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  • 20:41
    eranif commented #2461
  • 20:13
    Brick5 commented #2461
  • 20:13
    eranif commented #2461
  • 20:12
    eranif closed #2462
  • 20:12
    eranif commented #2462
  • 20:07
    eranif closed #2460
  • 20:07
    eranif commented #2460
  • 12:01
    DustCommander opened #2462
  • 11:42
    DustCommander commented #2460
  • 05:28
    fmc-coder commented #2451
  • 02:14
    Brick5 opened #2461
  • 00:29
    ImageEngr commented #2457
  • Mar 29 17:16
    AJenbo commented #1828
  • Mar 29 17:06
    PravinthR commented #2451
  • Mar 29 17:06
    PravinthR commented #1828
  • Mar 29 16:26
    PravinthR commented #2455
  • Mar 29 16:25
    PravinthR commented #2455
  • Mar 29 12:25
    DustCommander opened #2460
  • Mar 29 07:48
    stale[bot] unlabeled #2407
  • Mar 29 07:48
    sss123next commented #2407
DaGiHu
@DaGiHu

@eranif , I was launching a debug session with F5 (build and debug) whilst workspace was set as Release. I was having a debug session with no symbols and no line numbers in the call stack. Is not this a bit misleading, Eran?. I just want to add some positive and constructive criticism. Wouldn't be better if F5 (build and debug) just set workspace mode to Debug automatically with symbols?. What is the point to debug a 'naked' release mode binary?.

if I set mode to Debug and go F5, the call stack will show line numbers and error line highlight.

Khidirov
@Khidirov
Hi everyone
Is here anyone who can help me?
Khidirov
@Khidirov
Okey...no one answer xD
I create a file in CodeLite and wrote simple code "Hi World"
but program not works (at least code not emphasize #include, integer, printf, scan and etc...) and not giving any result in console

I installed compiler, after running code in console appear text =>

Executing: cmd /C call H:\CodeLite\CodeLite\build-Debug\bin\CodeLite.exe && pause Program exited

prince.sai kumar
@Sai4Kumar_twitter
Hello
C:\WINDOWS\system32\cmd.exe /C C:/MinGW/bin/mingw32-make.exe -j8 SHELL=cmd.exe -e -f Makefile
'\rcinnet\home\spunna\My Documents\CPPWorkspace'
CMD.EXE was started with the above path as the current directory.
UNC paths are not supported. Defaulting to Windows directory.
mingw32-make.exe: Makefile: No such file or directory
mingw32-make.exe: * No rule to make target 'Makefile'. Stop.
Wht to do for this error?
i'm on windows
dghart
@dghart
@Sai4Kumar_twitter I don't use windows :D However I hear it doesn't like /paths/that contain/spaces/
e.g. '\rcinnet\home\spunna\My Documents\CPPWorkspace'
Anders Jenbo
@AJenbo
Is anyone else experiencing issues with copy-paste sometimes copying (even when cutting) an empty, string?
P.s. my work is going to allow me to work on CodeLite for up to 3 hours a week so I hope to produce some more PHP support improvment in not to long.
Anders Jenbo
@AJenbo
(Ubuntu 19.10/20.04 13.0.8, both prebuild and self compiled)
Anders Jenbo
@AJenbo
I have tested version all the way back to 12.0.8 and they all exhibit the issue of leaving the paste board blank, even when cutting. So it's probably not so much and issue with Code lite as it is with Ubuntu19.10+
Giulio Phykos
@phykos
why there isn't C as configurable language?
I am looking for a lightweight C IDE to put on my RPi (since I don't really have a pc), some friends of mine suggested me codelite
dghart
@dghart
@phykos The default is C/C++. Did you find places in CodeLite where you had a problem with a C program?
Giulio Phykos
@phykos
@dghart if I go in the settings in the corner, there are some languages but not C
dghart
@dghart
("Settings in the corner" ?? ) Does that cause a problem? Have you tried using the default C/C++? That's what I do.
Giulio Phykos
@phykos
Wait a sec
Giulio Phykos
@phykos
btw CodeLite IDE v12.0.0
Giulio Phykos
@phykos
I am trying to building it from source; cmake says that I don't have gtk installed while libgtk-3-dev (or something) is
dghart
@dghart
@phykos Hmm, I don't remember ever seeing that dropdown, and I can't make it happen here (13.8 or so). Anyway:
Are you trying to build CodeLite itself now? If so, which wxWidgets version are you using?
(If you are on a debian based distro, try: #>update-alternatives --config wx-config )
You may have a gtk+2 wx build, in which case you need that gtk dev package installed
Giulio Phykos
@phykos
oof why do I have to hate cmake every time
let's go back to that screen up here
dghart
@dghart
Because you use it. It's naturally hateful ;)
Blaksmith
@Blaksmith
Hi there... I have a weird issue, that seems to boil down to a slow remote server (it's on a cellular connection), and I can ssh into the unit just fine, but when I try to use codelite 13 or 14 (compiled from git) for linux, I get "Interactive Keyboard is not enabled for this server" .. When I use version 9.xxx (don't recall the exact version) for windows on mylaptop, I can log in just fine and do what I need to do. I have read elsewhere that I'm coming up against a timeout somewhere. Is there any way to extend the timeout or any other direction to get it working for version 14?
And looking at the timestamps of the last chatter here, I guess there aren't many actually here often, so I'll wait to see for a few days
Eran Ifrah
@eranif
With CodeLite 14, I have added support to ssh-agent, i.e. CodeLite will launch it's own instance of ssh-agent and will use it if possible. So if you are able to login with the your public key to the machine, then you should be OK...
Blaksmith
@Blaksmith
so, instead of just using ssh, use ssh-agent? I'll try, thanks
same error when telling sftp to use ssh-agent. I need it to pass username and password to the unit, as I can not just give it my pub keys.
as the username on the unit is different than the name on my machine I'm trying to call
Eran Ifrah
@eranif
it's not "instead" it's "in addition" - the user/password option was not remove. We added an fourth option to connect via ssh-agent
Blaksmith
@Blaksmith
ok, new issue.. trying to connect to the same type of hardware... locally, adding sftp, test connection passes... sftp login to that entry, give the "interactive keyboard" issue..
but I can log in via ssh using ssh username@address standard port 22
Blaksmith
@Blaksmith
windows version 12.0.9 is the version that does work and I can access both units with no problems.
Blaksmith
@Blaksmith
hangs head in shame .... I actually still had a version 13 running on another desktop .. that's what didn't let 14 connect .. Soon as I shut that one off, I was able to log in properly with 14
Eran Ifrah
@eranif
I am just happy it worked out for you :)
artung
@artung
Hi everyone. I am trying to configure the CUDA compiler with Codelite without success... Could anyone help me? BTW, thank you for this wonderful C/C++ IDE
yoriknme
@yoriknme
Trying to run a simple php file.. no positive results. No time for this.
Santosh Sahu
@santoshbsahu_twitter
Codelite cannot be opened because the developer cannot be verified
please help
Codecollab109
@Codecollab109
is it on mac
Lagroxane
@Lagroxane
Hello, can I ask if anyone has successfully built codelite under macOS 10.15 please. I've tried the dmg but that results in an invalid app. Tried building from source but have numerous failures. I won't go into lots of detail yet. I'd just like to know if I should expect a successful build. Thanks
Lagroxane
@Lagroxane
Sorry I should have said I was trying to build v14
Eduardo Rosillo
@edrosillo
Hi, I just started using CodeLite on macOS 10.15 and noticed that every time I use the program my computer heats up a lot. I checked the Activity Monitor and it showed using CodeLite using 100% of the CPU. Is there a setting I can change to help fix it?