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Repo info
that is was this docker image does
it builds a full raspian setup if u want
i installed the arm packages from their repo
QMAKE = /usr/lib/x86_64-linux-gnu/qt5/bin/qmake
rpxc-user@8a9822a057ce:/build/mandelbulber2-2.08-3$ qmake --version
QMake version 3.0
Using Qt version 5.3.2 in /usr/lib/x86_64-linux-gnu
okay i think iam wrong
i did a mistake while starting the container
i started from ground, now it uses qemu and downloads arm packages
will it work with mandelbulber2-2.08-3.tar.gz or should i build it directly from source?
Krzysztof Marczak
better would be to use mandelbulber2-2.08-3.tar.gz instead of actual source which could be not stable
should i change something in the makefiles?
i am installing the deps atm, arm on qemu is not threaded
faster then on a pi but...
Krzysztof Marczak
makefiles are dinamically generated (by qmake) so you shouldn't change them
thank u!
i had no luck with this docker image
was a long day at work
will try it soon again
i learn for a LPIC cert atm, this is a good challange to get knowlegde ;-)
did you use a build bot for the releases or are they manually compiled?
Krzysztof Marczak
I use mentioned sripts

For CMAKE builds use this on the command line.

-DCMAKE_FIND_ROOT_PATH=/path/to/arm/root \

cell phone app is good idea
Bernardo Martelli
There's again a runtime error, I am investigating.
Bernardo Martelli
I needed to delete the previous .setting path to launch the sw, Nothing serious (:
Sebastian Jennen
windows build over ci not working right now, though cmake still compiles fine under linux. maybe this has something to do with changes to forward declartions, which msvc is not capable of resolving correct?
error is: (Link target) ->
interface.obj : error LNK2001: unresolved external symbol "public: thiscall cRenderSSAO::cRenderSSAO(class cParamRender const ,struct sRenderData const ,class cImage *)" (??0cRenderSSAO@@QAE@PBVcParamRender@@PBUsRenderData@@PAVcImage@@@Z) [C:\projects\mandelbulber2-s84yl\mandelbulber2.vcxproj]
lights.obj : error LNK2001: unresolved external symbol "double
cdecl CalculateDistance(class cParamRender const &,class cNineFractals const &,struct sDistanceIn const &,struct sDistanceOut ,class sRenderData )" (?CalculateDistance@@YANABVcParamRender@@ABVcNineFractals@@ABUsDistanceIn@@PAUsDistanceOut@@PAVsRenderData@@@Z) [C:\projects\mandelbulber2-s84yl\mandelbulber2.vcxproj]
render_ssao.obj : error LNK2001: unresolved external symbol "public: __thiscall cSSAOWorker::cSSAOWorker(class cParamRender const ,struct cSSAOWorker::sThreadData ,struct sRenderData const ,class cImage )" (??0cSSAOWorker@@QAE@PBVcParamRender@@PAUsThreadData@0@PBUsRenderData@@PAVcImage@@@Z) [C:\projects\mandelbulber2-s84yl\mandelbulber2.vcxproj]
C:\projects\mandelbulber2-s84yl\Release\mandelbulber2.exe : fatal error LNK1120: 3 unresolved externals [C:\projects\mandelbulber2-s84yl\mandelbulber2.vcxproj]
791 Warning(s)
4 Error(s)
do you have some ideas how to resolve this?
Krzysztof Marczak
Maybe this one is a problem: Warning C4099: 'sRenderData': type name first seen using 'class' now seen using 'struct' [C:\projects\mandelbulber2-s84yl\mandelbulber2.vcxproj]
I'm going to change all occurences to struct sRenderData in all forward declarations
Then we will see if this will help
Krzysztof Marczak
Try now. I have just commited changes
Sebastian Jennen
Thats probably it, anyway the declaration should be consistent.
Krzysztof Marczak
What you think about problems with QtAudioDecoder?
I'm going to use libsoundfile until this problem will be solved in Qt
Sebastian Jennen
what is the problem? audio not opening? do you get any warnings?
Krzysztof Marczak
There is an error: defaultServiceProvider::requestService(): no service found for - "org.qt-project.qt.audiodecode"
but the problem is only under Windows
Sebastian Jennen
btw: windows build for first build configuration finished, successfully, so this is fixed
Krzysztof Marczak
I have copied all necesary DLLs, but it cannot use Windows Media Foundation)
In the email I have sent you more details about actual problems in QtMultimedia
Sebastian Jennen
seems to be wmf as audio backend only supported for msvc
Krzysztof Marczak
This is what I have already read. If this is true we are limited to use msvc compiler
Are you able to test if it works with msvc?
Sebastian Jennen
appveyor will build with msvc, i can test the artifacts, when they are ready.
Krzysztof Marczak
In Keyframe Animation dock there is a temporary button to load audio file. In console output you should see if mp3 is decoded
There will be visible something like this (progress of decoding of audio buffers)
Debug: 36.4218 % 5568768 126.276
Debug: 36.4294 % 5569920 126.302
Debug: 36.4369 % 5571072 126.328
Debug: 36.4444 % 5572224 126.354
Debug: 36.452 % 5573376 126.38
Debug: 36.4595 % 5574528 126.407
Debug: 36.467 % 5575680 126.433
Debug: 36.4746 % 5576832 126.459
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Debug: 36.5198 % 5583744 126.616
Debug: 36.5273 % 5584896 126.642
Debug: 36.5348 % 5586048 126.668
Debug: 36.5424 % 5587200 126.694
Debug: 36.5499 % 5588352 126.72
Debug: 36.5574 % 5589504 126.746
Debug: 36.565 % 5590656 126.772
Debug: 36.5725 % 5591808 126.798
Debug: 36.58 % 5592960 126.824
Debug: 36.5876 % 5594112 126.851
Debug: 36.5951 % 5595264 126.877
Debug: 36.6027 % 5596416 126.903
Debug: 36.6102 % 5597568 126.929
Debug: 36.6177 % 5598720 126.955
Debug: 36.6253 % 5599872 126.981
Debug: 36.6328 % 5601024 127.007
Debug: 36.6403 % 5602176 127.033