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  • Sep 08 18:17

    cs-util on master

    Updated Unity demo project to U… (compare)

  • Sep 08 18:15

    cs-util on master

    Added missing info log to Unity… (compare)

  • Aug 25 07:44

    cs-util on v1.4.17

    (compare)

  • Aug 25 07:36

    cs-util on master

    Preparing release of v1.4.17 (compare)

  • Aug 25 07:33

    cs-util on master

    Improved ToPrettyString output … Improved json parsing error out… Removed test that uses now brok… and 6 more (compare)

  • Aug 21 03:12
    JeffreyCastellano starred cs-util-com/cscore
  • Jul 15 02:00
    cuikeqiang starred cs-util-com/cscore
  • Jul 14 02:34
    andyhebear starred cs-util-com/cscore
  • Jun 16 07:01

    cs-util on v1.4.16

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  • Jun 16 06:56

    cs-util on master

    Preparing release of v1.4.16 (compare)

  • Jun 16 06:53

    cs-util on injectorImprovements

    (compare)

  • Jun 16 06:53

    cs-util on master

    Made methods to create json set… Working on json writer example … Bugfix and 8 more (compare)

  • Jun 16 06:53
    cs-util closed #67
  • Jun 16 06:53
    codeclimate[bot] commented #67
  • Jun 16 06:53
    cs-util edited #67
  • Jun 16 06:53
    cs-util opened #67
  • Jun 16 06:50

    cs-util on injectorImprovements

    smaller refactorings to xunit r… Deprecated a json diff metod si… (compare)

  • Jun 07 05:42

    cs-util on injectorImprovements

    Made methods to create json set… Working on json writer example … Bugfix and 5 more (compare)

  • Jun 05 17:55

    cs-util on v1.4.15

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  • Jun 05 17:46

    cs-util on master

    Preparing release 1.4.15 (compare)

CsUtil.com
@cs-util
This is most likely how the vikings used boats https://t.co/SlGl7wq4kn - see https://twitter.com/606653901/status/1098588731978797057
CsUtil.com
@cs-util
You can adjust the number of lines shown for each Log in the Console Window, to read more (or less) text per entry.

gamedev #indiedev #unitytips #unity3d https://t.co/V3bxfGI7IL - see https://twitter.com/2957420939/status/1102887730902695936

CsUtil.com
@cs-util

✨Here's a quick little #VisualEffectGraph tip for #UnityTips Tuesday:

The "Sequential" Position Blocks and Nodes allow you to spawn particles in a certain shape and sequence. Here's a video demonstrating the 3 different types... https://t.co/NHtSfcyUZX - see https://twitter.com/59474346/status/1103021142833577985

CsUtil.com
@cs-util
Glitchy shake animation effect I made recently https://t.co/Cw1utceBc9 - see https://twitter.com/1088456288/status/1103725800233332736
CsUtil.com
@cs-util
And now it bends! Forward-shaded grass with support for shadow casting/receiving, AO, lightmaps, LOD for the grass blades, vertex color tint and blending with terrain color. #madewithunity #screenshotsaturday #gamedev https://t.co/wvZxmgPj7N - see https://twitter.com/282738598/status/1104342417128464386
CsUtil.com
@cs-util

Here’s a breakdown of some of the layers that go into making a scene in Jenny LeClue.

We use tools and modular art that combine to support the creative direction and visual style, while keeping the game lightweight and performant. 1/5

screenshotsaturday https://t.co/SmEhyqqPfB - see https://twitter.com/355795906/status/1104509530396913673

CsUtil.com
@cs-util
How the arcade-like car controller was made; big sphere rolling around, car model just copies position. Raycast down to find ground normal for car. Sphere gets force based on car model direction. Tilt/wheel turning/etc. all lerps. #gamedev #unitytips https://t.co/6lRodvavqr - see https://twitter.com/82378893/status/1107783904784715788

.@Kloki91 did a breakdown of his beautiful Cartoon Water Shader made in #UE4: waterfall, waves, caustic effect, interaction, color, and more

https://t.co/7QtKcXsLIm

gamedev #indiedev #3dart #unrealengine #gamedesign @UnrealEngine https://t.co/JlOvW1Et47 - see https://twitter.com/2913699628/status/1108804842124963840

CsUtil.com
@cs-util
Experimenting with a building tool for covering holes. Turns out to be quite useful for other things as well. https://t.co/VZPuCu6CeN - see https://twitter.com/1203383252/status/1110542388081160192
New! Crop documents in a single tap. Rolling out this week on Android, you may see suggestions to crop photos of documents to remove backgrounds and clean up the edges. https://t.co/mGggRyb3By - see https://twitter.com/289431709/status/1111342404978642944
CsUtil.com
@cs-util
I did a thing. Props to Nader Shokair! @unity3d @intel #RealSense #AR #VR #MR #SpatialComputing #SensorFusion More to follow... @magicleap @leapmotion

projectnorthstar https://t.co/2eBoslJU4x - see https://twitter.com/3717955213/status/1111872732566675456

CsUtil.com
@cs-util
@csutil_com Wow! I really did not notice! Thank you so much for the heads up! - see https://twitter.com/1119442535410229248/status/1123621029535002626
CsUtil.com
@cs-util
@csutil_com Doing this right now building a MVP of my product without graphics or anything - see https://twitter.com/1021147378567565312/status/1125121506332348416
CsUtil.com
@cs-util
What if I told you there was a better way to design this UI? https://t.co/tvxeluJF9N - see https://twitter.com/3252/status/1128006884915441667
A neat way of making sure your app doesn't go to sleep while you're doing a long process #unitytips https://t.co/KpsELpiRlQ - see https://twitter.com/188243870/status/1135887234467581952
CsUtil.com
@cs-util
Exclude project and target build folders from anti-malware software scans (like Windows Defender) can decrease IL2CPP build times by up to 50% 😱

gamedev #unitytips https://t.co/QdhOqRjVcQ - see https://twitter.com/2347139724/status/1141796920903503873

Portals are now operational!

indiedev #gamedev #ue4 https://t.co/gzNTMkXAto - see https://twitter.com/1098963160793604098/status/1143525102316937216

CsUtil.com
@cs-util
New feature on redux-phoenix! Quite challenging to run migrations on a redux state. If anyone has problems with changing state's structure there it is: https://t.co/poR5uiKYk1 #react #redux #js - see https://twitter.com/1151207305775652865/status/1151551122404007936

Day37 07/23/19

Today I learned about Redux Middleware Redux-Logger and Redux-Thunk although the latter was only touched upon I also have got a better understanding of the bigger picture following Andrei tutorial. Plan to use Redux for Pokedex app

100DaysOfCode #javascript https://t.co/hZDIYMWAHY - see https://twitter.com/1139959626642939905/status/1153519029312606208

CsUtil.com
@cs-util
Day 34 of #100daysofcode JavaScript Algorithms and Data Structures Projects: Palindrome Checker https://t.co/3Msvvgp7Dy - see https://twitter.com/1038300735446761472/status/1160007406958415872
Day 15/100: Gave the flappy bird game a neon theme. Now it looks like an actual game I could play. Next up: Creating a genetic algorithm to make the bird learn how to fly through obstacles.

100DaysOfMLCode #100DaysOfCode https://t.co/NlMY47RDcs - see https://twitter.com/843657608246583296/status/1160207830722334721

CsUtil.com
@cs-util

JavaScript - "endsWith" 🔚

Need to know if a string ends with something? Simple, use the "endsWith" method. You don't even need to be a developer and you can guess what's going on. Making a language more human-readable is definitely the way to go 💪

100DaysOfCode #CodeNewbie https://t.co/b0lmvQB2UF - see https://twitter.com/4319554514/status/1160251990493917184

Day1: Understanding Generator Functions #100daysofcode https://t.co/lFKS7phCPE - see https://twitter.com/1492372327/status/1160449291963342848
I welcome our Variable Color Font overlords 🤖 #variablefonts #css #js https://t.co/SIwOoXiFRr - see https://twitter.com/79800084/status/1167064498664087557
CsUtil.com
@cs-util

Learn Regex in 4 tweets :)

cat matches cat
ca+t matches caaaaaaaaaaaat but not ct
ca*t matches caaaaaaaaaaaat and also ct
ca{2,4} matches caat, caaat and caaaat
c(at)+ matches catatatatatat
c(at|orn) matches cat and corn
c[ea] matches cat and cet
c[ea]+ matches caaaat and ceeet - see https://twitter.com/887923717120118784/status/1171394403065155584

Cloud rendering is coming along, I'm now extracting some nicer shapes from the raw particle data.
They're sort of volumetric, rendered with a bunch of camera-facing billboards. Not as many as it might seem though - a projected mask does most of the work.

gamedev #indiegamedev https://t.co/3rm1VLkJOK - see https://twitter.com/822180716175917056/status/1173390990310350856

CsUtil.com
@cs-util
🔥 Learn React in 10 tweets (with hooks) 👇 - see https://twitter.com/751064574938456064/status/1175022111758442497
Getting a feel for the style and density of windows. Here you can also see what I'm going for when different colors meet https://t.co/jDXmJXzGkk - see https://twitter.com/767755917890842624/status/1176516621223043073
CsUtil.com
@cs-util

UIForia to the rescue! Our UI Engine Lead, Matt, solving all of your UI problems at #UniteCopenhagen - with some nice @seedmmo art. #madewithunity #unity3d #SeedMMO https://t.co/lmzQLw8NXE - see https://twitter.com/1469990245/status/1177149492522618882

A little @blurring_my_day inspired scene I made a while ago, using some custom procedural rock and grass shaders.

madewithunity #unity3d #gamedev https://t.co/ZfUdtTU4Ao - see https://twitter.com/881129541090988032/status/1184462846735683584

You can never have enough water shaders, here's one inspired by @ODPomery. Made entirely using Unity's shadergraph.

madewithunity #unity3d #gamedev https://t.co/koecgWKC9G - see https://twitter.com/881129541090988032/status/1184467822774079490

CsUtil.com
@cs-util
After some struggles with compositing I managed to render some rain.
No real volumes here, it's just some billboards at its core. It does hold up pretty well up close and inside the rain too, the "fog" automatically transitions to individual droplets.

gamedev #indiegamedev https://t.co/CyglXF5Kxo - see https://twitter.com/822180716175917056/status/1186829589739442177

This is an example of the DeepSDF network learning the shape of a single chair: https://t.co/SJ5QRpRnfF - see https://twitter.com/458603378/status/1188165228892184578
Made nice-looking gizmos in Unity today. I can use custom shapes and materials for them. Cool! ☺️

madewithunity #gamedev #indiedev #igdev #unity #indiedevhour #gamedesign #gamedevblog https://t.co/5RQAliNlRV - see https://twitter.com/828613010549784576/status/1188493299348365325

CsUtil.com
@cs-util
The latest /var/log/linuxaustralia! https://t.co/Z6iLuC3Ovl Thanks to @linuxconfau @Trend_Scouts @csutil_com #opensource #linux - see https://twitter.com/15138856/status/1188546602098663425
CsUtil.com
@cs-util
Sketched a picture from the Yellowstone National Park Service. 🍂

illustration #Inktober https://t.co/A0PYq9j4Ra - see https://twitter.com/2176354829/status/1188907435282653184

CsUtil.com
@cs-util
Late for the Halloween, here's an opaque glowing ghost shader for Universal Render Pipeline. It uses _CameraOpaqueTexture and needs to have its render queue > 2500. Shader graph in the thread.

Unity #madewithunity #gameart #indiedev https://t.co/OXJQSig5gu - see https://twitter.com/957291598395691009/status/1192162122744188937

CsUtil.com
@cs-util
A small experiment of doing 3D with only flat shading and vertex color to give it a 2D feel. Quite happy with how it turned out 😊 https://t.co/mghAA5oWVc - see https://twitter.com/3238924744/status/1193181524537032704
Working on a water shader with some unusual reflections.

MadeWithUnity #ScreenShotSaturday #IndieDev #GameDev https://t.co/rR1F9L8cHb - see https://twitter.com/1134905466461593600/status/1193232568033988609

People occlusion (available in ARKit 3.0) in @unity3d with #ARFoundation was recently updated, simply add a AROcclusionManager to your camera and it just works! more info here https://t.co/ph2qU4CKW7 #madewithunity https://t.co/mRyrBv63ub - see https://twitter.com/51356083/status/1197990440399704064
CsUtil.com
@cs-util
Make use of early returns to avoid nesting and obtain a more readable code, it's a win/win. d o i t!

gamedev #indiedev #unitytips https://t.co/x1foKwB2uq - see https://twitter.com/984101528188448768/status/1200847769352712192

CsUtil.com
@cs-util
Playing around with embergen new update. you can screen record better now and export as VDB. i just hope blender gets VDB support soon #b3d #3d I'm still blown away by the fact this is running in real-time https://t.co/uOLL9aTxge - see https://twitter.com/1072736540445556737/status/1202410249396858881