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Sam Ashley
@kwaledesign
I've got eyeglass working in my project via gulp. To use your lib, I've included '@import "sass-blender"; ' in my stylesheet, but I get the following error after trying to use one of the lib's mixins: "file to import not found or unreadable: sass-blender" any suggestions would be greatly appreciated!
Derek Skinner
@derek-skinner
Thanks for the heads up. There was a directory problem in eyeglass-exports.js that caused the issue. I just published sass-blender 1.0.3 that should fix the problem
Sam Ashley
@kwaledesign
Getting the same error. However, I also get the same error with Susy. Seems that I can compile .scss successfully, but I cannot import styles or use mixins from an eyeglass module. Seems very odd. Have you run into similar issue in your experience with eyeglass? Thanks!
Derek Skinner
@derek-skinner
Hmm, honestly not sure what is going on then. I checked it on my machine and everything imported fine. Since you are getting the same error with Susy, it sounds like there is a problem with your eyeglass/npm setup. Are you running the latest version of npm and node.js?
Sam Ashley
@kwaledesign
I think that's accurate. Thanks for verifying! I'll dig in on my end.
Martin Hammerschmid
@Maritn-Hammerschmid
Hi there, i need some help for fbx export. Within blender my animations are fine, but if i export it to fbx and view it with Unity or FBX-Review tool, my animation is complete deformed
shuthecklarge
@shuthecklarge
Hello! I have made a model (smoking) pipe with a quick smoke for the smoke.
The flow is a sphere in the head of the pipe.
The pipe is a collision object, and that's working.
However, when I place the flow sphere in the pipe, it doesn't flow up, it lingers in a ball around the pipe. It works fine and spreads without it. I also have a wind element, although nothing else.
Why does it do this?
Ghost
@ghost~5cdaf1b4d73408ce4fc0438e
hai
how to import a blender model to a programming language
like python or rust language