ebkalderon on renderer
Make RendererBuilder and Effect… (compare)
ebkalderon on renderer
Minor formatting tweaks, more d… (compare)
ebkalderon on renderer
Fix over-eager collect() bug (compare)
ebkalderon on renderer
Use collect(), add more doc com… (compare)
ebkalderon on renderer
Boost performance of examples, … (compare)
ebkalderon on renderer
Core asset management + Adds a… Rename Format::import to parse Remove unnecessary unsafe Sync … and 84 more (compare)
specs ECS components. The DamageComponent you mentioned (or perhaps more aptly, DamageEvent) would contain the entity ID that was damaged, so the event receiver would know which entity to deduct health from.