These are chat archives for dronekit/dronekit-android

27th
Jul 2016
pablomar13
@pablomar13
Jul 27 2016 15:00 UTC
@phmagic good job!
When do we expect the new library?
Kelly Schrock
@kellyschrock
Jul 27 2016 16:14 UTC
@pablomar13 It's in the current library in the source code. I'm using it. :-)
pablomar13
@pablomar13
Jul 27 2016 17:19 UTC
@kellyschrock 2.9.0?
Kelly Schrock
@kellyschrock
Jul 27 2016 17:19 UTC
@pablomar13 I found it in develop, and in version_3.0.
pablomar13
@pablomar13
Jul 27 2016 17:30 UTC
@kellyschrock from Android Studio, which dependency do you call? I'm at 'com.o3dr.android:dronekit-android:2.9.0', and i think it's the last one...
Kelly Schrock
@kellyschrock
Jul 27 2016 17:37 UTC
@pablomar13 I'm using the .aar file directly, since the new stuff hasn't been published. Build the .aar file, copy that to your app libs folder, and reference that in your build.gradle directly. Something like this goes in build.gradle: compile(name: "dronekit-android.3.0.0", ext: "aar")
You'll need this in your top-level settings.gradle:
allprojects { repositories { jcenter() flatDir { dirs "libs" } } }
pablomar13
@pablomar13
Jul 27 2016 17:39 UTC
@kellyschrock that's what I was asking... I guess 3.0.0 dronekit-android is not fully released. Do you know when it's gonna be released?
Kelly Schrock
@kellyschrock
Jul 27 2016 17:39 UTC
No. I'm not waiting.
Testing it here, it's looking pretty stable.
pablomar13
@pablomar13
Jul 27 2016 17:39 UTC
@kellyschrock in my case, I can't use dev libraries...
Kelly Schrock
@kellyschrock
Jul 27 2016 17:39 UTC
Why is that?
pablomar13
@pablomar13
Jul 27 2016 17:40 UTC
@kellyschrock some intern rules...
Kelly Schrock
@kellyschrock
Jul 27 2016 17:40 UTC
Oh, lol. Use your home machine. :-)
pablomar13
@pablomar13
Jul 27 2016 17:41 UTC
Yeah, but any test has to be done at the labs... Anyway for now, all that I need is on 2.9.0
I'm fine for now...
Regarding the 3.0.0 release... any expected date? @ne0fhyk @TShapinsky @phmagic
Fredia Huya-Kouadio
@ne0fhyk
Jul 27 2016 18:09 UTC
@pablomar13 there should be a beta near the end of the month. Couple issues remained to be fixed for this milestone.
pablomar13
@pablomar13
Jul 27 2016 18:11 UTC
@ne0fhyk that's great news. I'm here to help test the beta if needed...
pablomar13
@pablomar13
Jul 27 2016 19:35 UTC
@kellyschrock any news on that gimbal stuck situation?
Phu Nguyen
@phmagic
Jul 27 2016 20:09 UTC
thx for the props!
how can we get a 2.9.1 with 3DR services 1.6.0 out?
Fredia Huya-Kouadio
@ne0fhyk
Jul 27 2016 20:50 UTC
@phmagic version 3.0 will be out fairly soon.. just use that instead. since it no longer depends on 3dr services, you can already package it within the app, similarly to what @kellyschrock is doing
Kelly Schrock
@kellyschrock
Jul 27 2016 20:51 UTC
It's working really well for me. I had to double-check to make sure I was running a build that included it at one point.
By the way, @ne0fhyk the issue I had with FusedLocation blowing sky-high when I made a connection? It was a face-palm moment when I discovered it: Since the library is now part of the app, the app needs to include things like Google Play Services, etc. Then it works fine.
I'm implementing Zipline in my app, never having used it. That ought to be interesting. :-) The main point of it is to lock the Solo onto a heading, and it cruises back/forth along that heading. If Camera lock is off, I can yaw anywhere, but if on, it's going to be staring at whatever it was looking at when I turned it on, correct? And I derive that from location/heading/camera angle (simple enough, already doing a lot of that elsewhere in the app). What is "3D" all about then? Can someone explain what that option is for? Thanks.
pablomar13
@pablomar13
Jul 27 2016 21:00 UTC
@kellyschrock facepalm
facepalm indeed
Let's see how much % of errors does that correct...