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  • Dec 03 2014 02:14

    digitaldaimyo on master

    line added not functional adde… Merge remote-tracking branch 'o… (compare)

  • Sep 01 2014 20:03

    ElementalSPARKe on master

    3dfishSprite Test 3dfishSprite… (compare)

  • Sep 01 2014 00:35

    ElementalSPARKe on master

    re added bg bg sprite water (compare)

  • Aug 31 2014 18:50

    ElementalSPARKe on master

    adjusted size of fish revert w… (compare)

  • Aug 31 2014 18:35

    ElementalSPARKe on master

    water pt 2 Added d3d water, ne… (compare)

  • Aug 31 2014 17:14

    ElementalSPARKe on master

    Watah Changed the water a bit,… (compare)

  • Aug 29 2014 02:39

    ElementalSPARKe on master

    Water animations added Added b… (compare)

  • Aug 29 2014 01:15

    digitaldaimyo on MikeWorkingCopy

    (compare)

  • Aug 29 2014 01:15

    digitaldaimyo on JustinWorkingCopy

    (compare)

digitaldaimyo
@digitaldaimyo
no its a good idea
save it with a date or some such
if it loads up in GMs i will pretty much be happy with life for today :D
SPARKe
@ElementalSPARKe
yeah exactly, that's what I do on Dbox for all of my builds hahah ^ yah me too man
digitaldaimyo
@digitaldaimyo
(small caveat, and your able to push your changes)
yah i have quite a few folders full of incremental builds of projects lol
SPARKe
@ElementalSPARKe
Meeeee too.. disgusting amount really and Unity builds get to about 6-9 GB each... I have 500+ across several drives... one of these days I'm going to have to clean house, lol
digitaldaimyo
@digitaldaimyo
famous last words
SPARKe
@ElementalSPARKe
hereeee goes nothin' I'm going to open the clone in my GMS... it "should" work because the only diff between our copies is my export options..
digitaldaimyo
@digitaldaimyo
ah yes more possible snags i didnt think of :/
SPARKe
@ElementalSPARKe
wait.. b4 I open... what build are you on in GMS... standalone? steam?
digitaldaimyo
@digitaldaimyo
standalone
SPARKe
@ElementalSPARKe
I'm on steam copy... I WAS able to work between the two earlier.. that was my sneaky fix for the marketplace
digitaldaimyo
@digitaldaimyo
1.3.1386
haha nice
SPARKe
@ElementalSPARKe
opened in my pro copy SA, downloaded the dogControl thing... closed, opened project in steam full ed and worked fine... in fact, that controller software is badass btw
digitaldaimyo
@digitaldaimyo
i did peek at the link for a little while between jobs
SPARKe
@ElementalSPARKe
okay.. same physical versions.. so... eh.. here we go! have a backup right?
digitaldaimyo
@digitaldaimyo
yes i do
SPARKe
@ElementalSPARKe
okay.. blastoff
digitaldaimyo
@digitaldaimyo
too much anticipation :D
SPARKe
@ElementalSPARKe
:D :D
noway
totally worked
digitaldaimyo
@digitaldaimyo
way!
SPARKe
@ElementalSPARKe
even ported it to windows, played
digitaldaimyo
@digitaldaimyo
that went about 1000% better than any other time i tried to get a project going on SVN or the like
SPARKe
@ElementalSPARKe
making a build right now... hahah.. holy chit man
digitaldaimyo
@digitaldaimyo
sweet
it aint much lol, i'm having environment shock
i keep changing how i want to do things vs just doing them
SPARKe
@ElementalSPARKe
Well this is the first time I've done this and totally wasn't sure the two versions, cloned, git'd would work.. hahaha.. I think we also may have found a loop with this chat too.. keeps a nice track
digitaldaimyo
@digitaldaimyo
yes it does
SPARKe
@ElementalSPARKe
yeah, I get that... gamemaker is like that... well alright man... do you have the touch controls in? I gotta go find out where my 2yr old put the tablet
digitaldaimyo
@digitaldaimyo
i was going to get the ground and two water textures going next, then add touch
i stopped last night before moving to touch, and tonight getting team stuff organized
SPARKe
@ElementalSPARKe
allll good.. let me install it on here anyhow to make sure everything is still happy w/ build
happy to report that it's working well!!
gotta fix resolution in global game settings and app settings in GMS
does git have like a ... how to put it... a todo: list?
SPARKe
@ElementalSPARKe
I'll do the water textures tonight.
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