hmm, could not find a proper location on ebay to issue a report, so i just used the "report item" where you can not type any text on the topic.
In next days I'm going to release 2.12 alpha7 - with DOF effect. Now I'm doing long run test to catch posisble problems (stability, memory leaks).
After that I will add OpenCL support for mesh export. This will be last feature in 2.12. Then we will start intense debugging and prearing for release.
IMHO a "render queue management software" could be the next big gain for Mandelbulber, see also this issue: buddhi1980/mandelbulber2#372 With that it would be possible to manage (monitor, schedule, setup) a big render farm infrastructure for the software in cli mode. I was thinking about contributing to: http://cgru.info/afanasy/afanasy What are your thoughts on this, does someone of you have experience on this topic?
1) sounds a goods idea
2) experience = zilch, but in theory it is simple :)
3) I find the ffmeg stuff at that site interesting too!
I looked around some more and the only open source solution which is stable, recent and modular seems to be afanasy.
How can I stop openCL from crashing when refraction is used? Seems like it exceeds the memory limit - GTX 1070 card
thanks Buddhi - I'll try that once I've got a good Windows computer that isn't used too much
brrr, it was a hard way
gitlab is migrated to the new server
@/all right now i am working on a setup of cgru/afanasy. I also started on bringing the codebase of cgru "in shape" and then i want to integrate mandelbulber support into the program. Hope this turns out to be a good match!
@acidhunter great news! can you put your changes back to upstream master? Also we should reference these packages somewhere in the README / on mandelbulber.com?
i had no time to finish the gitlab-ci stuff :-(
i can add id to master later this day
How far away is 2.12 now? Looking forward to using more than one materials and textures and don't want to go back to 2.11.
@TasMania17 Functionality of 2.12 with disabled OpenCL is not reduced in compare with 2.11. Materials and textures are not implemented only in OpenCL code.
Sorry Krzysztof I should have tried it with OpenCL 'off'. It uses all cpu cores and is nearly as fast as OCL on. The message 'compiling OpenCL' takes a long time to complete and when rendering one core is used at any time.
A question. Is OpenCL implemented in addition to CPU rendering or does it replace CPU rendering?