These are chat archives for bjz/gfx-rs
@csherratt sure, we can match the input-outputs and store just indices, but this caching spawns more questions than it solves
That's half-truth. In fact, we don't want (of course) to match these strings at runtime, even if the comparison cost is low, because we'd still need to walk those mesh attributes for each shader attribute. instead, we just need to have that target index baked in somewhere. Perhaps, a single
HashMap<(ProgramHandle,MeshHandle), IndexSequence> will suffice.
get_*_iv, and 2) fix the
*constusage. Then we can go through #28. Right?
Rendertask is designed to live on the main thread?
gfx::device::Server<snowmew::io::Window>, which does not fulfill
Send, in a bounded closure
NoSendmarket added to it.