@Starmute That explains why I see the prism shape. I have never really used KIFS it always looked too complicated to me, but one day:)
It took lots of fine tuning to get all the params right. Lots of blank blocks.
@Bux42 Next v2.14, will hopefully have the missing features for GPU
Then accidentally solved the blank block issues with the infinite repeat :D
mclarekin, do you know when will be available next version for Mac?
Funny you should ask that, i just read the followiing email from Rob : I have been working on macOS build and have made great progress. The native clang compiler does not function with openMP, so those compiler flags in the qmake build were causing build failures. I have experimental builds without openMP for Xcode that build successfully. The resulting app package also includes all the supporting files normally in the /share folder. Is it possible to enable the macOS build to load the shared folder relative to the actual binary instead of the ~/share/mandelbulber folder?
@buddhi1980 The mesh export is broken right now, since the material is missing in marchingcubes.cpp line 301: sFractalIn fractIn(point, params->minN, params->N, params->common, -1, MISSING); I am not sure how to get this there can you have a look?
Ops! You are right. It crash. I will try to fix it and release as a patch for 2.13