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  • Oct 15 22:26
    mattnenterprise commented #2685
  • Oct 15 18:16
    aleksijuvani commented #3042
  • Oct 15 17:47
    bors[bot] closed #3043
  • Oct 15 17:47

    bors[bot] on master

    Fix swapchain validation errors… Merge #3043 3043: Fix validati… (compare)

  • Oct 15 17:47
    bors[bot] commented #3043
  • Oct 15 16:51

    bors[bot] on staging.tmp

    (compare)

  • Oct 15 16:51

    bors[bot] on staging

    Fix swapchain validation errors… Merge #3043 3043: Fix validati… (compare)

  • Oct 15 16:51

    bors[bot] on staging.tmp

    Fix swapchain validation errors… [ci skip][skip ci][skip netlify… (compare)

  • Oct 15 16:51

    bors[bot] on staging.tmp

    [ci skip][skip ci][skip netlify] (compare)

  • Oct 15 16:47
    demurgos synchronize #3043
  • Oct 15 16:37
    kvark commented #3042
  • Oct 15 15:35
    aleksijuvani commented #3042
  • Oct 15 15:09
    kvark commented #3042
  • Oct 15 15:00
    kvark labeled #3045
  • Oct 15 15:00
    kvark labeled #3045
  • Oct 15 15:00
    kvark opened #3045
  • Oct 15 15:00
    kvark labeled #3045
  • Oct 15 04:55
    aleksijuvani commented #3042
  • Oct 15 02:43
    mandeep synchronize #3044
  • Oct 15 02:41
    mandeep synchronize #3044
Brendan Zabarauskas
@brendanzab
he has been sick lately
I might have to talk to erickt and say he might have to skip it
Dzmitry Malyshau
@kvark
ah, well, I wish you best health, @photex !
@bjz could you perhaps do the presentation instead of @photex if he will not be able to make it?
Dzmitry Malyshau
@kvark
@bjz eh, you used some features that my rust version doesn't have, so now I have a 2h pause to wait for rust to compile...
Brendan Zabarauskas
@brendanzab
justr download the nightly :)
kvark @kvark needs to schedule rust to build every night
brendanzab @bjz has a little script to do it
Brendan Zabarauskas
@brendanzab
so much faster
Dzmitry Malyshau
@kvark
so you are no longer building it yourself?'
Brendan Zabarauskas
@brendanzab
nope
not ehn I am doing lib work
I only build when I am actually working on the repo itself
ie. compiler work or on the standard libs
brendanzab @bjz is playing with ways of doing handles, but is not happy with anything he does
brendanzab @bjz will probably have to sleep on it
Dzmitry Malyshau
@kvark
handles of events?
Brendan Zabarauskas
@brendanzab
oh for the gl stuff - instead of typedefs
Dzmitry Malyshau
@kvark
oh sure. Is that what @photex code was about? EntityData and such?
Brendan Zabarauskas
@brendanzab
oh, more like something like: struct Handle<T, I> { id: I } pub enum Buffer {} ...
but it gets a little annoying
:/
Dzmitry Malyshau
@kvark
BTW, what is cgcore-rs supposed to be? I find it weird that an empty repo has 2 watches and stars :)
Brendan Zabarauskas
@brendanzab
I have a cgcore?
:o
kvark @kvark laughs
Brendan Zabarauskas
@brendanzab
ok, I have to head out for abit
bbl
I will let my subconcious brew on this all, then get back to banging my head against a brick wall later
I would love this API to be super slick, but it that takes a lot of effort
kvark @kvark wishes we didn't have as many layers... #9
Brendan Zabarauskas
@brendanzab
yep, I agree
it is so confusing with all the different type names :(
Dzmitry Malyshau
@kvark
haha, I got used to it. But I don't want the fresh blood (if any) to suffer again
Brendan Zabarauskas
@brendanzab
we will figure it out, and it will look effortless, and folks will wonder how we did it
:)
ok, gotta run, thanks again for the awesome :triangular_ruler: work :D
<3 <3 <3
Dzmitry Malyshau
@kvark
lol, bye!
Brendan Zabarauskas
@brendanzab
I'm wondering if what we actually want for the 'calls' are futures... dunno whether the overhead of them is too high. apparently aturon wants to refactor them
Dzmitry Malyshau
@kvark
@bjz nope, I hasn't got into Metal yet. Are you pitching it for the sake of gfx-rs portability or just as a general interest?
kvark @kvark still remembers S3 MeTaL... ah those sweet times in UT
Brendan Zabarauskas
@brendanzab
just general interest
@kvark So how high level do you think the renderer will be?
Dzmitry Malyshau
@kvark
@bjz my basic vision is pretty much explained in #3, though no-one seem to have reacted to that
Brendan Zabarauskas
@brendanzab
I'll look again! :D
Brendan Zabarauskas
@brendanzab
will we be thinking about things like cameras, shadows and culling?