These are chat archives for etlegacy/etlegacy

28th
Jul 2016
twt_thunder
@thunderpwn
Jul 28 2016 07:47
do you need any chain models @mightykemon ? I found that I got some I made some years ago for ET?
mightykemon
@mightykemon
Jul 28 2016 08:06
What do you mean by chain model?
A chain linked fence?
twt_thunder
@thunderpwn
Jul 28 2016 08:06
wait I will make a picture
its easier than explain
twt_thunder
@thunderpwn
Jul 28 2016 08:12
alt
90 degrees, 45 30 and 0
mightykemon
@mightykemon
Jul 28 2016 08:21
Ah yes. Well, I don't know if I need it right now, but having it can never hurt :D
Keep it in your files for now.
Wouldn't the angle also work with setting angle key/value pairs in radiant? I don't think it requires additional models
twt_thunder
@thunderpwn
Jul 28 2016 08:21
yea, might put them up in twt downloads later, great for dungeons and such
argh.. guess I have to start skin the mortar...
mightykemon
@mightykemon
Jul 28 2016 08:24

Useful for hanging all kinds of stuff really^^ Chandeliers for example would also work.

Good luck with the mortar. I have to get back to work a bit now^^

twt_thunder
@thunderpwn
Jul 28 2016 09:32
alt
twt_thunder
@thunderpwn
Jul 28 2016 11:42
@timosmit , how are your wolfadmin project coming along when it comes to the legacy mod?
Timo Smit
@timosmit
Jul 28 2016 12:17
Well I've been finishing my bachelor so I haven't really worked on the mod any more since April or so, except for some minor stuff. Since I've got some holidays now I was planning to get back into it
twt_thunder
@thunderpwn
Jul 28 2016 12:18
thats awesome, let me know when it works on legacy, and I will use it on TWT server
mightykemon
@mightykemon
Jul 28 2016 12:18
Well, congratulations on finishing your bachelor's!
Hopefully I'll be done with it in 4 months as well :P
Timo Smit
@timosmit
Jul 28 2016 12:34
Thanks :) haha, good luck to you then
twt_thunder
@thunderpwn
Jul 28 2016 15:07
@mightykemon , this turns out pretty well actually:
alt
Dominator56
@Dominator56
Jul 28 2016 15:07
:+1:
mightykemon
@mightykemon
Jul 28 2016 15:10
wait, I'm confused. Are you both working on environmental models seperately or are you working on the same models?
Dominator56
@Dominator56
Jul 28 2016 15:10
seperately
twt_thunder
@thunderpwn
Jul 28 2016 15:10
yep
sometimes I need a break from weapons
:)
shouldn't we replace all in the PAK's?
mightykemon
@mightykemon
Jul 28 2016 15:12
For being a stand-alone game yes.
twt_thunder
@thunderpwn
Jul 28 2016 15:12
yep.. so be it
mightykemon
@mightykemon
Jul 28 2016 15:12
all assets are still licensed
twt_thunder
@thunderpwn
Jul 28 2016 15:13
when I am done.. they are lisencsed
*licensed from me
mightykemon
@mightykemon
Jul 28 2016 15:14
Glad to hear that :+1:
twt_thunder
@thunderpwn
Jul 28 2016 15:15
I will also try to get in touch with my old friends Ischbinz and Ironmonkey to see if I can nag them to come along
mightykemon
@mightykemon
Jul 28 2016 15:18
Ironmonkey and B0RG were the developers of ET:NAM right?
wrote a PM to both of them a year back, but they never visited SD forums again
would be really great if you manage to contact them
twt_thunder
@thunderpwn
Jul 28 2016 15:20
have been in touch with ironmonkey earlier, he was the one learned me to put guns ingame
ischy I dont know
I will try via email
mightykemon
@mightykemon
Jul 28 2016 15:21
as far as I understood it @IR4T4 is in closer contact with ischbinz
twt_thunder
@thunderpwn
Jul 28 2016 15:21
would love some help on characters
mightykemon
@mightykemon
Jul 28 2016 15:21
if Ironmonkey did the models and assets for ET:NAM himself then this would mean a HUGE deal for us
twt_thunder
@thunderpwn
Jul 28 2016 15:22
then tell ischbinz that I need help @IR4T4 !!!
lol
I mean he did make the whole shit of etnam
mightykemon
@mightykemon
Jul 28 2016 15:23
That's weapons, vehicles, players AND environmental, props, textures
That guy is an all-rounder
twt_thunder
@thunderpwn
Jul 28 2016 15:23
and as far as I am conserned its the best ET mod ever
yep
mightykemon
@mightykemon
Jul 28 2016 15:23
Get in contact with the man!
twt_thunder
@thunderpwn
Jul 28 2016 15:23
I will try
mightykemon
@mightykemon
Jul 28 2016 15:24
Thanks
twt_thunder
@thunderpwn
Jul 28 2016 15:28
do you have any flag textures made?
mightykemon
@mightykemon
Jul 28 2016 15:41
yes
hold on
Dominator56
@Dominator56
Jul 28 2016 15:45
have you also retextured props/models in your retexture project @mightykemon
twt_thunder
@thunderpwn
Jul 28 2016 15:45
yes I will leave no original when I am done
the flag_waypoint, is that an original file or something added by omni-bot?
mightykemon
@mightykemon
Jul 28 2016 15:49
I have retextured some textures in the following folders
archeology/vase3
cmarker
props_sd/vase
radios_sd
spool_sd
tree_desert_sd
tree_temperate_sd
trees_sd
however the geometry is left unchanged.
twt_thunder
@thunderpwn
Jul 28 2016 15:49
send them over too
I will go on with the models there from time to time
mightykemon
@mightykemon
Jul 28 2016 15:50

have you also retextured props/models in your retexture project @mightykemon

If you have other plants models or other props at all then there is no need to worry. Those textures can be ditched in a blink of a second ;)

twt_thunder
@thunderpwn
Jul 28 2016 15:50
:)
mightykemon
@mightykemon
Jul 28 2016 15:50
flag_waypoint was most likely in pak0 otherwise I doubt I would have retextured it :D
twt_thunder
@thunderpwn
Jul 28 2016 15:50
k, then I need to redo that pole too
I did the other one
mightykemon
@mightykemon
Jul 28 2016 15:51
Maybe it would be best if you and Dominator could maybe bring each other up to date on each others plans? It kind of looks as though we might face double work
Just a thought ;D
twt_thunder
@thunderpwn
Jul 28 2016 15:52
isnt he coding?
#252
mightykemon
@mightykemon
Jul 28 2016 15:53
Well he posted images of pine trees and temperate trees that he made
and you also posted an image of a pine tree today ;)
twt_thunder
@thunderpwn
Jul 28 2016 15:53
well then he can take that bit :)
mightykemon
@mightykemon
Jul 28 2016 15:53
So that's why I asked earlier
twt_thunder
@thunderpwn
Jul 28 2016 15:53
trees_sd ..
I need the textures there and have a look
see if I can get it onto my tree
and then make the 4 models or what it was and get them up
I dont have winterbranch yet :)
mightykemon
@mightykemon
Jul 28 2016 15:55
trees_sd is winterbranch and wintertrunk
twt_thunder
@thunderpwn
Jul 28 2016 15:55
yep
I made some myself too, but my guess is that yours are better
Dominator56
@Dominator56
Jul 28 2016 15:55
we can make one model and two skins maybe
snow and normal
twt_thunder
@thunderpwn
Jul 28 2016 15:56
no you need to see whats in that folder first and replace it
then we can add aditional
mightykemon
@mightykemon
Jul 28 2016 15:59
twt_thunder
@thunderpwn
Jul 28 2016 15:59
thanx Kemon
yea.. think it looks ok, I will anyway upload them so we have a start.. If Dominator or someone else make something better we can just overwrite them :)
Dominator56
@Dominator56
Jul 28 2016 16:04
sure :)
twt_thunder
@thunderpwn
Jul 28 2016 17:03
trees_sd completed
uploading now
@Dominator56 I will make a ticket for each folder, so we can close them when its done and we can assign it while working at it.. so we dont do double work
Dominator56
@Dominator56
Jul 28 2016 17:05
kk
Dominator56
@Dominator56
Jul 28 2016 17:53
I had an idea, what about changing the default construction "failed" weird sound and put the voice that says "construction failed" instead
twt_thunder
@thunderpwn
Jul 28 2016 17:58
mp3 or wav?
Dominator56
@Dominator56
Jul 28 2016 17:59
both sounds are present
in pak0
as wav files
twt_thunder
@thunderpwn
Jul 28 2016 17:59
ok, then it should be the biggest problem
Dominator56
@Dominator56
Jul 28 2016 18:00
i mean it's gonna be hard replacing all sound files
twt_thunder
@thunderpwn
Jul 28 2016 18:00
:D
mightykemon
@mightykemon
Jul 28 2016 18:01
what is a construction failed sound?
Is it when an engi starts to repair, stops and after a while the white transparent thingy disappears?
Dominator56
@Dominator56
Jul 28 2016 18:01
yeah
at that moment there is a sound
which sounds like someone closing a door imo lol
twt_thunder
@thunderpwn
Jul 28 2016 18:02
hehe
mightykemon
@mightykemon
Jul 28 2016 18:02
I think I remember it sounding weird, yes :D
Dominator56
@Dominator56
Jul 28 2016 18:03
would be better using the unused voice files
twt_thunder
@thunderpwn
Jul 28 2016 18:03
probably was meant to be used
Dominator56
@Dominator56
Jul 28 2016 18:04
yeah but I never heard it ingame
maybe in one custom map
twt_thunder
@thunderpwn
Jul 28 2016 18:42
think I will use this one for the blitz_sd:
alt
Dominator56
@Dominator56
Jul 28 2016 18:45
new truck?
twt_thunder
@thunderpwn
Jul 28 2016 18:46
yea, made it some time ago
Dominator56
@Dominator56
Jul 28 2016 18:46
really good
keep it up
twt_thunder
@thunderpwn
Jul 28 2016 18:46
should be easy to implement
just have to figure out the shader stuff so it will be animated wheels on
Dominator56
@Dominator56
Jul 28 2016 18:47
look up mapscripts
twt_thunder
@thunderpwn
Jul 28 2016 18:47
yea
Dominator56
@Dominator56
Jul 28 2016 18:47
all the wheel stuff is here iirc
same for tank
rafal1137
@rafal1137
Jul 28 2016 19:14
all sounds in vanilla are wav's also ETL support ogg
Dominator56
@Dominator56
Jul 28 2016 19:14
yep ogg would be the best format to use in case of new sounds
twt_thunder
@thunderpwn
Jul 28 2016 19:14
well, all there too needs to be replaced
but for that you need an audio freak
:)
Dominator56
@Dominator56
Jul 28 2016 19:15
which we don't have
:P
mightykemon
@mightykemon
Jul 28 2016 19:16
I have to admit that I am horribly unhappy with the idea of replacing the sounds. Especially voice commans and voice announcements.
Dominator56
@Dominator56
Jul 28 2016 19:16
yep
it would be hard to make better
mightykemon
@mightykemon
Jul 28 2016 19:17
We can never achieve a proper Wolfenstein flair
we can't achieve even the same amount of quality. I'm really certain of that
rafal1137
@rafal1137
Jul 28 2016 19:17
idea with voice commands and voice announcment was to make it for lang specific
Dominator56
@Dominator56
Jul 28 2016 19:17
that would mean even more work
twt_thunder
@thunderpwn
Jul 28 2016 19:18
well atleast we need one english one and one german who dont care about sounding funny
mightykemon
@mightykemon
Jul 28 2016 19:18
Play any Wolfenstein game you want. The voices, topics and talks are the most iconic thing there is
twt_thunder
@thunderpwn
Jul 28 2016 19:23
well, one of the pieces of the sd pump is done in mesh.. will make the other one tomorrow and skin them
Dominator56
@Dominator56
Jul 28 2016 19:24
nice! :D
twt_thunder
@thunderpwn
Jul 28 2016 19:24
and I have to make that damn mg42
well GN guys! keep up the good work everyone
Dominator56
@Dominator56
Jul 28 2016 19:24
gn
mightykemon
@mightykemon
Jul 28 2016 19:24
good night
woops
Dominator56
@Dominator56
Jul 28 2016 21:13
live stealing was so fun in jaymod
maybe i'll try to bring it back
mightykemon
@mightykemon
Jul 28 2016 21:13
what is live stealing?
Dominator56
@Dominator56
Jul 28 2016 21:13
you could steal disguise of alive players
mightykemon
@mightykemon
Jul 28 2016 21:13
aah, right
Dominator56
@Dominator56
Jul 28 2016 21:14
and then they would be without pants until they take a disguise
mightykemon
@mightykemon
Jul 28 2016 21:14
doesn't make much sense in legacy ;)
Dominator56
@Dominator56
Jul 28 2016 21:14
even after respawn
no, but just for fun hehehe
tbh right now I'm trying to add support for movers with multiple tag_weapons, for @thunderpwn 's Huey helicopter
Dominator56
@Dominator56
Jul 28 2016 21:20
@devs Vanilla bug fix for tank gun not cooling off if player leaves tank
has this been fixed?
looking at source I'd say yes