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    Alsey Coleman Miller
    @colemancda
    so I'll get into that today
    Jose Torres Cardenas
    @CoderPug
    and I have one more possible assistant Laura Ponce
    Alsey Coleman Miller
    @colemancda
    nice
    ok
    Jose Torres Cardenas
    @CoderPug
    she works in Santex also
    Alsey Coleman Miller
    @colemancda
    cool
    Jose Torres Cardenas
    @CoderPug
    (Y)
    Alsey Coleman Miller
    @colemancda
    it will be cool to meet her
    Jose Torres Cardenas
    @CoderPug
    yep, I hope she can go
    So, how can I help you with that website
    :D
    ?
    Alsey Coleman Miller
    @colemancda
    I guess find an awesome theme
    for jekyll
    and we can use Gitter for chat so no recruiters
    Jose Torres Cardenas
    @CoderPug
    ok nice
    will take a look on that
    Alsey Coleman Miller
    @colemancda
    im buying Swiftperu.com
    Jose Torres Cardenas
    @CoderPug
    haha nice
    Alsey Coleman Miller
    @colemancda
    I'm leaving work
    ill be back later
    Jose Torres Cardenas
    @CoderPug
    sure
    Alsey Coleman Miller
    @colemancda
    That looks more like the theme for a digital agency
    Jose Torres Cardenas
    @CoderPug
    it does, will continue looking for more a little bit later
    Alsey Coleman Miller
    @colemancda
    @CoderPug Just sent you an invite for admin access for the SwiftPeru github org
    This is better than Meetup as only developers will be interested
    Jose Torres Cardenas
    @CoderPug
    I like this theme, we can try to customize it
    Alsey Coleman Miller
    @colemancda
    that theme is really good
    what about this one?
    Alsey Coleman Miller
    @colemancda
    I like the Inc theme
    but we dont have enought content for it
    not yet atleast
    Plus Type looks like iOS themed
    and less congitive overload
    so it looks great on iPhones
    Alsey Coleman Miller
    @colemancda
    Jose Torres Cardenas
    @CoderPug
    awesome
    !
    Michael
    @mredig
    Read your article on making a fat framework binary for iOS and Mac OS (http://colemancda.github.io/programming/2015/02/11/universal-ios-osx-framework/). I built my framework and imported to another project, but I'm getting this error when building the second project for iOS "ignoring file /Users/mredig/Desktop/Dev/test game/SKUtilities2.framework/SKUtilities2, file was built for x86_64 which is not the architecture being linked (i386): /Users/mredig/Desktop/Dev/test game/SKUtilities2.framework/SKUtilities2"
    Michael
    @mredig
    Now, I'm not really sure I built it right as I can't yet figure out how to build an "archive" build of my framework (as that's how I understand deliverable binaries are supposed to be built), so it's possible it's reverting to the "build active architecture only" setting (although I set it to no). It also may be a misunderstanding on my part as I'm understanding it to mean I can have one framework built in a single go to service iOS and Mac OS (and I hope tvOS as well) that contains the binary data for all three in a fat binary, but if it's just a way of consolidating your project to be able to change one simple build setting (and then still build a separate version for iOS and OSX), then I missed something.
    Tiago Martinho
    @tiagomartinho
    @mredig Hi! Thank you for the blog post, I was trying to use it for tvOS as well (share code between iOS, macOS and tvOS) but without success, in theory I only have to add "appletvsimulator" and "appletvos" to supported architectures and it should work?
    TOVVV
    @TOVVV
    Hi! It was a nice solution to make framework working on both iOS and OS X platforms. But I have a question: since both iOS and OS X have Text Kit classes, like NSTextStorage, NSLayoutManager, is it possible to make a universal framework which will be using, let's say, NSTextStorage subclass? I've tried but I failed because 'import' statement doesn't work in conditional scope (like if iOS import UIKit, if OS X import AppKit)
    Kenneth Lewis
    @leokrlewis
    Hello, I have used your solution which I had originally created a Cocoa Touch Framework project that has my shared source code and then I changed Base SDK (Latest macOS), Supported Platforms (macosx iphonesimulator, iphoneos), Valid Architectures (arm64 armv7 armv7s i386 x86_64), and etc. like you said and it compiles just fine. I created my private cocoapods and installed for the iOS app and it works fine but for the Mac app it's not seeing anything for my "import CommonFramework". Any idea why that's not working?