An alternative tibia client for otserv written in C++2011, made with a modular system that uses lua scripts for ingame interface and functionality, making otclient flexible and easy to customize
static const int READ_TIMEOUT;
static const int WRITE_TIMEOUT;
Considering this error in MacOS platform, openAL is not downloaded, it is already provided by the OS, however, the path isn't equal than the other Unix OS, a possible fix for this error message is changing #include <AL/al.h> to #include <OpenAL/al.h>, however is there a way that a can link it the correct way, or is it ok to create conditionals declarations to verify if it is MacOS to include from another path...
[ 6%] Building CXX object CMakeFiles/otclient.dir/src/framework/core/adaptativeframecounter.cpp.o
In file included from /Users/jonhy/Desktop/otclient/src/framework/luafunctions.cpp:38:
In file included from /Users/jonhy/Desktop/otclient/src/framework/../framework/sound/soundmanager.h:26:
/Users/jonhy/Desktop/otclient/src/framework/../framework/sound/declarations.h:30:10: fatal error:
'AL/al.h' file not found
^~~~~~~~~
[ 7%] Building CXX object CMakeFiles/otclient.dir/src/framework/core/asyncdispatcher.cpp.o
Hey guys, I had to change the "lua.h" etc to "luajit/lua.h", would it be possible for you to update it on git hub for us noobs?
Since I'm now stuck on LINK libeay32.lib, I have no idea how to fix that as I'm completely new to source coding.
Updating the tutorial aswell would be truly awesome, please! :)