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  • 01:41
    kvark commented #3485
  • 01:39
    bors[bot] commented #3485
  • 01:35

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    Enable vulkan debug markers in … Merge #3485 3485: Enable vulka… (compare)

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  • Nov 29 17:07
    fintelia synchronize #3485
  • Nov 29 00:53
    cwfitzgerald closed #3489
  • Nov 29 00:52
    cwfitzgerald commented #3489
  • Nov 29 00:14
    Diggsey opened #3492
  • Nov 28 23:37
    bors[bot] closed #3491
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    [dx12] Add support for PresentM… Merge #3491 3491: [dx12] Add s… (compare)

  • Nov 28 23:37
    bors[bot] commented #3491
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  • Nov 28 23:21
    kvark commented #3490
  • Nov 28 23:07
    yzsolt edited #3491
  • Nov 28 23:07
    yzsolt edited #3491
Dzmitry Malyshau
@kvark
@bjz this function takes GL enum that describes either a vertex attribute format or a uniform parameter format, and deconstructs it into our strongly typed representation
Brendan Zabarauskas
@brendanzab
@kvark what do you think of cgmath#93?
Dzmitry Malyshau
@kvark
@bjz I pretty much expressed my thoughts on #93 already. A simple map() would be much better than the whole PR
Brendan Zabarauskas
@brendanzab
agreed
Dzmitry Malyshau
@kvark
Sorry, I'm unable to either follow IRC or write documentation at the moment... If I were you, I'd accept my PR and start looking for the way to provide UBO params, then update mvp matrix into one of these buffers each frame.
Brendan Zabarauskas
@brendanzab
awesome
Brendan Zabarauskas
@brendanzab
@kvark merged!
Sven Nilsen
@bvssvni
@kvark hi!
Dzmitry Malyshau
@kvark
Saw that, thanks! You can also just provide the matrix as a uniform. That would be easier to get quickly but more difficult to get right...
Brendan Zabarauskas
@brendanzab
@kvark create_object - can we use a Result for that?
Dzmitry Malyshau
@kvark
@bjz not really. There might be a useful log message even if the compilation/linkage succeeds
Brendan Zabarauskas
@brendanzab
ah interesting
do they have warnings sometimes?
Dzmitry Malyshau
@kvark
I've seen those, yeah
Brendan Zabarauskas
@brendanzab
awesome - didn't know that
I'll add some docs
Brendan Zabarauskas
@brendanzab
yayy, getting some key events in the triangle example
Dzmitry Malyshau
@kvark
@bjz are you in the SFO first floor commons?
Brendan Zabarauskas
@brendanzab
I am now upstairs :)
Coraline Sherratt
@removed~csherratt
haha, have fun bjz?
Brendan Zabarauskas
@brendanzab
yep!
trying to fix some unstableness in the gfx startup/shutdown
you?
thanks for showing your cat!
I miss mine :(
Coraline Sherratt
@removed~csherratt
it was fun. I wasted most of the event attempting to get my box with an AMD gpu to work with linux, and had no luck in the end. It looked to be a pretty neat office.
Brendan Zabarauskas
@brendanzab
yeah it's nice
nicer upstairs
Coraline Sherratt
@removed~csherratt
I'm use to gray drab office buildings.
Brendan Zabarauskas
@brendanzab
we have the seventh floor - amazing view of the bay
Coraline Sherratt
@removed~csherratt
Do you like it over Aussieland?
Brendan Zabarauskas
@brendanzab
dunno if I'd want to live here - if mozilla asked, I would but yeah... dunno.
Portland/Melbourne are more my style
The SF office is super cool though with all the smart folks around - it's really awesome in that way
Coraline Sherratt
@removed~csherratt
I have quite a bit of respect for Mozilla. They do more R&D then I have seen out of companies 10 times their size.
Brendan Zabarauskas
@brendanzab
@kvark doing some docs on your shader stuff
Dzmitry Malyshau
@kvark
@bjz awesome, thanks man!
any luck with a hackaton?
kvark @kvark wonders if he actually saw @bjz on the camera...
Brendan Zabarauskas
@brendanzab
I was at the back
on a couch
grey shirt, orange/brown pants
Dzmitry Malyshau
@kvark
@bjz near @erickt?
Brendan Zabarauskas
@brendanzab
yup
Dzmitry Malyshau
@kvark
ah, ok, that young guy :)
Brendan Zabarauskas
@brendanzab
with a mac, facing the camera
hehe, yup
Dzmitry Malyshau
@kvark
@bjz has anyone actually got the spinning triangle?
Brendan Zabarauskas
@brendanzab
yes! erickt and a few others did
Dzmitry Malyshau
@kvark
did they use bare gl-rs? or hgl-rs?