These are chat archives for buddhi1980/mandelbulber2

31st
Mar 2018
Is there a way to edit the materials for GPU render in the new update? :D
Starmute
@Starmute
Mar 31 2018 00:59 UTC
@mclarekin but it is all the same formula! Octahedral IFS.
mclarekin
@mclarekin
Mar 31 2018 04:16 UTC
@Starmute That explains why I see the prism shape. I have never really used KIFS it always looked too complicated to me, but one day:)
Starmute
@Starmute
Mar 31 2018 04:17 UTC
It took lots of fine tuning to get all the params right. Lots of blank blocks.
mclarekin
@mclarekin
Mar 31 2018 04:18 UTC
@Bux42 Next v2.14, will hopefully have the missing features for GPU
Starmute
@Starmute
Mar 31 2018 04:18 UTC
Then accidentally solved the blank block issues with the infinite repeat :D
mclarekin, do you know when will be available next version for Mac?
mclarekin
@mclarekin
Mar 31 2018 04:20 UTC
Funny you should ask that, i just read the followiing email from Rob :
I have been working on macOS build and have made great progress. The native clang compiler does not function with openMP, so those compiler flags in the qmake build were causing build failures. I have experimental builds without openMP for Xcode that build successfully. The resulting app package also includes all the supporting files normally in the /share folder. Is it possible to enable the macOS build to load the shared folder relative to the actual binary instead of the ~/share/mandelbulber folder?