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Repo info
Activity
    Tim Carlson
    @dotcarls
    yo
    Zach Silverman
    @zachsilv
    Yooo
    give me like 5 minutes and you'll have my undivided attention lol
    Tim Carlson
    @dotcarls
    there’s a nifty app for macs / windows comps for this as well
    all good dude
    i’ve gotta walk to class anyway, back on in about 10
    Zach Silverman
    @zachsilv
    Will you need to pay attention in class? Hah. We can always touch base afterwards if that works better for you
    Tim Carlson
    @dotcarls
    No not at all
    it’s a history of the blues class
    just here so my face is recognizable in case i need to go brown nose the proff later
    So do you have any questions?
    Zach Silverman
    @zachsilv
    Firstly, my step dad is about to send me like 30 seconds of the cityscape
    Tim Carlson
    @dotcarls
    awesome
    Zach Silverman
    @zachsilv
    I'd like to integrate the sound clip into the iOS project by tonight
    Tim Carlson
    @dotcarls
    So I’ve not been touching any iOS stuff. I’m basically right now trying to make a proof of concept that will be loaded through a web page
    Zach Silverman
    @zachsilv
    Proof of concept?
    Tim Carlson
    @dotcarls
    I’ve been researching binaural audio and have found some resources that will make positioning audio clips easier
    Yeah basically I want to hash out some ideas, make sure we’re on the same page, then work on integrating it to iOS. I figured since you were familiar with web / js a bit that it would be pretty readable
    Plus since it uses the webaudio api it should translate to iOS / android just fine
    Zach Silverman
    @zachsilv
    I know absolutely nothing about js- by web do you mean html/css?
    Tim Carlson
    @dotcarls
    yeah
    so basically HTML5 has an audio system baked into it
    that can handle pretty intense processing
    it’s called the Web Audio API
    here’s a demo page
    (you can change the sound on the bottom left)
    Zach Silverman
    @zachsilv
    Gotcha. So is that more for the processing of the actual sounds?
    Tim Carlson
    @dotcarls
    My idea is that I’ll make a framework that will make it easy to timeline the sounds and set up scenes
    But keep it dynamic so that we can just use the samples and then make changes as we want
    Zach Silverman
    @zachsilv
    Awesome!
    So just an update, I'll be receiving what Tim has done and I'll upload it to Github
    Are you having issues pulling?
    Tim Carlson
    @dotcarls
    It’ll have binaural support (make it feel like stuff is all around you) as well as support for different ‘spaces’ (called impulse responses) that will make reverb sound like different areas
    No issues
    Zach Silverman
    @zachsilv
    Great, well if you'd like to check out the file, do a pull in like 5 minutes
    Tim Carlson
    @dotcarls
    awesome
    So what I did was make a branch called “RC” (stands for research channel) that i’m doing my dev stuff in
    It can get folded in when it’s more mature through a pull request
    Zach Silverman
    @zachsilv
    Hmmm, I'm not seeing this RC branch, all I see is the master. What exactly is a pull request/ how does it differ from an ordinary pull?
    Tim Carlson
    @dotcarls
    So a pull is what you do to take someone elses repository branch and start working on it, so when I submit a pull-request it means that I’ve made my own branch, changed some code, and now want you, the repo owner, to pull my branch into the master branch
    at least i think...
    git isn’t super intuitive :/
    Zach Silverman
    @zachsilv
    Right?!
    I'm glad we are on the same page in that regard. Confusing as hell I think hah
    I've uploaded the first draft of CityScape, it's under the Sound Files Folder