These are chat archives for chat-rooms/programming

7th
Jul 2017
Mark Rienstra
@m-rienstra
Jul 07 2017 11:19
Hello everyone :D new here, my name is Mark :)
Mark Rienstra
@m-rienstra
Jul 07 2017 11:26
is anyone online today? :)
Konstantin Tarkus
@koistya
Jul 07 2017 11:26
yep)
Mark Rienstra
@m-rienstra
Jul 07 2017 11:26
Hello there :)
Konstantin Tarkus
@koistya
Jul 07 2017 11:26
Hey
Mark Rienstra
@m-rienstra
Jul 07 2017 11:26
How are you?
Quick question btw, is anyone interested in doing some code reviewing with me? I've been working on my custom game engine these past few days and I want to get some feedback from other programmers before I decide the current code to be final and add more to it
it's in a custom repository so you can't find the code on my github
VoidVolker
@VoidVolker
Jul 07 2017 11:30
Hi @m-rienstra
What framework you used or language?
Mark Rienstra
@m-rienstra
Jul 07 2017 11:31
I'm making it in C++ using GLFW and GLEW atm, not sure which audio library I want to use and planning on adding FreeImage for loading image files
my current options for the audio library are OpenAL, FMOD, Gorilla Audio and PortAudio
The IDE I used is CLion (so it's made using CMake)
Mark Rienstra
@m-rienstra
Jul 07 2017 11:45
The project is currently setup to compile the external libraries on runtime, thus far I only have it use 1 shader program (a vertex and a fragment shader) and draw a simple quad which you can resize and move around in 2D space, the aim is for it to be 2D and 3D, the calculations for 3D have been done, only need to finish the Quaternion class for mathematics
Mark Rienstra
@m-rienstra
Jul 07 2017 12:53
@VoidVolker would you like to do some code reviewing with me?
Mark Rienstra
@m-rienstra
Jul 07 2017 13:57
I assume nobody would like to give it a shot?
VoidVolker
@VoidVolker
Jul 07 2017 13:59
hmm, looks interesting - I'm not spec in C++, only can give some overall recomendations on architecture and logic, I have developed simple gamge engine with Forth, for 3D scene I was using OpenGL API
Mark Rienstra
@m-rienstra
Jul 07 2017 14:21
nice, sure thing, I really love structural and component based design so if you have any input on that would always be welcome :)