These are chat archives for cjgendron/dragons-lair

8th
Oct 2014
Žygimantas Stražnickas
@zygi
Oct 08 2014 00:50
should buildings have a fixed amount of gold that is different from their health/population?
the way I’d want to implement that is:
each building has a goldStealingRate
and the flow of gold to the dragon is constant while the building is ‘alive’ and being attacked
Cathleen Gendron
@cjgendron
Oct 08 2014 01:06
@lizrita - I am under the impression that the Tasklist can extend beyond what we are doing for just tomorrow. It can't hurt to add.
Cathleen Gendron
@cjgendron
Oct 08 2014 13:46
writing our sprint tasklist now
Also @shilingas I think that sounds like a good implementation
Cathleen Gendron
@cjgendron
Oct 08 2014 14:06
Tasklist submitted, you can view my changes to the Google sheet to see what I turned in
Žygimantas Stražnickas
@zygi
Oct 08 2014 17:30
champions now spawn from buildings after you attack them. Sorry to take over someone’s task, but we need that for playtesting
lizrita
@lizrita
Oct 08 2014 19:56
meeting notes--
“spend” population to spawn knights, attack when dragon is attacking
give knights ability to go out, tag lair for gold, and return to the village (thief implementation)
more damage from knights, food implementation
game pause implementation
We should put all of our playtest data on the playtesting notes google doc
lizrita
@lizrita
Oct 08 2014 20:08
What do we think of topdown dragon art/sprites?
Also what do we think of non-pixel art?