Where communities thrive


  • Join over 1.5M+ people
  • Join over 100K+ communities
  • Free without limits
  • Create your own community
People
Repo info
Activity
  • 11:53
    uffejakobsen commented #3020
  • 10:15

    eranif on master

    fixed build error on linux (compare)

  • 10:12
    eranif closed #3023
  • 10:12

    eranif on master

    Fix detection of libssh under C… (compare)

  • 10:11

    eranif on master

    Allow external RPATH additions … (compare)

  • 10:11
    eranif closed #3020
  • Jun 30 18:42

    eranif on master

    TODO udpated (compare)

  • Jun 30 18:41

    eranif on master

    dap: fixed: possible crash on c… (compare)

  • Jun 30 18:18

    eranif on master

    TODO update (compare)

  • Jun 30 18:10

    eranif on master

    fixed: Preferences Dialog: allo… (compare)

  • Jun 30 18:04

    eranif on master

    removed un-needed call to `Begi… dap settings dialog: added the … (compare)

  • Jun 30 17:26

    eranif on master

    added console output (compare)

  • Jun 30 15:06
    uffejakobsen commented #3020
  • Jun 30 14:58
    uffejakobsen synchronize #3020
  • Jun 30 07:20

    eranif on master

    dap: as the client data for the… switching frames from the UI, a… (compare)

  • Jun 30 06:49

    eranif on master

    dap: selecting frame updated th… (compare)

  • Jun 29 13:27

    eranif on master

    file system workspace, remote w… (compare)

  • Jun 29 06:26

    eranif on master

    macOS: try to locate clangd on … macOS: dont install clangd as p… restored clang-format to git re… (compare)

  • Jun 29 06:09

    eranif on master

    macOS: fixed completion box tex… (compare)

  • Jun 29 06:05

    eranif on master

    when terminating the dap debugg… (compare)

Diarrhea
@Diarrhe86184999_twitter
Which code lite do I download for MacOS high sierra 10.13.6?
@eranif Which Codelite do I download for macOS high sierra 10.13.6?
Aleksandar Pavlovikj
@UltraALeks
hi guys, I recently moved from Code::Blocks to CodeLite, I really love it, has everything I need plus pleasant environment to work in, but I've found 1 thing very inconvenient, when I perform "build clean" on my C++ game, I removes the whole debug folder. The problem is I already have tons of asset files there also the .dll libraries needed to run the .exe. So after clean I need to copy again everything in order to run the build again. Is there a way to prevent this and just clean generated .o files instead?
Eran Ifrah
@eranif
@UltraALeks the build folder, is called "intermediate folder", you can think of it as a 'tmp' folder. the only workaround for what you described is create another 'runtime' folder copy all your dlls there and add a post build command to your project to copy the executable from the intermediate folder into the new runtime folder.
Aleksandar Pavlovikj
@UltraALeks
I already come to that conclusion myself. That will do it. Anyway, many thanks for the reply, and keep up the good work. :)
Piotr Cała
@Pioxis_gitlab
image.png
@eranif Hi, after upgrade from the newest v14 to v15 of CodeLite I lost option of code completion. For example, I have my class, and methods of that class. In v14 after putting dot to object of my class I got list of methods. At now I don't have anything. In settings: image on top of that message
clangd in Language Server Settings are enabled
Eran Ifrah
@eranif
@Pioxis_gitlab have you tried 're-parsing' the workspace?
Piotr Cała
@Pioxis_gitlab
@eranif Yeah, and it's happened for the new one workspace too.
martynwheeler
@martynwheeler
Screenshot from 2021-02-13 22-48-25.png
Hi, I have just started with codelite and wxwidgets. I am having an issue with the generated code when I start a new project for Executable (wxWidgets + XRC Frame). The skeleton code compiles but when it is run it says "cannot load resources from '../gui.xrc'". The file is there and I have not done anything with the project. I am using 3.1.4 build of wxWidgets that I compiled on my machine.
martynwheeler
@martynwheeler
BTW, is XRC a good idea or is it better to create the gui from c++ code? Sorry for simple questions - just begiinng...
dghart
@dghart
@martynwheeler See my answer at https://forums.wxwidgets.org/viewtopic.php?f=19&t=48027&p=204202 You need to remove the '../'
XRC v. C++? It's a matter of personal choice. I've used both successfully.
martynwheeler
@martynwheeler
@dghart - thank you.
Separating code from design seems cleaner. But I guess it's whatever works...
dghart
@dghart
XRC is a distinct advantage for a non-C++ project e.g. wxPython
martynwheeler
@martynwheeler
I'm trying to hone my c++ skills - it is a lockdown project!
dghart
@dghart
and it was a good choice for me 15+ years ago when RADs were much less good
but nowadays it's so easy to generate C++ projects that it matters little.
martynwheeler
@martynwheeler
Yes, i am getting my head around wxcrafter - it is very different from visual studio!
dghart @dghart switched from Windows to Linux in 2003 so visual studio is off the menu
Piotr Cała
@Pioxis_gitlab
@eranif for the fresh installation of CodeLite completon is working fine. It looks like broken configuration. How to fix it without lost my configuration?
Piotr Cała
@Pioxis_gitlab
removing .codelite from home directory has no effect
Piotr Cała
@Pioxis_gitlab
Okay, I installed Ubuntu 20.10 too, and completing code is not working. It's something wrong with version for Ubuntu 20.10.
rraul1
@rraul1
Hey whats up, I have a problem that its getting me mad. When the Setup Wizard tells me to chose a font/them all of them look the same and the font is a normal black font, also when I continue and end the configuration CodeLite restarts and the Setup Wizard pops up again, any clue about how to fix it? Thx
https://i.ibb.co/gV72fns/codelite.png there's a screenshoot of what happens
I have installed MinGW on C:\MinGW and added to path C\MinGW\bin
Eran Ifrah
@eranif
@rraul1 try deleting this folder %appdata%\CodeLite%
rraul1
@rraul1
Still not working
Eran Ifrah
@eranif

@rraul1 this can happen if for some reason CodeLite is unable to write to this folder... you can tell CodeLite to write a different folder all it's settings by running it like this:

  • Open a CMD
  • Type: C:\Program Files\CodeLite\codelite.exe -d \path\to\writable\folder

if the above helps, you can edit the desktop shortcut with this command so you won't have to run it each time from the command line

diaodiao
@rain0706_rainyu_twitter
Hi, I'm wondering if anyone else is using the new Apple Silicon Mac and encountering this problem. I use codelite to code in C and everything works fine except for the Debugger. When I start the debugger it says "LLDB crashed! Terminating debug session." Is there any way to solve the problem?
Eran Ifrah
@eranif
@rain0706_rainyu_twitter is this the mac with the new processors? (arm based iirc)?
diaodiao
@rain0706_rainyu_twitter
@eranif yes that's right!
Eran Ifrah
@eranif
@rain0706_rainyu_twitter well, I am not sure how did you run CodeLite... but we don't provide a build for that processor. In general, code compiled on Intel based mac, can't run on M1 (which is basically an ARM processor). Did you compile CodeLite yourself?
diaodiao
@rain0706_rainyu_twitter
That's interesting... it runs perfectly fine. No, I actually downloaded the pre-built Codelite 15 for OSX 10.15
N.saicharan
@n_nsaicharan61_twitter
Hi all, iam facing an error when i try to debug with codelite --> No executable specified, use 'target exec' could you please help me here
N.saicharan
@n_nsaicharan61_twitter
hello can anyone please help me with the above question I could not able to debug in my codelite
Eran Ifrah
@eranif
@n_nsaicharan61_twitter Right click on your project settings -> program to Run / Debug, and make sure that whatever is in there, exists on your file system
N.saicharan
@n_nsaicharan61_twitter
@eranif : Currenlty i have $(outputfile) in the path you had mentioned, so may I know what does that $outputfile means ?
how can I check whether that is there in my file system
dghart
@dghart
@n_nsaicharan61_twitter Look at your Project Settings. For a simple executable project it will look something like https://img.vim-cn.com/23/79b430cea2020f17274f70658ec0001cf1b00a.png
You can see that $(outputfile) is defined in the 5th row, as $(IntermediateDirectory)/$(ProjectName)
You know what your Project name is. IntermediateDirectory is probably 'debug' or 'release'.
So you can check on your file system to see if there is such a filepath. If so, see if it runs outside CodeLite. If not, try building your project :p
dghart
@dghart
@MV487 Where should those undefined references be? In one of those libs, or somewhere else?
Ghost
@ghost~603e0a7f6da037398464e901
sorry i fixed the issue
dghart
@dghart
Good :)
N.saicharan
@n_nsaicharan61_twitter
@dghart : could you please elloborate more,
N.saicharan
@n_nsaicharan61_twitter
@dghart i can able to build the code but when i try to debug i could not able to debug
You mentioned that to check the path but in thatbscreenshot there is no path mentioned
dghart
@dghart
@n_nsaicharan61_twitter The path is where you stored the Project itself, plus $(IntermediateDirectory)
which for this project is $(ConfigurationName), which is 'SimpleExecutable'