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  • 22:21

    brunchboy on master

    Allow sending six-channel on-ai… (compare)

  • 21:54

    brunchboy on master

    Start working on CDJ-3000 era f… (compare)

  • 20:36

    github-actions[bot] on v0.7.0-SNAPSHOT

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  • 20:35
    brunchboy closed #47
  • 20:35

    brunchboy on master

    Support six-channel on-air pack… (compare)

  • 20:21
    brunchboy assigned #47
  • 20:20
    brunchboy transferred #117
  • 20:20
    AhnHEL opened #47
  • 19:47

    brunchboy on master

    Add six-channel on-air packet. (compare)

  • Jan 23 06:44
    brunchboy commented #32
  • Jan 23 03:54
    teknopaul opened #32
  • Jan 22 21:49
    AhnHEL opened #117
  • Jan 22 21:49
    AhnHEL labeled #117
  • Jan 22 01:16
    teknopaul commented #31
  • Jan 21 23:11
    teknopaul commented #31
  • Jan 21 20:34
    teknopaul commented #31
  • Jan 21 17:55
    teknopaul commented #31
  • Jan 21 16:13
    brunchboy commented #31
  • Jan 21 16:11
    brunchboy commented #31
  • Jan 21 02:35
    teknopaul commented #31
densma1
@densma1
Im not a programmer. not sure how to fix it. I just plan to use it with my ears lol.
it maybe due to changes in phase meter on cdj-3000. new stacked waveform and removed type 2 phase meter.
i personally prefer type 2 to type 1. hopefully they will bring it back
James Elliott
@brunchboy
I don’t know what the different types are, is there a diagram anywhere? In any case, we should be able to get the same results that any older player has with the 3000, so there must be something different between what the fake CDJ in Beat Link is sending and what the 3000 expects (unless the new phase meter also doesn’t work with older CDJs).
From what you’re saying, though, the waveform display on the XDJ-XZ sounds similar.
Anyone can contribute to the protocol analysis in dysentery, as long as they are willing to learn how to run Wireshark and read network traffic captures. :smile:
densma1
@densma1
I dont have XZ anymore but XZ didnt have phase meter. DJS-1000 /1000MK2 does.
see screen shot. shows beat link of the other player
yes. my DJS-1000 can read and display beat on phase meter from Abelton link, if its the master. act like another pro-link
same for 1000mk2
densma1
@densma1
I think it may be cdj-3000 issue not backward compatible yet. I dont have other deck to test apart from djs-1000
DJS-1000 on pro-link with cdj-3000 shows the same thing. no phase meter.
Kevinnns
@Kevinnns
@densma1 I thought Phase 1 vs Phase 2 meters are a setting in Rekordbox that you can push in My Settings and save to your USB and all that
Don't think changing that would make it work with BLT or anything though, probably the way they are sending grid information is a bit different. I've seen with past releases that it took Pioneer some time to allow interaction with older devices in a mixed network as well. So might be as you're expecting
densma1
@densma1
@Kevinnns yea.. using shortcut on XDJ-1000 and other CDJs standalone let you select phase 1 or 2. both shows beat meter for master deck and same for ableton link through carabiner link. since its not working with older pro-link device means its not supported yet. it might something new with introduction of stacked wave form. Pioneer going to hold on to get people to upgrade to 3000.
James Elliott
@brunchboy
So this sounds like really good news then, and Beat Link is working remarkably well with the 3000s? I still do need to add support for real players with numbers up to six (and displaying all of them in Player Status), but that is something I can do speculatively, and wait for someone with six CDJ-3000s to tell me how it actually works in practice. :smile:
densma1
@densma1
yes. really good news. maybe someone will be kind enough to send you 6 cdj-3000 for testing
Pim W
@PimW_gitlab
Hi James, i've copy-pasted both logs for you. There are some small differences, but i am not sure how relevant these are.
java -jar /home/pi/Downloads/open-beat-control-0.1.0.jar --bridge --latency 1
2020-Sep-21 20:40:23 INFO [open-beat-control.logs:87] - Open Beat Control version 0.1.0-SNAPSHOT-77-0x949a built Wed May 13 03:03:36 UTC 2020
2020-Sep-21 20:40:23 INFO [open-beat-control.logs:88] - Java version 11.0.7, OpenJDK Server VM, Raspbian
2020-Sep-21 20:40:23 INFO [open-beat-control.logs:89] - Operating system version Linux 4.19.118-v7l+
WARNING: An illegal reflective access operation has occurred
WARNING: Illegal reflective access by clojure.lang.InjectedInvoker/0x6fcabc28 (file:/home/pi/Downloads/open-beat-control-0.1.0.jar) to method sun.nio.ch.DatagramSocketAdaptor.bind(java.net.SocketAddress)
WARNING: Please consider reporting this to the maintainers of clojure.lang.InjectedInvoker/0x6fcabc28
WARNING: Use --illegal-access=warn to enable warnings of further illegal reflective access operations
WARNING: All illegal access operations will be denied in a future release
2020-Sep-21 20:40:23 INFO [open-beat-control.core:193] - Running OSC server on port 17002
2020-Sep-21 20:40:23 INFO [open-beat-control.core:206] - Waiting for Pro DJ Link devices...
2020-Sep-21 20:40:23 INFO [open-beat-control.core:165] - Trying to connect to Carabiner daemon on port 17000 with latency 1
2020-Sep-21 20:40:23 INFO [org.deepsymmetry.libcarabiner.Runner:261] - Starting Carabiner 1.1.3 on port tcp://127.0.0.1:17000
2020-Sep-21 20:40:24 INFO [open-beat-control.core:216] - Pro DJ Link Device Found: DeviceAnnouncement[device:3, name:DJS-1000, address:192.168.2.4]
2020-Sep-21 20:40:24 INFO [org.deepsymmetry.beatlink.VirtualCdj:883] - Found matching network interface eth0 (eth0), will use address /192.168.2.20/24 [/192.168.2.255]
2020-Sep-21 20:40:24 INFO [open-beat-control.core:216] - Pro DJ Link Device Found: DeviceAnnouncement[device:17, name:rekordbox, address:192.168.2.9]
2020-Sep-21 20:40:24 INFO [beat-carabiner.core:324] - Connected to Carabiner daemon, version: 1.1.3
2020-Sep-21 20:40:31 INFO [open-beat-control.core:135] - Virtual CDJ running as Player 5
2020-Sep-21 20:40:31 WARN [org.deepsymmetry.beatlink.Util:263] - Do not know any Pro DJ Link packets received on port 50002 with type 0x10.
2020-Sep-21 20:40:31 WARN [org.deepsymmetry.beatlink.VirtualCdj:397] - Ignoring unrecognized packet sent to update port.
2020-Sep-21 20:40:31 INFO [open-beat-control.core:216] - Pro DJ Link Device Found: DeviceAnnouncement[device:1, name:XDJ-XZ, address:192.168.2.3]
2020-Sep-21 20:40:31 INFO [open-beat-control.core:216] - Pro DJ Link Device Found: DeviceAnnouncement[device:2, name:XDJ-XZ, address:192.168.2.3]
2020-Sep-21 20:40:31 WARN [org.deepsymmetry.beatlink.VirtualCdj:2500] - Ignoring mixer device number assignment offer; we are not claiming a device number!
2020-Sep-21 20:40:31 INFO [org.deepsymmetry.beatlink.dbserver.ConnectionManager:308] - Player 3 doesn't answer rekordbox port queries, connection refused, not yet ready?
2020-Sep-21 20:40:31 WARN [org.deepsymmetry.beatlink.VirtualCdj:2500] - Ignoring mixer device number assignment offer; we are not claiming a device number!
2020-Sep-21 20:40:31 INFO [open-beat-control.core:216] - Pro DJ Link Device Found: DeviceAnnouncement[device:33, name:XDJ-XZ, address:192.168.2.3]
2020-Sep-21 20:40:31 WARN [org.deepsymmetry.beatlink.VirtualCdj:2500] - Ignoring mixer device number assignment offer; we are not claiming a device number!
2020-Sep-21 20:40:31 INFO [org.deepsymmetry.beatlink.data.MetadataFinder:351] - Processing device found, number:3, name:"DJS-1000".
2020-Sep-21 20:40:31 INFO [org.deepsymmetry.beatlink.data.MetadataFinder:351] - Processing device found, number:2, name:"XDJ-XZ".
2020-Sep-21 20:40:31 INFO [org.deepsymmetry.beatlink.data.MetadataFinder:351] - Processing device found, number:1, name:"XDJ-XZ".
2020-Sep-21 20:40:31 INFO [org.deepsymmetry.beatlink.data.MetadataFinder:351] - Processing device found, number:17, name:"rekordbox".
2020-Sep-21 20:40:31 INFO [org.deepsymmetry.beatlink.data.CrateDigger:91] - CrateDigger starting because MetadataFinder[running:true, passive:false, loadedTracks:{}, mountedMediaSlots:[], mountedMediaDetails:[], metadataCacheFiles:{}] has.
2020-Sep-21 20:40:31 INFO [org.deepsymmetry.beatlink.data.MetadataFinder:354] - Recording rekordbox collection mount.
2020-Sep-21 20:40:31 INFO [org.deepsymmetry.beatlink.data.MetadataFinder:947] - Reporting media mounted in SlotReference[player:17, slot:COLLECTION]
2020-Sep-21 20:40:31 INFO [org.deepsymmetry.beatlink.data.MetadataFinder:351] - Processing device found, number:33, name:"XDJ-XZ".
2020-Sep-21 20:40:31 WARN [org.deepsymmetry.beatlink.CdjStatus:607] - Received CDJ status packet with reported payload length of 292 and actual payload length of 256
2020-Sep-21 20:40:31 INFO [beat-carabiner.core:261] - Realigning to beat 15 by 0.6210299999999993
2020-Sep-21 20:40:31 INFO [beat-carabiner.core:261] - Realigning to beat 17 by 0.6282999999999994
2020-Sep-21 20:40:31 INFO [beat-carabiner.core:261] - Realigning to beat 18 by 0.991658000000001
2020-Sep-21 20:40:32 INFO [org.deepsymmetry.beatlink.dbserver.ConnectionManager:308] - Player 3 doesn't answer rekordbox port queries, connection refused, not yet ready?
2020-Sep-21 20:40:32 INFO [beat-carabiner.core:261] - Realigning to beat 19 by 0.9991209999999988
2020-Sep-21 20:40:32 INFO [beat-carabiner.core:261] - Realigning to beat 20 by 0.9989230000000013
2020-Sep-21 20:40:33 INFO [beat-carabiner.core:261] - Realigning to beat 23 by 0.9998889999999996
2020-Sep-21 20:40:34 INFO [org.deepsymmetry.beatlink.dbserver.ConnectionManager:308] - Player 3 doesn't answer rekordbox port queries, connection refused, not yet ready?
2020-Sep-21 20:40:34 INFO [beat-carabiner.core:261] - Realigning to beat 24 by 0.9990389999999998
2020-Sep-21 20:40:37 INFO [org.deepsymmetry.beatlink.dbserver.ConnectionManager:308] - Player 3 doesn't answer rekordbox port queries, connection refused, not yet ready?
2020-Sep-21 20:40:37 INFO [org.deepsymmetry.beatlink.dbserver.ConnectionManager:323] - Player 3 never responded with a valid rekordbox dbserver port. Won't attempt to request metadata.
2020-Sep-21 20:40:41 INFO [beat-carabiner.core:261] - Realigning to beat 40 by 0.9998689999999968
ava -jar /home/pi/Downloads/open-beat-control-0.1.1-Preview.jar --bridge --latency 1
2020-Sep-21 20:41:29 INFO [open-beat-control.logs:86] - Open Beat Control version 0.1.1-SNAPSHOT-2-0x9cc7 built Sat Sep 12 23:21:06 UTC 2020
2020-Sep-21 20:41:30 INFO [open-beat-control.logs:87] - Java version 11.0.7, OpenJDK Server VM, Raspbian
2020-Sep-21 20:41:30 INFO [open-beat-control.logs:88] - Operating system version Linux 4.19.118-v7l+
WARNING: An illegal reflective access operation has occurred
WARNING: Illegal reflective access by clojure.lang.InjectedInvoker/0x6fbabc28 (file:/home/pi/Downloads/open-beat-control-0.1.1-Preview.jar) to method sun.nio.ch.DatagramSocketAdaptor.bind(java.net.SocketAddress)
WARNING: Please consider reporting this to the maintainers of clojure.lang.InjectedInvoker/0x6fbabc28
WARNING: Use --illegal-access=warn to enable warnings of further illegal reflective access operations
WARNING: All illegal access operations will be denied in a future release
2020-Sep-21 20:41:30 INFO [open-beat-control.core:193] - Running OSC server on port 17002
2020-Sep-21 20:41:30 INFO [open-beat-control.core:206] - Waiting for Pro DJ Link devices...
2020-Sep-21 20:41:30 INFO [open-beat-control.core:165] - Trying to connect to Carabiner daemon on port 17000 with latency 1
2020-Sep-21 20:41:30 INFO [org.deepsymmetry.libcarabiner.Runner:261] - Starting Carabiner 1.1.4 on port tcp://127.0.0.1:17000
2020-Sep-21 20:41:31 INFO [open-beat-control.core:216] - Pro DJ Link Device Found: DeviceAnnouncement[device:17, name:rekordbox, address:192.168.2.9]
2020-Sep-21 20:41:31 INFO [org.deepsymmetry.beatlink.VirtualCdj:883] - Found matching network interface eth0 (eth0), will use address /192.168.2.20/24 [/192.168.2.255]
2020-Sep-21 20:41:31 INFO [open-beat-control.core:216] - Pro DJ Link Device Found: DeviceAnnouncement[device:3, name:DJS-1000, address:192.168.2.4]
2020-Sep-21 20:41:31 INFO [beat-carabiner.core:324] - Connected to Carabiner daemon, version: 1.1.4
2020-Sep-21 20:41:37 INFO [open-beat-control.core:135] - Virtual CDJ running as Player 5
2020-Sep-21 20:41:37 INFO [open-beat-control.core:216] - Pro DJ Link Device Found: DeviceAnnouncement[device:1, name:XDJ-XZ, address:192.168.2.3]
2020-Sep-21 20:41:37 INFO [open-beat-control.core:216] - Pro DJ Link Device Found: DeviceAnnouncement[device:2, name:XDJ-XZ, address:192.168.2.3]
2020-Sep-21 20:41:37 INFO [open-beat-control.core:216] - Pro DJ Link Device Found: DeviceAnnouncement[device:33, name:XDJ-XZ, address:192.168.2.3]
2020-Sep-21 20:41:37 WARN [org.deepsymmetry.beatlink.VirtualCdj:2574] - Ignoring mixer device number assignment offer; we are not claiming a device number!
2020-Sep-21 20:41:37 WARN [org.deepsymmetry.beatlink.VirtualCdj:2574] - Ignoring mixer device number assignment offer; we are not claiming a device number!
2020-Sep-21 20:41:37 INFO [org.deepsymmetry.beatlink.dbserver.ConnectionManager:308] - Player 3 doesn't answer rekordbox port queries, connection refused, not yet ready?
2020-Sep-21 20:41:37 WARN [org.deepsymmetry.beatlink.VirtualCdj:2574] - Ignoring mixer device number assignment offer; we are not claiming a device number!
2020-Sep-21 20:41:37 WARN [org.deepsymmetry.beatlink.CdjStatus:607] - Received CDJ status packet with reported payload length of 292 and actual payload length of 256
2020-Sep-21 20:41:37 INFO [org.deepsymmetry.beatlink.data.MetadataFinder:351] - Processing device found, number:2, name:"XDJ-XZ".
2020-Sep-21 20:41:37 INFO [org.deepsymmetry.beatlink.data.MetadataFinder:351] - Processing device found, number:17, name:"rekordbox".
2020-Sep-21 20:41:37 INFO [org.deepsymmetry.beatlink.data.MetadataFinder:354] - Recording rekordbox collection mount.
2020-Sep-21 20:41:37 INFO [org.deepsymmetry.beatlink.data.MetadataFinder:947] - Reporting media mounted in SlotReference[player:17, slot:COLLECTION]
2020-Sep-21 20:41:37 INFO [org.deepsymmetry.beatlink.data.CrateDigger:91] - CrateDigger starting because MetadataFinder[running:true, passive:false, loadedTracks:{}, mountedMediaSlots:[SlotReference[player:17, slot:COLLECTION]], mountedMediaDetails:[], metadataCacheFiles:{}] has.
2020-Sep-21 20:41:37 INFO [org.deepsymmetry.beatlink.data.MetadataFinder:351] - Processing device found, number:1, name:"XDJ-XZ".
2020-Sep-21 20:41:37 INFO [org.deepsymmetry.beatlink.data.MetadataFinder:351] - Processing device found, number:33, name:"XDJ-XZ".
2020-Sep-21 20:41:37 INFO [org.deepsymmetry.beatlink.data.MetadataFinder:351] - Processing device found, number:3, name:"DJS-1000".
2020-Sep-21 20:41:37 WARN [org.deepsymmetry.beatlink.Util:283] - Do not know any Pro DJ Link packets received on port 50002 with type 0x10.
2020-Sep-21 20:41:37 WARN [org.deepsymmetry.beatlink.VirtualCdj:397] - Ignoring unrecognized packet sent to update port.
2020-Sep-21 20:41:37 INFO [beat-carabiner.core:261] - Realigning to beat 11 by 0.3260290000000001
2020-Sep-21 20:41:37 INFO [beat-carabiner.core:261] - Realigning to beat 13 by 0.3328939999999996
2020-Sep-21 20:41:38 INFO [beat-carabiner.core:261] - Realigning to beat 14 by 0.9889690000000009
2020-Sep-21 20:41:38 INFO [org.deepsymmetry.beatlink.dbserver.ConnectionManager:308] - Player 3 doesn't answer rekordbox port queries, connection refused, not yet ready?
2020-Sep-21 20:41:40 INFO [org.deepsymmetry.beatlink.dbserver.ConnectionManager:308] - Player 3 doesn't answer rekordbox port queries, connection refused, not yet ready?
2020-Sep-21 20:41:43 INFO [org.deepsymmetry.beatlink.dbserver.ConnectionManager:308] - Player 3 doesn't answer rekordbox port queries, connection refused, not yet ready?
2020-Sep-21 20:41:43 INFO [org.deepsymmetry.beatlink.dbserver.ConnectionManager:323] - Player 3 never responded with a valid rekordbox dbserver port. Won't attempt to request metadata.
2020-Sep-21 20:41:45 INFO [beat-carabiner.core:261] - Realigning to beat 30 by 0.9998220000000018
supersport05
@supersport05
Hi @brunchboy I'd like to drop what I'm working on here, i'm sure someone can knock me loose on this...i'm just a little stumped how to code what i'm thinking. I'm sure it's relatively simple....How can I share my code?
I'll just drop my changes in here....for reference i've included the example code and everything i have after it...
<!--
This is an example of how you can explicitly pull out information for specific players,
but generally you will want to use the loop approach below to get all players found on
the network.
    <p>
      Player 1: {{players.1.track.title}}{{players.1.track.artist}}.
      <img src="artwork/1?icons=true" width="80" height="80">
    </p>
    <p>
      Player 2: {{players.2.track.title}}{{players.2.track.artist}}.
      <img src="artwork/2?icons=true" width="80" height="80">
    </p>
-->



    {% for number player in players|sort %}
      <p>

<!--          if (players{{number}}.is-tempo-master == true) {   -->


          <img id="art-{{number}}" src="artwork/{{number}}?icons=true" width="80" height="80" align="left">
          <script>animateImage('art-{{number}}', 1000);</script>
          <span id="title-{{number}}" style="font-size:30px" style="font-family:Titillium Web">{{master.track.title}}</span>
          <br>  
          <span id="artist-{{number}}" style="font-size:20px" style="font-family:Titillium Web">{{master.track.artist}}.</span>
          <br><br>

<!--          }-->


      </p>    
    {% endfor %}
  </body>
</html>
supersport05
@supersport05

I've left the part i'm struggling with in here commented out. I have a statement

if (players{{number}}.is-tempo-master == true) {

thinking that i want this thing to loop through players (i only have 2, but hey, why not loop through all) and determine if it's the master, then i want it to show the coverart and track title, artist name. and when i switch to the next track, it would update all three without me having to rerun it.

I realize i've written this wrong, but i left it in to give direction of what i'm attempting to do. the formatting and HTML stuff I consider good-to-go

I have never been successful in ONLY showing the master track and not showing the non-master tracks information. that's as close as I can get so far. I also attempted to use something like this:

{% if players{{number}}.is-temp-master == true %}

But it flat out ignores this...just shows everything still

James Elliott
@brunchboy
Thanks for sharing your attempt! I’d be happy to try helping sort it out. First a little important background to help you understand what is going on and how to think about the code, and then I will see if I can get it running with my XDJ using your desired layout and result.
There are multiple stages going on, and you need to think about them separately. The first stage is when the browser (or OBS plugin) makes the request for the page to the server embedded in BLT. At that point the template is rendered, and the Selmer expressions are evaluated. So if we could figure out the right way to get your {% if … %} Selmer expresson written, it could control which player information got written to the page.
But the problem is, that happens only one time! So once the page is delivered to the browser (or OBS plugin), it’s done. If later a different player becomes the tempo master, that doesn’t matter. The page is rendered, the browser has it, these templates don’t matter any more. They didn’t get sent to the browser, they only executed inside BLT, and the results got sent to the browser, and the results don’t change over time. You would need to reload the page to get different results.
That is why in my example, after setting up the page, I have a bunch of JavaScript code to update the information on the page when it changes. That code is sent to the browser, and runs in the browser (or OBS plugin), and it makes requests back to BLT for new information many times per second, and updates the page appropriately.
James Elliott
@brunchboy
So trying to determine which player is the master, and render only that player, using Selmer template code is not going to work for you even if you figure out the syntax. It’s just not an approach that can work for something that is going to change over time, unless you configure the whole page to be refreshed periodically (so the browser/plugin will reload the whole thing), and as I mentioned earlier, that leads to too much flicker.
Also, the syntax you had is wrong. I think the right syntax might be {% if players.number.is-tempo-master %} but it’s not worth nailing down because we don’t want to do it that way.
James Elliott
@brunchboy
If what you want to do is render information about whichever player happens to be tempo master, you don’t need to use the players variable at all! I created a master variable for that purpose, see Table 1 in the Variables section of the User Guide: https://blt-guide.deepsymmetry.org/beat-link-trigger/obsoverlay#variables
So no loop, no worry about it getting out of date when the master player changes, just render a single set of information using master.track.title for example. And wait, I just noticed that you already figured that out @supersport05 so you just need to eliminate the number loop entirely.
I’ll take a crack at that here, and then make sure to properly integrate it into my JavaScript code that will update it after the page has already rendered.
James Elliott
@brunchboy
Ah, here’s one subtlety; since we don’t have a loop, we don’t have the loop counter number available any more for requesting the album art. But that is not a problem, because the master variable has as number property which reports the channel number of the current master player, so we can ask for its art using the URL "artwork/{{master.number}}".
Ok, yes, there are some changes and simplifications that need to be made to the JavaScript code, working on those now.
James Elliott
@brunchboy
I’m getting rid of all the code related to formatting playback timecode, and for parameterizing page elements by channel number, since you are only showing simple track information for a single player.
James Elliott
@brunchboy
Ok, @supersport05 this seems to be working: https://gist.github.com/brunchboy/223f99e39d832e0ca94c09eab3b04134
Does that Titillium Web font work for you? Is it one that’s installed on your computer? I would expect you’d need to add a URL for the browser and plugin to know where to download it from otherwise.
(And remember on that GitHub Gist page, when you are done reading my simplified version of the OBS Overlay template, hit the Raw button if you want to save it using your web browser. Or, the Gist interface has a Download ZIP button above that which you can use as well.)
James Elliott
@brunchboy
I spoke a wee bit too soon. This is mostly working, but the code to reload the artwork is not, that is getting stuck showing the artwork of whatever player was the master when the page first loaded.
The way I originally wrote it assumed it was going to be tied to a single player. Looking into writing a different version now.
I’ll have to do something like I did in the updateState function, to fetch the current JSON information from BLT so we can find the current tempo master, and load the appropriate image there. Working on it…
James Elliott
@brunchboy
Ok, I have updated the gist linked above. The current (second) revision gets the artwork right as well. Please let me know if it works for you!
I tried downloading the ZIP using the Gist button for that and pointing BLT at the resulting folder as its OBS Overlay template folder, and it’s working for me.
And @PimW_gitlab thanks for sharing the logs, you are right there don’t seem to be any significant differences between them that give me any hints as to what might be going wrong. I am also baffled because there are precious few differences between the 0.1.0 release and the 0.1.1 snapshot. But one thing I did notice is that you are not running the 0.1.0 release, you are still running an old 0.1.0 snapshot, is there a reason for that?
I still hope to find some back burner time to see if I can reproduce this problem here, which is the only hope for me being able to dig into it.
James Elliott
@brunchboy
(And finally, before I head to bed tonight, if you want to send more code for me to look at in the future @supersport05 — or anyone, really — the best way to do that is using a GitHub Gist like I did above. It’s easier to read and download there, doesn’t clutter the channel, and can track revisions; if you look at the Revisions tab on the one I linked above, you can see the changes I made between the two versions to get the artwork updating properly as a nice color-coded context diff thanks to GitHub.)
densma1
@densma1
@brunchboy
i'm interested in this overlay. how do you use this overlay.html with BLT? how is it able to connect to overlay server?
supersport05
@supersport05
@brunchboy Works like a charm! thanks so much for the help. . I knew I was close...but also knew I needed help. Thank you for the help....and all the work before I ever got here :D
James Elliott
@brunchboy
Yes, you were very much on the right track @supersport05, there are just so many layers to worry about and integrate properly. Thanks for letting me know! I think I will start a Wiki page with alternate overlay examples, may I include yours?