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Martin
@acidhunter
Now we call it #BSDM
its liks bdsm but licensed with BSD
sry for the wall of text
Sebastian Jennen
@zebastian
latest commit fixes amd on ubuntu for me: buddhi1980/mandelbulber2@493e138
lets see if we can get this fixed with some spaghetti code...
Krzysztof Marczak
@buddhi1980
Does it work with spaces in directory name?
Now I'm updating cross compiler scrips (to ne folder locations and Qt 5.9). Tomorrow I can test it under Windows 10
Of course with nVidia. Then I will send exe file (or you cam use fresh cross-compiler scrips)
Sebastian Jennen
@zebastian
in an our or so appveyor will also have a fresh windows build, which i can test against amd.
Martin
@acidhunter
I got problems while building on ubuntu zesty
qt ui tools are unavaible 0o
I hope to provide cross compile pipelines at this weekend
Sebastian Jennen
@zebastian
just tested latest appveyor build: https://ci.appveyor.com/project/buddhi1980/mandelbulber2/build/job/kwdrvmsa11m9xhyu/artifacts
works with win10 / AMD card with and without spaces in path
tested with radean windows driver 17.1.1
Martin
@acidhunter
we should set travis to only build from master branch
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Krzysztof Marczak
@buddhi1980
That's great it works on AMD properly. But now doens't work on nVidia with spaces. We are very close to the finall solution. I will correct the code to work again with nVidia with keeping code for AMD
Krzysztof Marczak
@buddhi1980
Code corrected. I have tested it with nVidia and now works properly. @zebastian , try again with AMD. I hope it's finall version.
Exe is in Dropbox/Sebastian-Krzysztof-Graeme-Robert/mandelbulber opencl for testing/
mclarekin
@mclarekin
Same include headers problem with win10 AMD
Krzysztof Marczak
@buddhi1980
Is this possible that @mclarekin and @zebastian use different drivers? Maybe older cards use another driver. @mclarekin do you use Windows built-in driver or use downloaded from AMD website?
Sebastian Jennen
@zebastian
@acidhunter these build bots on gitlab run like a breeze, pretty cool: https://git.kmpt.nz/mbulb/mandelbulber2/-/jobs/328
Sebastian Jennen
@zebastian
hmm, could not find a proper location on ebay to issue a report, so i just used the "report item" where you can not type any text on the topic.
Krzysztof Marczak
@buddhi1980
In next days I'm going to release 2.12 alpha7 - with DOF effect. Now I'm doing long run test to catch posisble problems (stability, memory leaks).
After that I will add OpenCL support for mesh export. This will be last feature in 2.12. Then we will start intense debugging and prearing for release.
Sebastian Jennen
@zebastian
IMHO a "render queue management software" could be the next big gain for Mandelbulber, see also this issue:
buddhi1980/mandelbulber2#372
With that it would be possible to manage (monitor, schedule, setup) a big render farm infrastructure for the software in cli mode.
I was thinking about contributing to: http://cgru.info/afanasy/afanasy
What are your thoughts on this, does someone of you have experience on this topic?
mclarekin
@mclarekin
1) sounds a goods idea
2) experience = zilch, but in theory it is simple :)
3) I find the ffmeg stuff at that site interesting too!
Sebastian Jennen
@zebastian
I looked around some more and the only open source solution which is stable, recent and modular seems to be afanasy.
Starmute
@Starmute
How can I stop openCL from crashing when refraction is used? Seems like it exceeds the memory limit - GTX 1070 card
Krzysztof Marczak
@buddhi1980
@Starmute do you have this problem under Windows? If yes, use this solution http://www.fractalforums.com/bug-reporting-b231/alpha-6-start-fails/msg103251/#msg103251
Starmute
@Starmute
thanks Buddhi - I'll try that once I've got a good Windows computer that isn't used too much
Martin
@acidhunter
brrr, it was a hard way
gitlab is migrated to the new server
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Martin
@acidhunter
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Sebastian Jennen
@zebastian
@/all right now i am working on a setup of cgru/afanasy. I also started on bringing the codebase of cgru "in shape" and then i want to integrate mandelbulber support into the program.
Hope this turns out to be a good match!
@acidhunter great news! can you put your changes back to upstream master?
Also we should reference these packages somewhere in the README / on mandelbulber.com?
Martin
@acidhunter
hi there
i had no time to finish the gitlab-ci stuff :-(
i can add id to master later this day
TasMania17
@TasMania17
How far away is 2.12 now? Looking forward to using more than one materials and textures and don't want to go back to 2.11.
Krzysztof Marczak
@buddhi1980
@TasMania17 Functionality of 2.12 with disabled OpenCL is not reduced in compare with 2.11. Materials and textures are not implemented only in OpenCL code.
TasMania17
@TasMania17
Sorry Krzysztof I should have tried it with OpenCL 'off'. It uses all cpu cores and is nearly as fast as OCL on. The message 'compiling OpenCL' takes a long time to complete and when rendering one core is used at any time.
TasMania17
@TasMania17
A question. Is OpenCL implemented in addition to CPU rendering or does it replace CPU rendering?
Krzysztof Marczak
@buddhi1980
It
It replaces CPU rendering
TasMania17
@TasMania17
Thanks. I will have to read the book on OpenCL.
Krzysztof Marczak
@buddhi1980
Marry Christmas to all of You!
Sebastian Jennen
@zebastian
Thanks, Krzysztof. Wish you all a great christmas and a good time :)