I just use the extended core, input and animations
Heh, that's okay. I was curious why but if you didn't know about it that answers my question ;)
I only use the core and input
though I'm curious about animations
I'm also wishing there was a C# quest library
so I could focus more on telling my game's story than writing the code that simply watches what the player's doing and checks it against a list of properties in an objective to determine if said objective has been completed or failed or is still active
@EReeves quest as in like
getting the player to do a list of tasks, scoring them on how well they do, failing them if they do certain things that would screw up the mission, stuff like that
I'd rather use a library before I try to write that on my own.
I don't know why a library would exist for that though
it's such a specific thing
but, eventually I want to move to C++.
if I can spend more time telling the story of my game and implementing gameplay rather than spend more time writing the annoying stuff that sits in the background making the story possible to tell
that'd make me feel much less stressed.
the only way to achieve that is if I either use a library or get someone else to write the backend code who actually enjoys that stuff