These are chat archives for etlegacy/etlegacy

24th
Jun 2016
rafal1137
@rafal1137
Jun 24 2016 14:34
fu curl is not linking even with -lcurl http://imgur.com/gWBj4h1
mightykemon
@mightykemon
Jun 24 2016 21:27
a bit of progress on the bunker system and generator room
http://imgur.com/a/CUnQR
Dominator56
@Dominator56
Jun 24 2016 21:28
Loving the progress, although the gas tanks did look a bit better before :P
mightykemon
@mightykemon
Jun 24 2016 21:28
in the middle?
Dominator56
@Dominator56
Jun 24 2016 21:29
Yeah, just my opinion though
BTW I totally love the darky lighting, that gives such an awesome atmosphere
mightykemon
@mightykemon
Jun 24 2016 21:30
Hm, well I'll try to improve them, but I would like to keep them going to the lower level. Adds more depth to the whole thing imo. We'll see how it will look when the room is completely done with lighting etc
right?? Although the generator room is a bit too dark
I will put lights on the catwalk in the elevated level
Dominator56
@Dominator56
Jun 24 2016 21:31
Yeah but in the loading bay for example, that looks super cool
mightykemon
@mightykemon
Jun 24 2016 21:31
that should help
I like the blueish/greenish light from the headlights mix with the orange/yellowish light from the handlamp in this one
http://i.imgur.com/a29FE68.jpg
Dominator56
@Dominator56
Jun 24 2016 21:33
Yeah I liked the light placement of that lamp
Meanwhile I'm just porting maps from quake3 xD
mightykemon
@mightykemon
Jun 24 2016 21:35
How long have you been mapping? I started 2009ish
Damn, how the times flies...
Dominator56
@Dominator56
Jun 24 2016 21:35
Actually I remember trying to map before, but I gave up since it never worked, I only took mapping again since 1 year probably, but I used some other levels editor in the past too
But to port maps I'm not using radiant, just an hex editor
mightykemon
@mightykemon
Jun 24 2016 21:37
Well if you ever want to try 'porting' a W:ET map to ET:L just give me a shout. There are also smaller levels on the list like maybe Frostbite or Braundorf. I can help you in the progress and if you want guide you a little
ah okay
Dominator56
@Dominator56
Jun 24 2016 21:38
Because I just change the version number, then I change some classnames to reflect ET weapons and entites
For example I have to change trigger_push to trigger_multiple, as it doesn't work in ET
There are trigger_pushs in ET though
mightykemon
@mightykemon
Jun 24 2016 21:39
wut?
It is used in Warbell
Dominator56
@Dominator56
Jun 24 2016 21:40
QUAKED trigger_push (.5 .5 .5) ? TOGGLE REMOVEAFTERTOUCH PUSHPLAYERONLY
Must point at a target_position, which will be the apex of the leap.
This will be client side predicted, unlike target_push
*/
void SP_trigger_push(gentity_t *self)
{
    G_Printf("trigger_push has no effect. Please delete it.\n");
}
no idea why it got removed
mightykemon
@mightykemon
Jun 24 2016 21:40
Then Warbell can't work with ET: Legacy or am I understanding that incorrectly?
Dominator56
@Dominator56
Jun 24 2016 21:41
I don't recall Warbell having pushing triggers?
It's been a long time I haven't played on that map tho
mightykemon
@mightykemon
Jun 24 2016 21:41
aah no. Warbell is using a target_push entity
sorry :P
Dominator56
@Dominator56
Jun 24 2016 21:42
Yep, I have to convert all trigger_push to trigger_multiple + target_push now :(
mightykemon
@mightykemon
Jun 24 2016 21:42
In the river when you get too close to the waterfall you get pushed in that idrection to simulate current
Dominator56
@Dominator56
Jun 24 2016 21:42
Owh, well I never go in the river, that's why lol