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  • 00:02
    chinedufn edited #3107
  • Dec 14 20:36
    chinedufn opened #3107
  • Dec 14 03:45
    bors[bot] closed #3106
  • Dec 14 03:45

    bors[bot] on master

    Update parking-lot. Merge #3106 3106: Update parki… (compare)

  • Dec 14 03:45
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  • Dec 14 03:10

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  • Dec 14 03:10

    bors[bot] on staging

    Update parking-lot. Merge #3106 3106: Update parki… (compare)

  • Dec 14 03:10

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  • Dec 14 03:10

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  • Dec 14 03:07
    emilio opened #3106
  • Dec 13 15:44
    kvark labeled #3105
  • Dec 13 15:44
    kvark labeled #3105
  • Dec 13 15:44
    kvark labeled #3105
  • Dec 13 15:44
    kvark labeled #3105
  • Dec 13 15:44
    kvark labeled #3105
  • Dec 13 15:44
    kvark labeled #3105
  • Dec 13 15:44
    kvark labeled #3105
  • Dec 13 15:44
    kvark opened #3105
  • Dec 11 19:32
    KuSpa closed #3103
  • Dec 11 19:32
    KuSpa commented #3103
Brendan Zabarauskas
@brendanzab
might be useful for some bitfield thingies in the messages
@kvark could you join the irc?
Dzmitry Malyshau
@kvark
@bjz do you propose to have a spinning textured triangle as a separate sample? I'm good with it, sure. As for the bitflags - I considered it and rejected. If the ShaderStage type is a bitflag, then passing it for shader creation makes it less secured comparing to enum, because the user may pass Vertex | Fragment or something along these lines. Please correct me if that's wrong. I haven't figured out the best way to store block usage yet, but good thing is - it's not required for anything at the moment, so we can postpone the solution.
Brendan Zabarauskas
@brendanzab
parse_storage is nice :)
@bvssvni o/
Dzmitry Malyshau
@kvark
@bjz thanks! it's one of the brightest spots in the CL
@bvssvni hi Sven!
Brendan Zabarauskas
@brendanzab
I wonder if there is a better name for it though - I don't really understand what it does
could you add some more docs to your patch?
@bvssvni we are chatting about #23
Dzmitry Malyshau
@kvark
@bjz I agree there is very little documentation that I put in. Please let me know what needs to be covered other than parse_storage.
@bjz this function takes GL enum that describes either a vertex attribute format or a uniform parameter format, and deconstructs it into our strongly typed representation
Brendan Zabarauskas
@brendanzab
@kvark what do you think of cgmath#93?
Dzmitry Malyshau
@kvark
@bjz I pretty much expressed my thoughts on #93 already. A simple map() would be much better than the whole PR
Brendan Zabarauskas
@brendanzab
agreed
Dzmitry Malyshau
@kvark
Sorry, I'm unable to either follow IRC or write documentation at the moment... If I were you, I'd accept my PR and start looking for the way to provide UBO params, then update mvp matrix into one of these buffers each frame.
Brendan Zabarauskas
@brendanzab
awesome
Brendan Zabarauskas
@brendanzab
@kvark merged!
Sven Nilsen
@bvssvni
@kvark hi!
Dzmitry Malyshau
@kvark
Saw that, thanks! You can also just provide the matrix as a uniform. That would be easier to get quickly but more difficult to get right...
Brendan Zabarauskas
@brendanzab
@kvark create_object - can we use a Result for that?
Dzmitry Malyshau
@kvark
@bjz not really. There might be a useful log message even if the compilation/linkage succeeds
Brendan Zabarauskas
@brendanzab
ah interesting
do they have warnings sometimes?
Dzmitry Malyshau
@kvark
I've seen those, yeah
Brendan Zabarauskas
@brendanzab
awesome - didn't know that
I'll add some docs
Brendan Zabarauskas
@brendanzab
yayy, getting some key events in the triangle example
Dzmitry Malyshau
@kvark
@bjz are you in the SFO first floor commons?
Brendan Zabarauskas
@brendanzab
I am now upstairs :)
Coraline Sherratt
@removed~csherratt
haha, have fun bjz?
Brendan Zabarauskas
@brendanzab
yep!
trying to fix some unstableness in the gfx startup/shutdown
you?
thanks for showing your cat!
I miss mine :(
Coraline Sherratt
@removed~csherratt
it was fun. I wasted most of the event attempting to get my box with an AMD gpu to work with linux, and had no luck in the end. It looked to be a pretty neat office.
Brendan Zabarauskas
@brendanzab
yeah it's nice
nicer upstairs
Coraline Sherratt
@removed~csherratt
I'm use to gray drab office buildings.
Brendan Zabarauskas
@brendanzab
we have the seventh floor - amazing view of the bay
Coraline Sherratt
@removed~csherratt
Do you like it over Aussieland?
Brendan Zabarauskas
@brendanzab
dunno if I'd want to live here - if mozilla asked, I would but yeah... dunno.
Portland/Melbourne are more my style
The SF office is super cool though with all the smart folks around - it's really awesome in that way
Coraline Sherratt
@removed~csherratt
I have quite a bit of respect for Mozilla. They do more R&D then I have seen out of companies 10 times their size.
Brendan Zabarauskas
@brendanzab
@kvark doing some docs on your shader stuff
Dzmitry Malyshau
@kvark
@bjz awesome, thanks man!
any luck with a hackaton?
kvark @kvark wonders if he actually saw @bjz on the camera...