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    Simplify Makefile Remove sdl2 from CI metal: build shaders in Makefil… and 1 more (compare)

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    Simplify Makefile Remove sdl2 from CI metal: build shaders in Makefil… and 1 more (compare)

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Dzmitry Malyshau
@kvark
awesome! ^dances^
Brendan Zabarauskas
@brendanzab
Now I'm seeing if I can make things slicker
Dzmitry Malyshau
@kvark
@bjz what do you think we can cut off? how does #9 proposal sound for you?
Brendan Zabarauskas
@brendanzab
Sounds like it could make things easier
Dzmitry Malyshau
@kvark
@bjz do we have a minimal feature set for the "show"? I'm slightly worried that @photex is not responding, since he is supposed to present it.
Brendan Zabarauskas
@brendanzab
yeah me too :(
he has been sick lately
I might have to talk to erickt and say he might have to skip it
Dzmitry Malyshau
@kvark
ah, well, I wish you best health, @photex !
@bjz could you perhaps do the presentation instead of @photex if he will not be able to make it?
Dzmitry Malyshau
@kvark
@bjz eh, you used some features that my rust version doesn't have, so now I have a 2h pause to wait for rust to compile...
Brendan Zabarauskas
@brendanzab
justr download the nightly :)
kvark @kvark needs to schedule rust to build every night
brendanzab @bjz has a little script to do it
Brendan Zabarauskas
@brendanzab
so much faster
Dzmitry Malyshau
@kvark
so you are no longer building it yourself?'
Brendan Zabarauskas
@brendanzab
nope
not ehn I am doing lib work
I only build when I am actually working on the repo itself
ie. compiler work or on the standard libs
brendanzab @bjz is playing with ways of doing handles, but is not happy with anything he does
brendanzab @bjz will probably have to sleep on it
Dzmitry Malyshau
@kvark
handles of events?
Brendan Zabarauskas
@brendanzab
oh for the gl stuff - instead of typedefs
Dzmitry Malyshau
@kvark
oh sure. Is that what @photex code was about? EntityData and such?
Brendan Zabarauskas
@brendanzab
oh, more like something like: struct Handle<T, I> { id: I } pub enum Buffer {} ...
but it gets a little annoying
:/
Dzmitry Malyshau
@kvark
BTW, what is cgcore-rs supposed to be? I find it weird that an empty repo has 2 watches and stars :)
Brendan Zabarauskas
@brendanzab
I have a cgcore?
:o
kvark @kvark laughs
Brendan Zabarauskas
@brendanzab
ok, I have to head out for abit
bbl
I will let my subconcious brew on this all, then get back to banging my head against a brick wall later
I would love this API to be super slick, but it that takes a lot of effort
kvark @kvark wishes we didn't have as many layers... #9
Brendan Zabarauskas
@brendanzab
yep, I agree
it is so confusing with all the different type names :(
Dzmitry Malyshau
@kvark
haha, I got used to it. But I don't want the fresh blood (if any) to suffer again
Brendan Zabarauskas
@brendanzab
we will figure it out, and it will look effortless, and folks will wonder how we did it
:)
ok, gotta run, thanks again for the awesome :triangular_ruler: work :D
<3 <3 <3
Dzmitry Malyshau
@kvark
lol, bye!
Brendan Zabarauskas
@brendanzab
I'm wondering if what we actually want for the 'calls' are futures... dunno whether the overhead of them is too high. apparently aturon wants to refactor them
Dzmitry Malyshau
@kvark
@bjz nope, I hasn't got into Metal yet. Are you pitching it for the sake of gfx-rs portability or just as a general interest?