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Krzysztof Marczak
@buddhi1980
is this is system.hpp ?
bermarte
@bermarte
yes
Krzysztof Marczak
@buddhi1980
it's not correct, because will not work under Linux
give me a minute and I will write proper conditions
Krzysztof Marczak
@buddhi1980
#ifndef SHARED_DIR
    #ifdef WIN32
    #elif __APPLE__
        #define SHARED_DIR "/share/mandelbulber2"
    #else
        #define SHARED_DIR "/usr/share/mandelbulber2"
    #endif
#endif
bermarte
@bermarte
thank you, now checking the translation and the bundle
bermarte
@bermarte
in system.cpp I have: systemData.sharedDir = QDir::homePath() + "/share/mandelbulber2" + QDir::separator();
The translation seems to work.
Krzysztof Marczak
@buddhi1980
if you use:
#ifdef WIN32 /* WINDOWS */
    systemData.sharedDir = (QDir::currentPath() + QDir::separator());
#else
    systemData.sharedDir = QString(SHARED_DIR) + QDir::separator();
#endif  /* WINDOWS */
with that which I wrote 2 hours ago then it will work properly
because you already have SHARED_DIR defined as /share/mandelbulber2
you don't need to chage path for shared files in another parts of program
bermarte
@bermarte
I had to change also that part in system.cpp, strangely enough. I need more time to investigate the problem, soon I have to bring back the macbook pro (: the build is ok.
Krzysztof Marczak
@buddhi1980
Thanks for dmg file. I'm going to publish all packages tomorow (after confirmation from @mclarekin that the latest bug is fixed)
bermarte
@bermarte
Forgot to tell, I have another powerful but older mac I can still use
Krzysztof Marczak
@buddhi1980
Mandelbulber 2.06 published!
I think we need to organize some meeting on Hangouts to talk about next challenges
Do all of you have access to Hangouts? Do you have webcams?
Krzysztof Marczak
@buddhi1980
By the way would be nice to see your faces from time to time :smile:
Sebastian Jennen
@zebastian
2.0.6 finally out, great job, everybody!
Sebastian Jennen
@zebastian
Hangouts sounds good @mclarekin whats your time in UTC?
mclarekin
@mclarekin
i am 12 hours ahead of fractalforums time
I just dropped a mp4 in the dropbox successfully i think.
Sebastian Jennen
@zebastian
So hangouts will be best in the morning or evening? Saturday morning ~10:00 would be good for me, what about you guys?
Fun fact: mandelbulber sucessfully compiles in raspbian on raspberry Version b. Performance is
Poor, really poor. But nice that it works :smile:
Krzysztof Marczak
@buddhi1980
Saturday morning is OK for me.
Is this Raspberry with ARM cpu?
Sebastian Jennen
@zebastian
@buddhi1980 can you quick take a look at last commit, i broke the distance cakculation somehow, but i cannot See the error
Krzysztof Marczak
@buddhi1980
Ok, I will look
Krzysztof Marczak
@buddhi1980
This is strange, but it works for me. It renders image properly. Where distance estimation is affected? Maybe I am checking wrong thing.
Sebastian Jennen
@zebastian
It affects all settingsfiles
I already deleted INI file, no effect seither
Krzysztof Marczak
@buddhi1980
So when you render something you can see only backgroung. Is it correct?
Sebastian Jennen
@zebastian
Yes, if it is only me, then its probably some caching thing. I will try to clean up and repull project...
Krzysztof Marczak
@buddhi1980
it could be
everything looks ok for me
what you can check is line 33 in mandelbulber2/src/fractparams.cpp
there should be: analitycDEMode = container->Get<bool>("analityc_DE_mode");
I'm asking about this line, because you touched it
Sebastian Jennen
@zebastian
Will check, i have a pi Version b Revision which runs a broadcom CPU with armv6
Krzysztof Marczak
@buddhi1980
Another problem is in lights.hpp, where in line 46 QObject is not initialized
should be: cLights(const cLights& _lights) : QObject()
Sebastian Jennen
@zebastian
fixed it the hard way with:
rm -r mandelbulber
git reset --hard
now it works correctly
Krzysztof Marczak
@buddhi1980
Great! I woried that we had some hidden bug in the code.
Sebastian Jennen
@zebastian
Me too, i thouhht i broke the code with random light commit.
Sebastian Jennen
@zebastian
the smooth cursor movement is quite slow to adopt, if the camera is near to the surface
check aexion001.fract while rendering move cursor
smoothLastZMouse += (z - smoothLastZMouse > 0 ? sqrt(z - smoothLastZMouse) : -sqrt(smoothLastZMouse - z)) * 0.01;
i thought we can change smooth calculstion to the above, this will converge faster to end size than before
Krzysztof Marczak
@buddhi1980
during rendering it adopts much slower than when it's idle