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  • Sep 21 18:02

    sirinsidiator on pts6.2

    6.2.0 (compare)

  • Sep 21 10:32

    sirinsidiator on master

    6.1.7 (compare)

  • Sep 08 15:43

    sirinsidiator on master

    6.1.6 (compare)

  • Aug 24 18:40

    sirinsidiator on pts6.1

    6.1.5 (compare)

  • Aug 24 18:40

    sirinsidiator on master

    6.1.5 (compare)

  • Aug 10 14:33

    sirinsidiator on pts6.1

    6.1.4 (compare)

  • Aug 07 01:02
    Baertram commented #2
  • Aug 07 01:00
    Baertram commented #2
  • Aug 07 00:59
    Baertram commented #2
  • Aug 07 00:58
    Baertram commented #2
  • Aug 07 00:47
    fsmorygo opened #2
  • Aug 03 14:46

    sirinsidiator on pts6.1

    6.1.3 (compare)

  • Jul 27 21:02

    sirinsidiator on pts6.1

    6.1.2 (compare)

  • Jul 20 19:20

    sirinsidiator on pts6.1

    6.1.1 (compare)

  • Jul 14 14:39

    sirinsidiator on pts6.1

    6.1.0 (compare)

  • Jul 13 12:06

    sirinsidiator on master

    6.0.9 (compare)

  • Jun 15 11:21

    sirinsidiator on master

    6.0.7 (compare)

  • Jun 03 10:50

    sirinsidiator on master

    6.0.6 (compare)

  • May 26 09:26

    sirinsidiator on pts6.0

    6.0.5 (live) (compare)

  • May 26 09:26

    sirinsidiator on master

    6.0.5 (compare)

ghostbane38
@ghostbane38
[] == ![];
The classic
sirinsidiator
@sirinsidiator
"b" + "a" + +"a" + "a"; // -> 'baNaNa'
sirinsidiator
@sirinsidiator
quick question, is anyone still in need of LCIF with the upcoming changes on pts? I've been looking into it just now and I actually don't see anything I still need, so I plan to drop it from AGS.
kyoma
@kyoma
Not sure what it even did for AGS
Baertram
@Baertram
I think it was only there for AGS and AdvancedFilters (and maybe some of votan's addons?) to fix ZOs searchboxes, add them where missing (guild bank or similar) and provide a flag for AGS and AF whether to use the normal inventory subfilter bars, or the AdvancedFilters subfilter bars, or teh AGS subfilter bars (at the guild shop).
If we can get rid of it, sure
sirinsidiator
@sirinsidiator
yes. the only reason I had to use it with AGS was because AGS had filters on the sell tab before the vanilla interface. since the ingame filters didn't have subcategories, but AGS had them when LCIF came around, I opted to allow both versions so a user could install AF if they wanted to
now that ingame filters have subcategories, there is really no reason to keep AGS' own filters anymore
Allen
@Wheel5
the wiki says that REGISTER_FILTER_SOURCE_COMBAT_UNIT_TYPE is only for EVENT_COMBAT_EVENT, but EVENT_EFFECT_CHANGED also has a sourceUnitType field, does this actually not work for it either?
kyoma
@kyoma
No idea, try it out I'd say :P
Allen
@Wheel5
seems that it does actually work
that's good to know
Allen
@Wheel5
tomorrow project: get this time down lol, 6ms is way too long
image.png
Getting the subcalls out of the equation is definitely going to be the solution if I can figure out a fast way to do it
Allen
@Wheel5
I’ll experiment with siris suggestions some more
Allen
@Wheel5
Wait, if I can get 200 FPS then each frame is still 5ms, I really don’t want to delay by a whole frame since I want to be making multiple calls per millisecond if possible
I’ll need to evaluate my callbacks
I have a couple ideas that could be external factors I can adjust
Allen
@Wheel5
Hold on, does zo_callLater with a delay of zero not have a chance of firing before the next frame?
votan
@votan73
@Wheel5 Forget zo_callLater and use EVENT_MANAGER:RegisterForUpdate
Allen
@Wheel5
zo_callLater just registers for an update though, I guess a more specific question would be does a 0 delay update fire on the next frame, or can it fire in the current frame?
votan
@votan73
next frame.
Allen
@Wheel5
Damn
votan
@votan73
why?
Allen
@Wheel5
I need to fire events with a difference in time less than that of one frame
So I need to figure out the current frame time of the client, and if the difference is going to be less than that, I guess I’ll fire the next set of callbacks instantly
votan
@votan73
^^
Allen
@Wheel5
Had a feeling this was the problem, it explains why I was getting so much wasted time even on replays with relatively few frames
Any set of events that were less than say 6 ms apart we’re being delayed longer than desired
Were *
At least there’s a GetFrameTimeMilliseconds function, maybe I can work with that
Allen
@Wheel5
In other news TIL about zo_removeCallLater(id)
I feel so dumb
votan
@votan73
GetTimeTimeSeconds has more precision, because it is not rounded.
Allen
@Wheel5
Ty
Allen
@Wheel5
Time to attempt some actual sleep, work is on 7 hours away :smile: ty again for confirming my suspicions votan
votan
@votan73
@ZOSDanBatson A blasphemic question: What about getting rid of the inventory filter category label at all?
It would save trouble with space and funny category combinations.
sirinsidiator
@sirinsidiator
funny you say that @votan73. I was thinking the same. most people know the icons by heart anyway and you could just add tooltips when they point at one
Callum Denby
@CallumDenby
Is there a way I can delete ESO UI git repos?
I currently have 3 repos for the exact same addon
votan
@votan73
@CallumDenby You may tag @Cairenn or @dolbyac3
Cairenn
@Cairenn
@CallumDenby Yeah, ping @dolbyac3 in a few hours' time. It's currently 4:50 am his time, so he is hopefully sleeping soundly atm.
Callum Denby
@CallumDenby
Okay, thank you
Baertram
@Baertram
@ZOSDanBatson I second this "remove the inventory filter label", at least for the keyboard UI. Maybe keep it at the gamepad UI as headline (if not already present)
manavortex
@manavortex
+1 :)
kyoma
@kyoma
People, people, we're doing this wrong, if we want to change things by being the vocal minority we gotta use the ESO forum
manavortex
@manavortex
hehehe
Dolby
@dolbyac3
@CallumDenby Just send me a private message on ESOUI or DM me here with the full names of the repo's you'd like deleted.