Where communities thrive


  • Join over 1.5M+ people
  • Join over 100K+ communities
  • Free without limits
  • Create your own community
People
Repo info
Activity
bermarte
@bermarte
eaa213b915b2cd7b6a8b917dfcdfb3fc193ec2de is fine as well. I am using Qt5.7.0.
mclarekin
@mclarekin
@bermarte double DEFuran(CVector3 pos) {
CVector3 p=pos;
CVector3 fur;
fur.x=atan2(p.y,p.x)8.;
fur.y=atan2(p.z,(sqrt(pow(p.x,2.)+pow(p.y,2.))-2.))
8./sqrt(pow(p.x,2.)+pow(p.y,2.));
fur.z=(pow((sqrt(pow(p.x,2.)+pow(p.y,2.))-2.),2.)
+pow(p.z,2.)-1.)*4/sqrt(pow(p.x,2.)+pow(p.y,2.));
return function(fur);
}
is that what Buddhi wanted, that you posted here on Jan 04 2016
bermarte
@bermarte
@mclarekin Yes, but one needs also function's declaration, i.e. function(fur), and other bits. @/all A problem occurs between buddhi1980/mandelbulber2@6ced14d (ok) and the next commit buddhi1980/mandelbulber2@9df4091 (fault).
Sebastian Jennen
@zebastian
Hi bermarte, commit looks OK to me, can you provide THe Compiler error?
bermarte
@bermarte
@zebastian Hi Sebastian, there's no compiler's error.
bermarte
@bermarte
@zebastian I am using clang-503.0.40 and Xcode 5.1.1, mandelbulber2.app is successfully compiled, but there's a runtime error.
Sebastian Jennen
@zebastian
I see, can you Start The Programm with a Debugger? this way we can get THW line and cause for THW crash.
bermarte
@bermarte

@zebastian LLdb says that

"It's not valid Mandelbulber settings file. Wrong header
Process 3727 stopped

  • thread #1: tid = 0x1c03, 0x00000001000cf858 mandelbulber2cMaterialItemView::paintEvent(this=0x000000010bad61a0) + 216 at material_item_view.cpp:163, stop reason = EXC_BAD_ACCESS (code=1, address=0x0) frame #0: 0x00000001000cf858 mandelbulber2cMaterialItemView::paintEvent(this=0x000000010bad61a0) + 216 at material_item_view.cpp:163
    161 for (int r = 0; r < model()->rowCount(); r++)
    162 {
    -> 163 QString name = model()->headerData(r, Qt::Horizontal).toString();
    164 int x = r * (cMaterialWidget::previewWidth + iconMargin) + iconMargin - horizontalOffset();
    165
    166 painter.drawText( QRect(x,"

The runtime error disappears removing lines 161 to 172.

Krzysztof Marczak
@buddhi1980
Hi. I have returned from vacation. I see that happened a lot! I need to reply all emails and FF posts.
@mclarekin I have took several photos of stone walls when I visisted old Choinik castle (XIV century), so you will get nice textures.
bermarte
@bermarte
I'm about to upload a dmg file (;
Krzysztof Marczak
@buddhi1980
Hi @bermate. Have you finally found the bug? If not I'm going to look at it tomorrow.
Krzysztof Marczak
@buddhi1980
Thank you @bermarte for new OSX release
bermarte
@bermarte
@buddhi1980 macs don't like that specific model()->rowCount() and that model()->headerData(...)
Sebastian Jennen
@zebastian
hi krzysztof, welcome back!
I made some changes to the code and the file structure, please let me know if you want anything changed about that. BTW in undo.h the extern ... should be inside the ifndef define ...
and #endif pragma, am i right?
mclarekin
@mclarekin
@buddhi1980 Choinik castle (XIV century) cool. When you have time drop them in the dropbox
Krzysztof Marczak
@buddhi1980
@zebastian I need to get familiar with new layout/apperance of the code, then I will give you a feedback. extern should be inside the ifndef
@mclarekin I have just drop photos to Dropbox
mclarekin
@mclarekin
@buddhi1980 looks sunny and warm :(. 5493 & 5514 are good shots. Large resolution too! :)
Krzysztof Marczak
@buddhi1980
@mclarekin , you can convert that images to repeatable seamless textures: http://www.gimpusers.com/tutorials/create-repeatable-seamless-textures
bermarte
@bermarte
Krzysztof Marczak
@buddhi1980
I have just checked it. I'm getting the same error uder Linux. I need to check why
Krzysztof Marczak
@buddhi1980
I think we have fixed all critical bugs. I'm going to create packages and then we need to test all reported issues
Krzysztof Marczak
@buddhi1980
Do you know that render time of default image is reduced from 2.6s (v2.07) to 1.1s (v2.08-2)!!! We did a lot of small optimizations but now I see that all resulted in significant speed up.
mclarekin
@mclarekin
Cool, I thought is seemed faster, but that is incredible. When V2.08-2 is released it would be good to mention this statistic, users love speed increases.
mclarekin
@mclarekin
@buddhi1980 I am getting some incredible rendertime changes. Most of my files have that tiem in seconds in the file nameI am getting 143 seconds down to 31 seconnds
mclarekin
@mclarekin
Shocking spelling!! I am seeing what appears to be huge render time savings at 800 x 600 resolution. I have hundreds of V2.07 files with the render time recorded and have been testing a few. Either my computer is working faster otherwise it must be the program:)
mclarekin
@mclarekin
I would say 40% to 80% savings , maybe on average around 70%, or 3 times faster. Based on testing 20 of my fractals. That is amazing.
oops I guess that saving came from the change to my bash file. I remember now. I better get some sleep.
Krzysztof Marczak
@buddhi1980
@bermate. I have corrected cMaterialItemView::paintEvent(). Maybe now it will not crash under OSX. Fresh source code for 2.08-2 is in Dropbox
bermarte
@bermarte
@/all It's ok now. The last bug http://www.fractalforums.com/releases-b233/mandelbulber-v2-2-08/msg94786/#msg94786 is fixed manually adding these three lines before
scrollArea_fractal_1->setWidgetResizable(true);
inside
ui_render_window.h
tabWidget_fractals->setUsesScrollButtons(true);
tabWidget_fractals->setDocumentMode(true);
tabWidget_fractals->setElideMode(Qt::ElideNone);
Krzysztof Marczak
@buddhi1980
Great. I have also fixed all known bugs. I'm staring now to prepare packages to release.
Krzysztof Marczak
@buddhi1980
@bermarte, I have incorporated your fix for tabs with source in repository. The change is placed in cInterface::ShowUi()
It should give the same effect, but you need to test it under OSX
mancoast
@mancoast
any ideas for tetrix implementation?
My math teacher friend wants to use VR to teach SierpiƄski sponge
mancoast
@mancoast
this mandelbulber software has use in classroom
Krzysztof Marczak
@buddhi1980
Do you mean this tetrix? alt
mancoast
@mancoast
ha, thats a funky lizard,
alt
Krzysztof Marczak
@buddhi1980
I had rendered something similar in 2009, but unfortunatelly I have lost code for this. alt
But it was rendered without distance estimation (as I remember ot tool 20 hours to render it at 1600x1600)
Sebastian Jennen
@zebastian
I am out for vacation and be back on 7th of September. Have a great summer!
Krzysztof Marczak
@buddhi1980
Have a nice vacation!
mclarekin
@mclarekin
@zebastian Yeah, relax , have fun, and send me some sunshine, it is cold down here
@mancoast Wow, I have not seen Wolfram fractal section before, there is a lot there :).
mancoast
@mancoast
stereoscopic eh? --res 7680x2160 approaching UHDTV