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Michael VanOverbeek
@alkalinethunder
and it's like the most basic type of support ever
the main menu
which if you've seen the newer builds you'd know it's styled like the Grub bootloader so
all I need is to make the dpad highlight menu items, A act like the Enter key, and B or the Back button act like the Esc key.
Evan Reeves
@EReeves
Tiled is great
I use it for my map, drawing colldiers, placing objects, spawn points, all sorts of things
wrote my own loader and then found out TiledSharp exists
parser
Dylan Wilson
@craftworkgames
@EReeves You're not using Extended.Tiled?
Evan Reeves
@EReeves
that exists too?
well I'm already too far in
I just use the extended core, input and animations
Dylan Wilson
@craftworkgames
Heh, that's okay. I was curious why but if you didn't know about it that answers my question ;)
Michael VanOverbeek
@alkalinethunder
I only use the core and input
though I'm curious about animations
I'm also wishing there was a C# quest library
Evan Reeves
@EReeves
quest?
Michael VanOverbeek
@alkalinethunder
so I could focus more on telling my game's story than writing the code that simply watches what the player's doing and checks it against a list of properties in an objective to determine if said objective has been completed or failed or is still active
@EReeves quest as in like
missions.
getting the player to do a list of tasks, scoring them on how well they do, failing them if they do certain things that would screw up the mission, stuff like that
I'd rather use a library before I try to write that on my own.
Evan Reeves
@EReeves
I don't know why a library would exist for that though
it's such a specific thing
Michael VanOverbeek
@alkalinethunder
I know
but, eventually I want to move to C++.
so like
if I can spend more time telling the story of my game and implementing gameplay rather than spend more time writing the annoying stuff that sits in the background making the story possible to tell
that'd make me feel much less stressed.
the only way to achieve that is if I either use a library or get someone else to write the backend code who actually enjoys that stuff
and who...knows how to do it properly.
Dylan Wilson
@craftworkgames
Anyone interested in trying out Discord as an alternative to Gitter? https://discord.gg/mNJ5Md
Michael VanOverbeek
@alkalinethunder
yes
YES
PLEASE
Discord is WAY easier on my eyes
Jean-David Moisan
@Apostolique
Discord for the win!
fluxtheory
@fluxtheory
Hi guys, I've been trawling the monogame forums in search of a solution but no luck so im gonna try here
Im trying to make a tactical JRPG using tiledmaps as a base. I've managed to get the tilemap to render using monogame.extended
so far, so good.
Heres the tricky part, I've been looking at the demos (platformer to be exact) to see how extended handles the characters
Dylan Wilson
@craftworkgames
@fluxtheory I'm on a train at the moment so it's a bit tricky to help you right now but just so you know we're moving from gitter to discord
fluxtheory
@fluxtheory
ah, thanks for that
Aleksander Ciesielski
@AleCie
ill just keep hating discord silently
:)
any of you use GeonBit.UI? it is incredible so far, but i have issues with implementing drag&drop, after i reparent setting position has no effect
Dylan Wilson
@craftworkgames
what's wrong with discord?
Aleksander Ciesielski
@AleCie
its nice for teaming up with friends, gets extremely annoying if you join multiple general groups
but i guess im alone on this since everyone else doesnt mind :)