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Sebastian Jennen
@zebastian
it was 9 and a half hours. It was no clean make, but used 20 precompiled classes from last build in 2016.
So overall it would take probably 11 hours for a full compile on a raspberry model b single core, thats only half the time of a full render of the example aexion fract file, which estimated to ~24 hours :)
Sebastian Jennen
@zebastian
can you rerun coverity scan?
Krzysztof Marczak
@buddhi1980
No, I cannot. There is a bug in Qt ot coverity-build tool (already reported). I need to install old Ubuntu 12.04 (LTS) to have it running
Krzysztof Marczak
@buddhi1980
I have bring CoverityScan to life. I have modified qglobal.h to ignore -fPIE flag
Sebastian Jennen
@zebastian
Thanks, well done.
Krzysztof Marczak
@buddhi1980
This is only workaround. I waiting for final fix
By the way, adding of saved window layouts doesn't work with Gnome desktop
probably menus which are on the top of the screen doens't allow to have QActionWidgets
Sebastian Jennen
@zebastian
Done, See issue...
What about psyriccios
...Pull request buddhi1980/mandelbulber2#214 ?
Krzysztof Marczak
@buddhi1980
I would not pull it. I don't like binaries from untrusted sources.
Sebastian Jennen
@zebastian
havent seen that, ok, i understand
btw: what do you think about using qInfo()? This can be an output channel like qWarning() but will not display misbehaviour, but rather occasional happening things that may be interesting for the user (like "Cancelled window removing")
These are messages which are not qDebug() since they will stay longterm in the code and the user should not be notified in a hard way (popup), but have it in the logs, if he is interested to know...
Krzysztof Marczak
@buddhi1980
We can use QInfo, because we are already use Qt version > 5.5.
I forgot about this functionality
It's already handled by myMessageOutput
Sebastian Jennen
@zebastian
OK great! they are probably some qDebug() that should be changed to qInfo() but this has lowest priority.
Krzysztof Marczak
@buddhi1980
We are really close to release new version. Everything depends how many bugs Graeme will find :smile: Now I'm trying to fix bug #153
Sebastian Jennen
@zebastian
in audio frames per keyframe are loaded as double: gPar->Get<double>("frames_per_keyframe"), should be int?
Krzysztof Marczak
@buddhi1980
it's a mistake
shoudl be Get<int>()
Sebastian Jennen
@zebastian
thats what i thought, got a fix ready, just need some minutes...
Sebastian Jennen
@zebastian
just pushed :)
also put the slotPlayPositionChanged back in seekto, (ping pong issue is fixed with bool updateSlider
Krzysztof Marczak
@buddhi1980
great
Now I'm working on flight animation and gamepad
when I finish my part of changes, you have to check if gamepad works as it should be or to finish needed changes
my gamepad doesn't work with QGamePad, so I cannot test it
Sebastian Jennen
@zebastian
Allright, could you notify mancoast when you are dome with flight sped changes? he is deep in the topic
I dont have a working setup right now either :(
Krzysztof Marczak
@buddhi1980
ok, I will notify both of you
Sebastian Jennen
@zebastian
thanks
Krzysztof Marczak
@buddhi1980
This is great information. It makes easier decissions how to implement GPU support. We can start with OpenCL 1.2 and then upgrade to 2.0
Sebastian Jennen
@zebastian
Yes, this should make porting cpp code way easier, thiscomes just in time :)
Krzysztof Marczak
@buddhi1980
@zebastian , can you run all needed clean-up... and populate... scrips and commit changes? I would like to start preparing packages for release.
Sebastian Jennen
@zebastian
OK, just pushed cleanup, i ran:
php codeStyleCheck.php nondry
and php populateUiInformation.php nondry (mostly addd new example mentoining of new example files)
Sebastian Jennen
@zebastian
off topic: http://phoronix.com/scan.php?page=news_item&px=NVIDIA-Qt-3D-Studio
probably of no benefit to the project but still quite interesting for animated UIs
Sebastian Jennen
@zebastian
cool, glad we have 2.10 finally out.
time to shuffle the code around! :P
Krzysztof Marczak
@buddhi1980
Yes, now we can start doing improvements. There is VERY long list :smile:
What you think about deadline for v2.11 by the end of April? 2 months should be enough to make issue list much shorter
Sebastian Jennen
@zebastian
sure, maybe even shorter than two months, we could start making improvements and see in a week how we estimate the work and set a final limit.
Martin
@acidhunter
i got a improvement for netrender, maybe
buddhi1980/mandelbulber2#256
Krzysztof Marczak
@buddhi1980
Before I will be able to start with OpenCL I need to buy new GFX card. I have just found that my AMD Radeon HD 7800 is no longer supported by propertiary drivers. It menas that it cannot work properly with OpenCL. I'm going to buy nVidia GTX 1050 which should work well with linux nvidia-driver. Then I will be able to work with OpenCL and Cuda
Sebastian Jennen
@zebastian
i ran sonarqube on the project. something like coverity but way more detailed / pedantic.
here is the webreport: https://sonarqube.com/dashboard?id=mandelbulber2 in the future this may be helpful to refactor the code and reduce the complexity of functions and classes (except for fractal_formulas.cpp :) ) here is the complexity report: https://sonarqube.com/component_measures/metric/file_complexity/list?id=mandelbulber2
Krzysztof Marczak
@buddhi1980
It's interesting tool. But it probably need some configuration. 600 of "critical bugs" are located on moc* files which we cannot edit (Replace "reinterpret_cast" with safer cast)