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  • 03:05
    zicklag commented #3151
  • 03:02
    kvark commented #3151
  • 03:01
    kvark commented #3151
  • 03:00
    zicklag commented #3151
  • 02:57
    kvark commented #3151
  • 02:56
    zicklag synchronize #3151
  • 02:55
    zicklag commented #3151
  • 02:27
    zicklag synchronize #3151
  • 01:21
    zicklag commented #3151
  • 01:15
    kvark commented #3151
  • 00:31
    zicklag commented #3151
  • 00:11
    zicklag synchronize #3151
  • Mar 27 23:59
    zicklag synchronize #3151
  • Mar 27 23:45
    zicklag synchronize #3151
  • Mar 27 23:27
    zicklag edited #3151
  • Mar 27 23:27
    zicklag edited #3151
  • Mar 27 23:24
    zicklag edited #3151
  • Mar 27 23:05
    zicklag edited #3151
  • Mar 27 16:22
    simonrepp commented #3192
  • Mar 27 16:09
    kvark commented #3192
Coraline Sherratt
@removed~csherratt
I have quite a bit of respect for Mozilla. They do more R&D then I have seen out of companies 10 times their size.
Brendan Zabarauskas
@brendanzab
@kvark doing some docs on your shader stuff
Dzmitry Malyshau
@kvark
@bjz awesome, thanks man!
any luck with a hackaton?
kvark @kvark wonders if he actually saw @bjz on the camera...
Brendan Zabarauskas
@brendanzab
I was at the back
on a couch
grey shirt, orange/brown pants
Dzmitry Malyshau
@kvark
@bjz near @erickt?
Brendan Zabarauskas
@brendanzab
yup
Dzmitry Malyshau
@kvark
ah, ok, that young guy :)
Brendan Zabarauskas
@brendanzab
with a mac, facing the camera
hehe, yup
Dzmitry Malyshau
@kvark
@bjz has anyone actually got the spinning triangle?
Brendan Zabarauskas
@brendanzab
yes! erickt and a few others did
Dzmitry Malyshau
@kvark
did they use bare gl-rs? or hgl-rs?
Brendan Zabarauskas
@brendanzab
I was mainly just helping out with cgmath and stuff
hgl
Dzmitry Malyshau
@kvark
was @cmr there too?
Coraline Sherratt
@removed~csherratt
bjz, did you see common traps people were falling into?
Dzmitry Malyshau
@kvark
@csherratt @bjz has anyone looked at #24 ?
Brendan Zabarauskas
@brendanzab
What about a lookup table?
Dzmitry Malyshau
@kvark
@bjz lookup table of strings? will suffer from the same data cache miss
Coraline Sherratt
@removed~csherratt
I was going to suggest std::str::MaybeOwned, but that is 32 bytes...
Brendan Zabarauskas
@brendanzab
@kvark yeah :(
Coraline Sherratt
@removed~csherratt
How often do we actually need the uniform name? Can we 'link' the pipeline and avoid the names all togather?
Brendan Zabarauskas
@brendanzab
@csherratt you mean build up a pipeline once, then reuse it?
@csherratt like Metal?
@kvark what does storage+2-gl::FLOAT_VEC2 do?
Dzmitry Malyshau
@kvark
@csherratt sure, we can match the input-outputs and store just indices, but this caching spawns more questions than it solves
@bjz it's the number at the end of the definition: FLOAT_VEC? (2,3,4)
which is the number of components that we extract from it
Brendan Zabarauskas
@brendanzab
why do you need the formula?
Dzmitry Malyshau
@kvark
to do it in one case instead of 3
Brendan Zabarauskas
@brendanzab
I think in this case it might be clearer to do multiple cases
Dzmitry Malyshau
@kvark
gonna be bulky
ok, bbl
Brendan Zabarauskas
@brendanzab
o/
Coraline Sherratt
@removed~csherratt
bjz, I think your symbol table is actually a great idea.
If every string in the pipeline that is the same always points to the same memory address, we can avoid the cache miss in the case for a string compare. Pointer A == Pointer B, no point in comparing their content.
This is also 8 bytes, vs 24 that @kvark has proposed.
Brendan Zabarauskas
@brendanzab
these cached pipelines would be immutable?
like, once you commit to building them, you can't alter them?
Coraline Sherratt
@removed~csherratt
I meant gfx-rs as a pipeline, not any one object in the pipeline.
Brendan Zabarauskas
@brendanzab
ah ok
Coraline Sherratt
@removed~csherratt
I think this might be preemptive, but if we place everything behind a type that looks feels and acts like a String. We can play with optimizing it via inline strings like @kvark has proposed or some other mechanism.
Brendan Zabarauskas
@brendanzab
@csherratt what would be your transition plan in terms of moving snowmew to gfx-rs?
oh, btw - tried an oculus rift today - not with Rust, just the bundled demo.... <3 <3 awesome
Coraline Sherratt
@removed~csherratt
Snowmew is broken up into half a dozen crates, the render sits in it's own crate. So I just need to add a new crate and write a render for gfx-rs separately of the old one.
Brendan Zabarauskas
@brendanzab
nice!