An alternative tibia client for otserv written in C++2011, made with a modular system that uses lua scripts for ingame interface and functionality, making otclient flexible and easy to customize
Considering this error in MacOS platform, openAL is not downloaded, it is already provided by the OS, however, the path isn't equal than the other Unix OS, a possible fix for this error message is changing #include <AL/al.h> to #include <OpenAL/al.h>, however is there a way that a can link it the correct way, or is it ok to create conditionals declarations to verify if it is MacOS to include from another path...
[ 6%] Building CXX object CMakeFiles/otclient.dir/src/framework/core/adaptativeframecounter.cpp.o
In file included from /Users/jonhy/Desktop/otclient/src/framework/luafunctions.cpp:38:
In file included from /Users/jonhy/Desktop/otclient/src/framework/../framework/sound/soundmanager.h:26:
/Users/jonhy/Desktop/otclient/src/framework/../framework/sound/declarations.h:30:10: fatal error:
'AL/al.h' file not found
^~~~~~~~~
[ 7%] Building CXX object CMakeFiles/otclient.dir/src/framework/core/asyncdispatcher.cpp.o
Hey guys, I had to change the "lua.h" etc to "luajit/lua.h", would it be possible for you to update it on git hub for us noobs?
Since I'm now stuck on LINK libeay32.lib, I have no idea how to fix that as I'm completely new to source coding.
Updating the tutorial aswell would be truly awesome, please! :)