.save
?
save()
creating a new item or updating an item?
save()
is called on that new item.
save()
is called on it.
value
in the gamePromise, I'm using get
does that make a difference?
value
doesn't work since for me, since the model is getting passed in by the component.
get
it should return a new promise if your filter
or group
or objectModel
changes