resolvers += "Sonatype OSS Snapshots" at "https://oss.sonatype.org/content/repositories/snapshots" libraryDependencies += "org.codecraftgame" %% "codecraft" % "0.3.0.3-SNAPSHOT"
changing()to the dependency for sbt to redownload). There is some chance this will work already or print out some new info. If not, I'll need to get a bit more information (ideally a video of the graphics). Are there any patterns (or lack thereof) in terms of what objects are drawn on each frame? (E.g. some objects might always/never be visible, and there may be some kind ordering where some object is always visible when another one is visible.) When it does draw objects, are they rendered correctly or are they distorted in some way? I've also added two new methods to
forceGL2()which will start a game with specific graphics settings that could reveal something interesting.
WARNING: Concurrent render calls!
Exception: sbt.TrapExitSecurityException thrown from the UncaughtExceptionHandler in thread "AWT-EventQueue-0"
renderingvariable. I think it was just for debugging so shouldn't actually affect anything, but logspam is never good.