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Michael Heilmann
@michaelheilmann
this is btw the last non-portable mess in egolib ... once this is done, Idlib: Game Engine SDL integration can start
Michael Heilmann
@michaelheilmann
@/all the "ways" the Egoboo processs discovers its data is changed. The old way is that a heuristic in the code tries to find it. The new way will rely on the fact that there is - on any reasonable system - a configuration directory. When Egoboo is installed, the path to the data is encoded there in configuration file(s). This is a more modern and reliable and cross-platform way to deal with data discovery.
@/all in particular, this removes the need to consider a symbolic constant on linux ("installation prefix") which is usually injected by "make install"
Michael Heilmann
@michaelheilmann
Michael Heilmann
@michaelheilmann
@/all now we do some serious integration of our external dependencies into Idlib: Game Engine
@/all if Idlib: Game Engine builds using these dependencies, then CMake allows for pulling through these dependencies to projects like Egolib and Egoboo
@/all success or failure can be easily measured on all Linux, OS X, and Windows by simply adding a tiny test program to Idlib: Game Engine that utilizes all dependencies
@/all and yeah ... Travis OS X builds takes an eternity to start
Michael Heilmann
@michaelheilmann
@/all Idlib: Game Engine builds under Cygwin and Visual Studio with CMake generated build files and SDL support; we now have to play the waiting game with Travis
@/all as you can see, Linux GCC and Linux Clang are working with SDL, OS X is still starting (sigh); AppVeyor works as well with SDL; the last issue will be OS X
@/all successfull build under windows, linux, and os x with sdl
Michael Heilmann
@michaelheilmann
@/all Idlib: Game Engine is on all three systems now
@/all that includes SDL, SDL ttf, SDL mixer, and SDL image, as well as PhysFS
Michael Heilmann
@michaelheilmann
@/all i am going to disable building egolib and game in the CMake files; in a first step, egoboo shall integrate and compile only Idlib and Idlib: Game Engine on all three platforms as well; so if you see "green" on Egoboo, then don't open a bottle of champaign yet^^
Michael Heilmann
@michaelheilmann
@/all Idlib: Game Engine will integrate glew as well to get around the OpenGL extension wrangling; update coming soon
Michael Heilmann
@michaelheilmann
@/all https://travis-ci.org/egoboo/egoboo/jobs/334213777 does someone know how to resolve the issue with the "§$!/ objective-c++/clang compiler?
Michael Heilmann
@michaelheilmann
@/all oh hell ... namespace id is used by some objective-c(++) libraries hence the conflict; i guess, we change id to idlib and we're through
Michael Heilmann
@michaelheilmann
@/all egoboo/egoboo#361
you can open a bottle of champaign now; i will update the blog, finish the pr, then i am going to setup a new forum on egoboo.org
Michael Heilmann
@michaelheilmann
https://egoboo.org/ was cleaned up with a consistent style and publishing form
furthermore, there is a developers menu: here I put manuals and other things (i simply hate the Github wiki)
JanAlleman1978
@JanAlleman1978
hi
AmySky
@AmySky
hi!
Michael Heilmann
@michaelheilmann
@JanAlleman1978 hi what brings you here?
JanAlleman1978
@JanAlleman1978
@michaelheilmann I want to work on Egoboo or Idlib or Idlib: Game Engine
Michael Heilmann
@michaelheilmann
@JanAlleman1978 follow https://egoboo.org/build-from-source/ to setup your development environment; if you find gaps in the guides, please notify me for that i can update the documentation
JanAlleman1978
@JanAlleman1978
@michaelheilmann checked out repository and compiling under visual studio
Michael Heilmann
@michaelheilmann
@JanAlleman1978 there is a milestone for Idlib and a milestone for Egoboo - they are not final but you could pick any task; you can attack anything in there or add new issues (which we'll evaluate and add to these or other milestones)
goldfish15
@goldfish15
Hey there, I found t his egoboo revival during my usual 3 yearly 'check if egoboo still exists' thing. I was just wondering, I have the latest stable build but the game is locked at 25fps. I found a maxfps setting in one of the files (was at 30, changed it to 60) but it's still locked to 25. Any ideas?
Michael Heilmann
@michaelheilmann
@goldfish15 you need to build egoboo from source
goldfish15
@goldfish15
Hey Michael! Btw love that you've kept it alive.
Do you mean download the source code and try build it in visual studio?
Michael Heilmann
@michaelheilmann
@goldfish15 you should check it out using git as egoboo is split into several repositories
@goldfish15 a "complete" source distribution would be way above 500mb due to the assets which makes packaging quite inconvenient
goldfish15
@goldfish15
Thanks, I'll give it a go
what I need
@Sai2d
@michaelheilmann I can use the block chain to turn the game into online game, hoping to get your help. I need to know the information of the whole game data interaction, and I can transform these information into intelligent contract to achieve multi party interaction. I'm doing a public chain at the moment, and your project is well suited to my application. My white paper address is https://github.com/t2dk49580/Zero-Project. Look forward to your reply。
Michael Heilmann
@michaelheilmann
@Sai2d Hello. Feel free to proceed, Egoboo is free software. The amount of support I give depends on the synergies generated. I'd need you to switch your project language to English.
AlmostCZ
@AlmostCZ
so...is this game dead again? :(
Michael Heilmann
@michaelheilmann
@AlmostCZ as there are no contributions, it's on hiatus; it is not satisfying for me to work on this alone
AlmostCZ
@AlmostCZ
I wish I could help,but I know shit about development... hope this project wont be forgotten.
Michael Heilmann
@michaelheilmann
@AlmostCZ it shall not be forgotten
tehnasty
@tehnasty
@michaelheilmann Hey Mike, I've been trying to compile the latest source code but im having problems. I'm cloning the egoboo project from github, running git to get all the submodules, then running cmake, and then running VS2019(do I need to use 2017?). Whenever I run everything I get an error: Severity Code Description Project File Line Suppression State
Error LNK1181 cannot open input file '..\products\release\x64\lib\egolib-library.lib' egoboo C:\Users\Matt\egoboo\build\egoboo\LINK 1
Sorry I accidentally hit enter, didnt wanna spam. But I also get an error in idlib-library, egoboo library, and idlib-game-engine library for parser.hpp. Egoboo was also one of my favorite games back in the day and I want to try to get further into development and see what I can do. My ultimate plan is try and port(at least partially) part of the game to the nintendo switch because I think it would be a cool project and might get people into the game. I tried to find information on egoboo.org, but that website is down
Michael Heilmann
@michaelheilmann
@tehnasty ok was not here for a long time
@/all I actually deleted the egoboo.org website because I did not want to bother with this software anymore.
@tehnasty I do not exactly encourage people to work on this software; for educational purposes (i.e. learning to develop software) it is the worst example you could possibly seek out, a software that is broken to the bone for ridiculous reasons, I will explain later. I will assist you with the problems you currently have, for sure. I guess I will checkout egoboo and see what is wrong