These are chat archives for damianh/Cedar

21st
May 2015
João Bragança
@thefringeninja
May 21 2015 07:05
never needed them
Mathew McLoughlin
@mat-mcloughlin
May 21 2015 07:18
Needed what?
João Bragança
@thefringeninja
May 21 2015 07:24
all that extra pipeline junk in NES. that's something the end dev can easily do himself
Mathew McLoughlin
@mat-mcloughlin
May 21 2015 07:24
Ah kk
Damian Hickey
@damianh
May 21 2015 08:05
most people used json
also NES API is very OO orientated
hides the data too much
and then over time types change because types and then the user is in the land of event up-conversion and other shite.
GES API is bytes for payload. CES is string - json only.
Mathew McLoughlin
@mat-mcloughlin
May 21 2015 08:08
You providing any hooks to encrypt?
Damian Hickey
@damianh
May 21 2015 08:08
no
Mathew McLoughlin
@mat-mcloughlin
May 21 2015 08:08
Fair dos
Damian Hickey
@damianh
May 21 2015 08:08
if you need that, do so at system level
or
Mathew McLoughlin
@mat-mcloughlin
May 21 2015 08:08
I can't imagine if need em
Damian Hickey
@damianh
May 21 2015 08:08
you have other problems
Mathew McLoughlin
@mat-mcloughlin
May 21 2015 08:09
Id*
Damian Hickey
@damianh
May 21 2015 08:09
It's <1% of a user base problem; they should pay for a custom solution
Cedar EventStore Enteprise Edition :trollface:
Mathew McLoughlin
@mat-mcloughlin
May 21 2015 08:12
Lol the service stack model ;)
Damian Hickey
@damianh
May 21 2015 08:32
@MCGPPeters Hey, hope you're not having too many wtfs-per-minute :)
Maurice CGP Peters
@MCGPPeters
May 21 2015 08:40
lol.... trying to catch up here... it's reduced to about 3 times the minute by now
Damian Hickey
@damianh
May 21 2015 08:40
That's an improvement