Where communities thrive


  • Join over 1.5M+ people
  • Join over 100K+ communities
  • Free without limits
  • Create your own community
People
Repo info
Activity
  • 04:56
    bors[bot] commented #3732
  • 04:54

    bors[bot] on staging.tmp

    (compare)

  • 04:54

    bors[bot] on staging

    [msl] integrate profiling Merge #3732 3732: [metal] inte… (compare)

  • 04:54

    bors[bot] on staging.tmp

    [msl] integrate profiling [ci skip][skip ci][skip netlify… (compare)

  • 04:54

    bors[bot] on staging.tmp

    [ci skip][skip ci][skip netlify] (compare)

  • 04:53
    kvark commented #3732
  • 04:52
    kvark review_requested #3725
  • 04:52
    kvark review_requested #3726
  • 04:51
    kvark edited #3732
  • 04:51
    kvark opened #3732
  • Apr 18 21:31
    kvark milestoned #3731
  • Apr 18 21:14
    scoopr commented #3731
  • Apr 18 21:11
    scoopr opened #3731
  • Apr 18 15:19
    expenses synchronize #3719
  • Apr 18 14:30
    kvark commented #3718
  • Apr 18 11:23
    grovesNL commented #3728
  • Apr 18 07:54
    bors[bot] closed #3729
  • Apr 18 07:54
    bors[bot] commented #3729
  • Apr 18 07:54

    bors[bot] on master

    Rename blend color to blend con… Merge #3729 3729: Rename blend… (compare)

  • Apr 18 07:46
    cwfitzgerald commented #3718
Coraline Sherratt
@removed~csherratt
or do you want a specific style
Brendan Zabarauskas
@brendanzab
basically what you see in the first one, but I think I could push it further, and add more detail
I am heavily pushing 'ambiance' though, so it would be awesome if big mountains cast shadows that moved during the day
I mean, fields of grass waving around would be amazing
Coraline Sherratt
@removed~csherratt
Part of the long term goals of snowmew is to build a None-photo realistic render. I have an artist friend who is pushing his dream of how he wants and some of it is a pretty difficult problem.
Brendan Zabarauskas
@brendanzab
a vast plain of long grass, shimmering in the breeze - cloud systems, with layers up into the stratosphere, little villages
this is not the quality of render I want, but it gives a rough idea of a village http://38.media.tumblr.com/tumblr_lvelb6mVgz1qgurm4o1_500.png
Coraline Sherratt
@removed~csherratt
Have you played anything by "That game company" ?
Brendan Zabarauskas
@brendanzab
the demo of flower and the old flash version of flow
Coraline Sherratt
@removed~csherratt
So like the grass in flower?
Brendan Zabarauskas
@brendanzab
simple-houses.png
not sure - I think I have seen similar in miyazaki films
I just want a beautiful place to explore, would be awesome in VR
to transform my art into generative systems that take on a life of their own
perhaps snowmew could be useful - I dunno
but definitely we would need to figure out a way to handle content generation - how top-down/bottom-up we wanted to be
Coraline Sherratt
@removed~csherratt
I'm not sure procedural generation will work well with the architecture of snowmew
Brendan Zabarauskas
@brendanzab
yeah, that is the issue
Coraline Sherratt
@removed~csherratt
It can be done, but I think that requires more direct buffer accesses which are not really possible in a deeply pipelines architecture.
Brendan Zabarauskas
@brendanzab
we need something that will work well with procedural stuff - folks have the same trouble with unity
not sure if you have any ideas regarding that
Coraline Sherratt
@removed~csherratt
I have not read to much up on it.
So what is needed for fast procedural generation?
I imagine it is trying to work just a few objects ahead of what is being drawn, but that is a wild guess.
Brendan Zabarauskas
@brendanzab
yeah, I have yet to get my head around that
I was going to try for this first, but I don't know beyond that
Coraline Sherratt
@removed~csherratt
How vertex buffers are handled is something I want to look at in snowmew, they are all static right now which is not great.
Brendan Zabarauskas
@brendanzab
I am thinking maybe we might have to just do a bottom up generation of the world, then fill in details lazily
Coraline Sherratt
@removed~csherratt
hmm
Brendan Zabarauskas
@brendanzab
it is tricky
Coraline Sherratt
@removed~csherratt
I think the issue is making the world expand at the edges.
Brendan Zabarauskas
@brendanzab
yep
and exploding cache sizes
I don't want an infinite world
I definitely want something finite - I think the idea of an infinite world can overwhelm players a little
well 'infinite'
the scaling of things would be smaller than reality - distances between interesting things shorter
Brendan Zabarauskas
@brendanzab
the tricky thing is doing stuff so that interest is maintained - possibly only a subset of all possible things could be found in each world - also thinking of ways for procedural rules to build on themselves so that new, unexpected things could be 'inferred'
I dunno - a bit of blabbering there. I would really like the crudest thing in the short term
Coraline Sherratt
@removed~csherratt
Step one, make something you can walk around in
Brendan Zabarauskas
@brendanzab
exactly
ok, I gotta head home
ty for seeing :cat2: again!
^_^
Coraline Sherratt
@removed~csherratt
np
Coraline Sherratt
@removed~csherratt
Yay it compiles. So many warnings :o
Dzmitry Malyshau
@kvark
@csherratt what have you just done there exactly?..
Coraline Sherratt
@removed~csherratt
nothing more then create dummy render and add gfx to snowmew's build.
Brendan Zabarauskas
@brendanzab
yeek - so much errors with the *const change