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@shehi Thanks for the correction, I would have thought it made a difference.
However, I was asking to be sure because I mentioned I parse it already and didn't get a response. I have not had any reports of it not working. Not sure who does or doesn't have issues with it though. I use it because I wanted to get the date the guild was founded but I wanted it in epoch time.
https://github.com/ESOUIMods/AdvancedMemberTooltip/blob/main/AdvancedMemberTooltip.lua#L725-L808
@Sharlikran , in that code you linked above:
The line local day, month, year = get_formatted_date_parts(dateString, "dd.mm.yy")
assumes wrongly, as I described.
And then the rest of the logic there relies upon that assumption. I just don't understand: based on what you assume date format to be dd.mm.yy
?! As I mentioned above, the format used ingame is completely unreliable. Personally on my EN game client, where Windows locale is EN-GB, I get mm/dd/yy
dateformat, where digits aren't zero-left-padded (i.e. it is 3/30/2014
, not 03/30/2014
).
dd.mm.yy
style.
SET LastValidLanguage "de"
SET Language.2 "de"
local get_dimensions = my_control:GetDimensions()
Zoomed out is 298
I add 50 to whatever the dimension is. With some more digging I see it's about the same as getting GetDesiredWidth()
plus 50
So my issue is that LibGps returns a size that seems to correlate to when the map is zoomed out all the way which to GetDimensions()
is 248 (then I add 50)
What can I use instead to get the Desired Width or the Dimensions of the dig site polygon when the map is zoomed out? Something so I don't have to set the zoom and then take measurements and then returning the zoom to the original zoom factor the user had the map at.
* IsPointInside(*render_measurement* _x_, *render_measurement* _y_, *layout_measurement:nilable* _leftOffset_, *layout_measurement:nilable* _topOffset_, *layout_measurement:nilable* _rightOffset_, *layout_measurement:nilable* _bottomOffset_)
** _Returns:_ *bool* _isInside_
I have seen that but I don't know how to get all that information and I only have the X and Y locations of the dig site stored in the saved variables.
darnet I hoped that I could understand ZO_MapPin:MouseIsOver
and I'm affraid I am not sure that I do.
I mean everything points to the fact that if I use
local my_control = WINDOW_MANAGER:GetControlByName("ZO_WorldMapContainerPinPolygonBlob", blob_key)
for ZO_WorldMapContainerPinPolygonBlob1
then using my_control:IsPointInside(0.86486840248108,0.78868728876114)
should work if I know for certain the pin is in the polygon, only the returned value is false.
when I look at the points that make up the blob they are all normalized.
I'm probably just doing something wrong. Thanks so far I'll keep looking at it.
If I knew the center position using that, can I then convert the X,Y to normalized coordinates? I saw some routines in worldmap.lua
I saw that and I don't know how to get the min and max, but if I could do something with the center UI screen space coordinates that would also help.
If nothing else where I am going will be fine but if there are other ways I'd like to experiment with them.
language.2
set inside UserSettings.txt takes effect only when game is launched via the Launcher? Or will it be effective if one starts the game directly, through eso.exe
? In a nutshell, how crucial is Launcher in launching the game?