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  • Dec 09 12:46

    sirinsidiator on master

    5.2.11 (compare)

  • Nov 25 11:03

    sirinsidiator on master

    5.2.10 (compare)

  • Nov 18 12:14

    sirinsidiator on master

    5.2.9 (compare)

  • Nov 11 10:34

    sirinsidiator on master

    5.2.8 (compare)

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    sirinsidiator on master

    5.2.7 (compare)

  • Oct 26 15:59

    sirinsidiator on master

    5.2.6 (compare)

  • Oct 26 15:59

    sirinsidiator on pts5.2

    5.2.5 (compare)

  • Oct 21 20:00

    sirinsidiator on master

    5.2.5 (compare)

  • Oct 15 15:16

    sirinsidiator on pts5.2

    5.2.4 (compare)

  • Oct 07 13:29

    sirinsidiator on pts5.2

    5.2.3 (compare)

  • Sep 30 14:27

    sirinsidiator on pts5.2

    5.2.2 (compare)

  • Sep 30 10:33

    sirinsidiator on master

    5.1.11 (compare)

  • Sep 23 19:08

    sirinsidiator on pts5.2

    5.2.1 (compare)

  • Sep 17 13:20

    sirinsidiator on master

    5.1.10 (compare)

  • Sep 16 15:28

    sirinsidiator on pts5.2

    5.2.0 (compare)

  • Sep 09 12:12

    sirinsidiator on master

    5.1.9 (compare)

  • Sep 03 10:43

    sirinsidiator on master

    5.1.8 (compare)

  • Aug 23 10:44

    sirinsidiator on master

    5.1.7 (compare)

  • Aug 19 10:45

    sirinsidiator on master

    5.1.6 (compare)

  • Aug 12 15:13

    sirinsidiator on master

    added missing language files (compare)

manavortex
@manavortex
ALL YOUR DISK SPACE IS BELONG TO US
AM
@AssemblerManiac
we use an ancient copy of photoshop here, and it thinks our network drive is always full - it doesn't understand 1.5TB free space
manavortex
@manavortex
:D
sirinsidiator
@sirinsidiator
image.png
guess I should clean out some steam games :D
manavortex
@manavortex
:D
probablynotpotato
@probablynotpotato
@Baertram you should copy the code back with a note "based on the highly popular addon rChat"
AM
@AssemblerManiac

From the requirement checker file info block:

OriginalFilename    ESORequirementChecker.exe
InternalName        ESORequirementChecker.exe
FileDescription     ESORequirementChecker
FileVersion         1.0.0.1
ProductName         TODO: <Product name>
ProductVersion      1.0.0.1
CompanyName         TODO: <Company name>
LegalCopyright      TODO: (c) <Company name>.  All rights reserved.

looks like they never got around to "finishing" it :)

votan
@votan73
PS C:\Windows\System32\WindowsPowerShell\v1.0> "Intel Core i3 540 / AMD A6-3620" -lt "Intel(R) Core(TM) i7 CPU 950 @ 3.07GHz"
True
probablynotpotato
@probablynotpotato
ah yes, <Company name>, they do good work.
votan
@votan73
hmm. ok. Not a string compare.
manavortex
@manavortex
They do a lot of it
sirinsidiator
@sirinsidiator
image.png
better ^^
AM
@AssemblerManiac
going simply by age, my machine would be considered ancient (10 years old). only components that are newer are mem & vid card (purchased for Thieves Guild DX10 requirement)
you have 64G of RAM?
nicely done!
sirinsidiator
@sirinsidiator
yes. 16 was not enough, so I went for 64 for this machine xD
and I already use like 45% all the time :D
AM
@AssemblerManiac
how can you be using that much mem on a regular basis? What else is your machine used for?
I've got 12G in my machine, and of that, I had little enough used to create a 1.5G ram disk for compiles - and there's still 3-4G left over
you're using about 3x what I have total - huh what?
sirinsidiator
@sirinsidiator
I usually leave everything open in the background. like 2 eclipse, firefox with a few hundred tabs, etc. with more ram, everything will also gladly reserve more
AM
@AssemblerManiac
too bad my motherboard won't accept bigger mem sticks
triple channel with 8G sticks would be nice
manavortex
@manavortex
:D
Baertram
@Baertram
Recently upgraded to 32gb
16 was not enough anymore if you leave a lot processes running or try to use eso live and pts the same time (it worked in the past though)
manavortex
@manavortex
Still 16, if I run 3 instances of Blender and Inquisition my computer is not happy. :D
AM
@AssemblerManiac
I've never tried live & pts at the same time. I know 12G isn't enough for that
ZOS-ChipHilseberg
@ZOS-ChipHilseberg
Wanted to check in here. We've been quite busy with feature work so I haven't had as much time as I would have liked for communication.
sirinsidiator
@sirinsidiator
hi chip o/
guess some skyrim related features? :D
votan
@votan73
hoi o/
ZOS-ChipHilseberg
@ZOS-ChipHilseberg
could be, could be
manavortex
@manavortex
Hey Chip :)
sirinsidiator
@sirinsidiator
or maybe the performance display you teased a long time ago?
ZOS-ChipHilseberg
@ZOS-ChipHilseberg
that would be nice, but no.
sirinsidiator
@sirinsidiator
something housing related then, since cardinal joined you? :D
ZOS-ChipHilseberg
@ZOS-ChipHilseberg
The next release should be pretty light on UI changes that impact addons. So hopefully it will be easy for you all.
Baertram
@Baertram
Welcome Chip. Good to hear that
Baertram
@Baertram
@ZOS-ChipHilseberg Did you find the time to check why the Attempt to access from insceure code still happens for the "context menu destroy" of an item, but not if you destroy it by drag&drop or other in other ways?
See my private message
ZOS-ChipHilseberg
@ZOS-ChipHilseberg
Hm, no. With what addon enabled?
votan
@votan73
^^ :)
the list could be long :)
but I do not have that. And I do not use FCO ItemSaver
Baertram
@Baertram
With FCOItemSaver e.g. I had described it in the PM
Resend you the explanation when it happens and what I found out so far.
ZOS-ChipHilseberg
@ZOS-ChipHilseberg
So if I install that addon and then do right click and destroy it will error
Baertram
@Baertram
Yes
EsoUI/Ingame/Inventory/InventorySlot.lua:1060: Attempt to access a private function 'PickupInventoryItem' from insecure code. The callstack became untrusted 1 stack frame(s) from the top.
stack traceback:
EsoUI/Ingame/Inventory/InventorySlot.lua:1060: in function 'ZO_InventorySlot_InitiateDestroyItem'
|caaaaaa<Locals> inventorySlot = ud, bag = 1, index = 43 </Locals>|r
EsoUI/Ingame/Inventory/InventorySlot.lua:1700: in function 'OnSelect'
EsoUI/Libraries/ZO_ContextMenus/ZO_ContextMenus.lua:453: in function 'ZO_Menu_ClickItem'
|caaaaaa<Locals> control = ud, button = 1, menuEntry = [table:1]{itemYPad = 0} </Locals>|r
ZO_MenuItem1_MouseUp:4: in function '(main chunk)'
|caaaaaa<Locals> self = ud, button = 1, upInside = T, ctrl = F, alt = F, shift = F, command = F </Locals>|r
And it only happens if inside file FCOIS/src/FCOIS_Hooks.lua this PostHook is active on InventoryRows "OnEffecitvelyShown": ZO_PostHookHandler(ZO_PlayerInventoryListContents, "OnEffectivelyShown", FCOItemSaver_OnEffectivelyShown)