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  • Jul 09 13:33
    kvark labeled #3295
  • Jul 09 13:33
    kvark labeled #3295
  • Jul 09 13:33
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  • Jul 09 10:59
    btrepp opened #3295
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  • Jul 07 03:58
    kvark commented #3290
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  • Jul 07 02:50
    kvark commented #3291
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Brendan Zabarauskas
@brendanzab
even if stuff goes under the water it still looks cool
like stuff is semi-submerged
Dzmitry Malyshau
@kvark
@bjz Do you have a story in mind? It could serve as a good inspiration to achieve the goals..
@bjz For example, I recall Unreal-1, which had a great rich semi-open world, which you could wonder along for quite a while. But it wouldn't be the same without a goal.
Chip Collier
@photex
@kvark there are interesting possibilities in that realm of design. scattering lore around for example.
photex @photex feels confident that something will emerge organically once the blocks start falling into place
Brendan Zabarauskas
@brendanzab
yeah like @photex says, I would prefer the world tell the story rather than have something prescriptive
you can take advantage of people's pattern matching abilities
Dzmitry Malyshau
@kvark
That reminds me of Fez actually
Brendan Zabarauskas
@brendanzab
we see stuff in random things - adding some coherance can help
Chip Collier
@photex
Fez was awesome
Brendan Zabarauskas
@brendanzab
yeah, lore scattering is a really nice thing
kvark @kvark still needs to crack some puzzles in there....
photex @photex too
brendanzab @bjz hasn't finished fez, but got a reasonable amount over half
Chip Collier
@photex
The ending is great @bjz
Dzmitry Malyshau
@kvark
@bjz ok, count me interested
Brendan Zabarauskas
@brendanzab
I would cite fez, knytt, knytt stories, studio ghibli, tolkien, john mcnaught, all as inspirations
kvark @kvark puts a note to check out knytt thing
Brendan Zabarauskas
@brendanzab
also escher's lesser know landscape art
play knytt first, before knytt stories
Dzmitry Malyshau
@kvark
ugh, windows only :(
Brendan Zabarauskas
@brendanzab
I preferred knytt in terms of its 'one off' structure, but knytt stories is much more polished, art and control wise, so it is hard to go back
yeah :(
it is very worth it though
in terms of creating atmosphere from very simple elements
simple graphics, delightful controls/movement, and the ebb and flow of the environmental sounds and music
Dzmitry Malyshau
@kvark
ok, cool. I'll have to depart now. Cheers!
Brendan Zabarauskas
@brendanzab
o/
Chip Collier
@photex
bbl
kvark @kvark finds it scary to have 3 cats in the room (@bjz, @photex, @csherratt)
Brendan Zabarauskas
@brendanzab
meow
:cat2: :cat2: :cat2: :cat2: :cat2: :cat2: :cat2:
Dzmitry Malyshau
@kvark
I saw this cat somewhere... oh wait, it's on your pic!
Chip Collier
@photex
my cat has c4 strapped to it's back
from a little sketch of a game I made
called "splodeycat"
some poor sap had to run around and disarm randomly placed cats that were about to explode
I used to have a samurai avatar
:)
Chip Collier
@photex
heheh, now I'm an enso
Coraline Sherratt
@removed~csherratt
@kvark you are not the first one wonder why #rust is so full of cats.
Dzmitry Malyshau
@kvark
@csherratt is there an answer? or it is just an intrinsic property of good communities?... I wonder if I become a cat one day... especially if it's contagious :cat:
brendanzab @bjz 's avatar is his cat
Brendan Zabarauskas
@brendanzab
:) cute little mia
Dzmitry Malyshau
@kvark
@bjz mia? My cat is Misa :)
Coraline Sherratt
@removed~csherratt
It's not only contagious, it's probably fatel.
Chip Collier
@photex
I was told a long time ago that hackers and cats are like beer and pizza
Coraline Sherratt
@removed~csherratt
We are consumed quickly and then left at the party for the host to kickout when we have over stayed our welcome? :P
Chip Collier
@photex
hahaha