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  • Jun 14 14:12

    sirinsidiator on master

    7.0.6 (compare)

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    sirinsidiator on pts7.0

    7.0.5 (compare)

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    sirinsidiator on pts7.0

    7.0.4 (compare)

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    sirinsidiator on pts7.0

    7.0.2 (compare)

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    sirinsidiator on master

    6.3.9 (compare)

  • Apr 26 13:49

    sirinsidiator on pts7.0

    7.0.1 (compare)

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    sirinsidiator on pts7.0

    7.0.0 (compare)

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    sirinsidiator on master

    6.3.8 (compare)

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    sirinsidiator on master

    6.3.7 (compare)

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    sirinsidiator on master

    6.3.6 (compare)

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    sirinsidiator on master

    6.3.5 (compare)

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    sirinsidiator on pts6.3

    6.3.5 (compare)

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    6.3.4 (compare)

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    6.3.3 (compare)

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    sirinsidiator on master

    6.2.10 (compare)

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    6.3.2 (compare)

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    6.3.1 (compare)

  • Jan 27 19:23

    sirinsidiator on pts6.3

    6.3.0 (compare)

  • Jan 26 13:34

    sirinsidiator on master

    6.2.9 (compare)

bevisbear
@bevisbear
@Sharlikran werid thing is, only controller mode crown store have front issue, others not. follow that crown store rule, I guess leave it. xD
thanks anyway.
Baertram
@Baertram
@Sharlikran Are you sure it will show you somethign else as GuiRoot in keyboard mode? Some controls just are not catchable via moc() function and show GuiRoot then
You need to move the mouse next to them and find out other controls, click through the parent and childs to really find them in the end (or via SCENE_MANAGER and fragments maybe)
btw, you can use /tbm instead of /tbugm, and the keybind should work in Gamepad mode the same as in keyboard. Just have tested it.
Or use your mouse, move it above the control and press SHIFT + left + right mouse button
It's the same as the keybind or /tbm
Just easier to handle directly via the mouse
Make sure to press left mouse first (before right mouse) in order to NOT show any ZO_Menu (context menus) at some items. Else the moc() will just show you the ZO_MenuItem1 or Zo_Menu in the TBUG inspector :)
Sharlikran
@Sharlikran
image.png
if I put my mouse crsr in on the progress bar and use SHIFT + lmb + rmb I get the properties of the progress bar. The char name and Alinor give me GuiRoot
image.png
if I put the mouse crsr in the blue box I get that, but the icons above and the word Endeavors and the text below it, is GuiRoot
image.png
f I put the mouse crsr in the red box I get that, but all the bars and Map collection and the work Alinor is GuiRoot
Screenshot_20210617_105024.png
Then on the map gets me the ZO_MapContainer
Sharlikran
@Sharlikran
So it's a good way to do things using SHIFT + lmb + rmb, because it is easier to get information but I still have a hard time getting any and all information I might like to have. It is kind of hit and miss.
Baertram
@Baertram
Yes, as I said. If it's guiRoot Try to find any near control until it's not guiRoot anymore. Use the hidden Attribute (double click to change it) to see what gets hidden/unhidden at the UI. Repeat until you get to the controls you are searching.
Or else, if it's about veggies UI
Vanilla Ui, check the source code for the xml controls that sound like the ones you are searching for
Solinur
@Solinur
Controls without the SetMouseEnabled=true property won't react to the mousover debugging
Baertram
@Baertram
The char name and alinor look like they are the keybindstrip
Or what it is named within GAMEPAD mode
Solinur
@Solinur
@Baertram I also don't see "retrait". Should it be somewhere in Anti-Methods?
thats where i'm looking because I can specify block behaviour for any other crafting station
I don't use dynamic icons
Only gear and general lock
I'll try to reinstall the addon and use fresh SV quickly
Sharlikran
@Sharlikran
@sirinsidiator I don't know if this is something you have to do once and a while, but I was asking someone to give me a log file and the site pause on "Loading Data' on a small file, yet I have seen people upload ridiculously large files before and it still processed them. Do you have to purge things once and a while? If so can you do that when you have time?
that file caused it to pause while another from the same user didn't
then I tried it and it paused
sirinsidiator
@sirinsidiator
@Sharlikran looks like it can't parse the file because there is binary data mixed into some stack traces by harvest map
I'll see if I can fix it in the next version
Baertram
@Baertram
@Solinur Yes, it should be below Protection (Anti-methods), somewhere at the bottom I think. The name is a GetString of ZOs so it could be retrait or transmuation or something else.
GetString(SI_RETRAIT_STATION_ITEM_TO_RETRAIT_HEADER)
But you are right, it's missing somehow o0
It's in the settins menu thow
Baertram
@Baertram
Found the problem, will fix it @Solinur
Solinur
@Solinur
Ok, so it wasn't me 😅. Was looking there from time to time but since the whole settings are so extensive you never know. I was also looking for away to enable the use of glyphs for enchanting. I would like to allow that too, just want to lock them to avoid selling or deconstruct.
Baertram
@Baertram
Hm, using the glyphs in the enchanting dialog should work (it did before at least :-) )
Going to test this again, maybe it broke with any patch
Oh no, I had started to work on it and never finished it, now I remember :-) Thanks for the reminder
I currently use the SHIFT+right click to remove the marker on the glyph in the "Apply enchantment dialog".
Baertram
@Baertram
But you are right, there should be an exception setting like with the repair kits
Baertram
@Baertram
@Solinur Setting was added to the Anti-Methods, below "Enchanting" (near "Repair")
Solinur
@Solinur
Thank you
This heat is killing me. To lazy to unlock and lock again XD
manavortex
@manavortex
Same.
manavortex
@manavortex
You create a scene fragment, then add your control to it