These are chat archives for buddhi1980/mandelbulber2

24th
Mar 2018
Sebastian Jennen
@zebastian
Mar 24 2018 17:51
hey @Starmute, i spiced your settings generator up.
Check PR here: Starmute/Stellumo#3
Starmute
@Starmute
Mar 24 2018 17:52
my gosh @zebastian, it's like christmas day!
strange that the fog seems 'stronger' now
i will see if i can reduce that (as i quite like the infinite mirrors effect)
Starmute
@Starmute
Mar 24 2018 17:58
@zebastian hmm... i am getting strange results on my version of mandelbulber (latest mac version available)
everything is blurred
Starmute
@Starmute
Mar 24 2018 18:05
1273007.png
Sebastian Jennen
@zebastian
Mar 24 2018 18:11
That was
Starmute
@Starmute
Mar 24 2018 18:11
the results seem a bit different
1st is mine, second is your version
1273007.png
Sebastian Jennen
@zebastian
Mar 24 2018 18:12
Intentional, I added dof and stronger fog, so the focus is on the one object in the center.
Starmute
@Starmute
Mar 24 2018 18:12
no, i mean that there are differences
with my version there is not anything that isn't blurred
it just looks out of focus
Sebastian Jennen
@zebastian
Mar 24 2018 18:13
Hmm,
Starmute
@Starmute
Mar 24 2018 18:13
did anything change with DOF from latest mac version to latest version?
since i'm using 2.12-alpha4 or alpha5
Sebastian Jennen
@zebastian
Mar 24 2018 18:15
I rendered with opencl that's probably the difference
It may be caused by
Starmute
@Starmute
Mar 24 2018 18:16
ah that's true
Sebastian Jennen
@zebastian
Mar 24 2018 18:17
Try to deactivate the hdr blur under post effects
Starmute
@Starmute
Mar 24 2018 18:17
sure
worked!
Sebastian Jennen
@zebastian
Mar 24 2018 18:21
Great :+1:
Starmute
@Starmute
Mar 24 2018 19:07
@zebastian does 'number of passes' improve quality if increased?
Krzysztof Marczak
@buddhi1980
Mar 24 2018 19:43
It doesn't always improve quality. But if you want to try, if you double number of passes, then you should decrease blur opacity aprroximately by half.
Starmute
@Starmute
Mar 24 2018 19:48
Makes sense. How can you reliably improve quality of DOF? (without expensive monte carlo effect)
Krzysztof Marczak
@buddhi1980
Mar 24 2018 19:58
It cannot be better until it's calculated just based on z-buffer
only way to get more realistic effect is to use MC algorithms
Starmute
@Starmute
Mar 24 2018 20:01
ah, oaky
*okay