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  • 01:46
    Uniformbuffer3 synchronize #3756
  • May 16 16:34
    manuel-woelker synchronize #3748
  • May 16 16:17
    zarik5 commented #3762
  • May 16 16:09
    zarik5 edited #3762
  • May 16 16:06
    zarik5 opened #3762
  • May 16 16:03
    Uniformbuffer3 synchronize #3759
  • May 16 12:10
    zakorgy commented #3324
  • May 16 07:55
    blaind commented #3761
  • May 16 07:49
    blaind commented #3761
  • May 16 07:01
    blaind commented #3219
  • May 16 07:00
    blaind commented #3219
  • May 15 11:57
    zarik5 commented #3219
  • May 15 11:55
    zarik5 commented #3219
  • May 15 11:55
    zarik5 commented #3761
  • May 15 11:52
    zarik5 commented #3761
  • May 15 11:44
    zarik5 commented #3698
  • May 15 10:09
    blaind edited #3761
  • May 15 08:13
    blaind synchronize #3761
  • May 14 19:47
    kvark commented #3748
  • May 14 19:44
    manuel-woelker commented #3748
Coraline Sherratt
@removed~csherratt
Driver update did not go well. I am now on a smart phone.
Brendan Zabarauskas
@brendanzab
:(
Brendan Zabarauskas
@brendanzab
@photex ^
@csherratt ^
Dzmitry Malyshau
@kvark
@bjz I'll keep an eye on gitter and GH activity, but will not participate in the vidyo room. Have a good time hacking!
Brendan Zabarauskas
@brendanzab
aww, I wanted to see your face for once!
Dzmitry Malyshau
@kvark
@bjz sorry, my linux lappy is a flash-free environment, and my macmini doesn't have a webcam. You can still see my face on linkedin ;) Besides, you didn't show up either!
just wondering, is the goal of the hackaton to get the triangle spinning?
Brendan Zabarauskas
@brendanzab
yes!
still figuring out your patch
I think it might be good to have a simple triangle example, then one with the more complex stuff you added
I'm wondering if we should move to #rust-gamedev for the meetup
@kvark aslo, do you know about the bitflags! macro?
might be useful for some bitfield thingies in the messages
Brendan Zabarauskas
@brendanzab
@kvark could you join the irc?
Dzmitry Malyshau
@kvark
@bjz do you propose to have a spinning textured triangle as a separate sample? I'm good with it, sure. As for the bitflags - I considered it and rejected. If the ShaderStage type is a bitflag, then passing it for shader creation makes it less secured comparing to enum, because the user may pass Vertex | Fragment or something along these lines. Please correct me if that's wrong. I haven't figured out the best way to store block usage yet, but good thing is - it's not required for anything at the moment, so we can postpone the solution.
Brendan Zabarauskas
@brendanzab
parse_storage is nice :)
@bvssvni o/
Dzmitry Malyshau
@kvark
@bjz thanks! it's one of the brightest spots in the CL
@bvssvni hi Sven!
Brendan Zabarauskas
@brendanzab
I wonder if there is a better name for it though - I don't really understand what it does
could you add some more docs to your patch?
@bvssvni we are chatting about #23
Dzmitry Malyshau
@kvark
@bjz I agree there is very little documentation that I put in. Please let me know what needs to be covered other than parse_storage.
@bjz this function takes GL enum that describes either a vertex attribute format or a uniform parameter format, and deconstructs it into our strongly typed representation
Brendan Zabarauskas
@brendanzab
@kvark what do you think of cgmath#93?
Dzmitry Malyshau
@kvark
@bjz I pretty much expressed my thoughts on #93 already. A simple map() would be much better than the whole PR
Brendan Zabarauskas
@brendanzab
agreed
Dzmitry Malyshau
@kvark
Sorry, I'm unable to either follow IRC or write documentation at the moment... If I were you, I'd accept my PR and start looking for the way to provide UBO params, then update mvp matrix into one of these buffers each frame.
Brendan Zabarauskas
@brendanzab
awesome
Brendan Zabarauskas
@brendanzab
@kvark merged!
Sven Nilsen
@bvssvni
@kvark hi!
Dzmitry Malyshau
@kvark
Saw that, thanks! You can also just provide the matrix as a uniform. That would be easier to get quickly but more difficult to get right...
Brendan Zabarauskas
@brendanzab
@kvark create_object - can we use a Result for that?
Dzmitry Malyshau
@kvark
@bjz not really. There might be a useful log message even if the compilation/linkage succeeds
Brendan Zabarauskas
@brendanzab
ah interesting
do they have warnings sometimes?
Dzmitry Malyshau
@kvark
I've seen those, yeah
Brendan Zabarauskas
@brendanzab
awesome - didn't know that
I'll add some docs
Brendan Zabarauskas
@brendanzab
yayy, getting some key events in the triangle example
Dzmitry Malyshau
@kvark
@bjz are you in the SFO first floor commons?
Brendan Zabarauskas
@brendanzab
I am now upstairs :)
Coraline Sherratt
@removed~csherratt
haha, have fun bjz?
Brendan Zabarauskas
@brendanzab
yep!
trying to fix some unstableness in the gfx startup/shutdown
you?
thanks for showing your cat!
I miss mine :(