These are chat archives for etlegacy/etlegacy

6th
Feb 2017
mightykemon
@mightykemon
Feb 06 2017 08:36
What kind of gamemode is that
?
mightykemon
@mightykemon
Feb 06 2017 08:55
In regards to gameplay? Or would that be like the 'map-voting' gametype, same gameplay but only change intermission?
mightykemon
@mightykemon
Feb 06 2017 09:43
test
Christophe Mateos
@Mateos81
Feb 06 2017 09:43
hoi
mightykemon
@mightykemon
Feb 06 2017 09:43
yeah, I'm going to re-install that stupid desktop client
Christophe Mateos
@Mateos81
Feb 06 2017 09:43
have it clean, look for left overs
mightykemon
@mightykemon
Feb 06 2017 09:43
blob
look at that :D
Christophe Mateos
@Mateos81
Feb 06 2017 09:46
oh that's something
Remy Marquis
@rmarquis
Feb 06 2017 09:51
@mightykemon Nvm, I removed everything.
Don't think we could do some interesting gameplay with it.
mightykemon
@mightykemon
Feb 06 2017 09:54
That would've been my next question. Whether we could declutter the code significantly when we remove it. Since it is computing that all the time I think it also requires at least some performance?
Remy Marquis
@rmarquis
Feb 06 2017 10:12
Yes. At least Ranks were computed way too many times.
Remy Marquis
@rmarquis
Feb 06 2017 14:15
@mightykemon See #791. I'm gonna change pliers priorities as soon as I know which order is the best.
I'm mostly irritated by the dyna/landmine priority, I don't remember having seen any other situation.
IR4T4
@IR4T4
Feb 06 2017 14:26
this engineer weapon code is a big hack
Remy Marquis
@rmarquis
Feb 06 2017 14:27
yep
IR4T4
@IR4T4
Feb 06 2017 14:27
@rmarquis so we want to support 2 medic rambos on the run?
Remy Marquis
@rmarquis
Feb 06 2017 14:27
hmm?
IR4T4
@IR4T4
Feb 06 2017 14:27
for the fops it's ok ... but for medics ...
Remy Marquis
@rmarquis
Feb 06 2017 14:28
If you are referring to #980, this is only about XP
Remy Marquis
@rmarquis
Feb 06 2017 14:28
This doesn't prevent them to share medipack
IR4T4
@IR4T4
Feb 06 2017 14:28
it's about giving XP ?
it's not a big thing finally
Remy Marquis
@rmarquis
Feb 06 2017 14:29
It's only about XP, yes.
IR4T4
@IR4T4
Feb 06 2017 14:29
we don't have to have unique rules
Remy Marquis
@rmarquis
Feb 06 2017 14:29
And Dragon is right: people will tend to share ammo/medipack even if that doesn't give them XP
IR4T4
@IR4T4
Feb 06 2017 14:29
that's true
nahh
ok ... let's keep it
Remy Marquis
@rmarquis
Feb 06 2017 14:30
Well, we can try and see how it impact gameplay (if it does).
IR4T4
@IR4T4
Feb 06 2017 14:30
pfff XP ...
Remy Marquis
@rmarquis
Feb 06 2017 14:30
We can always revert if there is an issue..
yeah, XP. Wanna kill them for good.
IR4T4
@IR4T4
Feb 06 2017 14:30
how does the rank stuff on scoreboard works ?
Remy Marquis
@rmarquis
Feb 06 2017 14:31
Now that we can update the server more or less easily, we can do some live testing.
IR4T4
@IR4T4
Feb 06 2017 14:31
I only see 0 values here
(game server)
...and let us change the difficulty of bots ..
Remy Marquis
@rmarquis
Feb 06 2017 14:31
Hmm? We didn't change anything on ranks afaik.
IR4T4
@IR4T4
Feb 06 2017 14:31
check the scoreboard on game server
it shows S.R.
and all players have the value 0.0
Remy Marquis
@rmarquis
Feb 06 2017 14:32
SR is disabled.
IR4T4
@IR4T4
Feb 06 2017 14:33
seems as a bug
when disabled we are showing old style ?
Remy Marquis
@rmarquis
Feb 06 2017 14:33
Scoreboard should display XP as default though... yep, sounds like one.
Press tab twice. You'll revert to XP.
IR4T4
@IR4T4
Feb 06 2017 14:33
checking
however I'm fine if we enable S.R. on our server
:)
Remy Marquis
@rmarquis
Feb 06 2017 14:34
Yes. I just didn't bother reenabling it for now.
IR4T4
@IR4T4
Feb 06 2017 14:35
cool tab works
but we shouldn't enable it if SR is disabled
... and we should unify the headers
Remy Marquis
@rmarquis
Feb 06 2017 14:35
Ah... actually I think it is enabled. But I didn't enable the lua script.. so they aren't saved
IR4T4
@IR4T4
Feb 06 2017 14:35
there is space to show both totals of team
Remy Marquis
@rmarquis
Feb 06 2017 14:36
I want to use the engine DB for SR, instead of using half Lua/half C code as of now.
IR4T4
@IR4T4
Feb 06 2017 14:36
it's one db in the end ..
Remy Marquis
@rmarquis
Feb 06 2017 14:37
There is an issue I cannot fix by using Lua only
IR4T4
@IR4T4
Feb 06 2017 14:37
go on
Remy Marquis
@rmarquis
Feb 06 2017 14:37
See #403.
two last comments.
IR4T4
@IR4T4
Feb 06 2017 14:39
why do we have to loop over all players?
the current player list should be in db ?
Remy Marquis
@rmarquis
Feb 06 2017 14:40
Because the global ratings of the team is used to determine individual rating
IR4T4
@IR4T4
Feb 06 2017 14:40
so we have a set of valid players ?
ahh
Remy Marquis
@rmarquis
Feb 06 2017 14:40
Yes. Current code loops only with existing slots.
IR4T4
@IR4T4
Feb 06 2017 14:40
how often do we update the values ? ... each frame ?
Remy Marquis
@rmarquis
Feb 06 2017 14:41
No, a single time just before intermission.
Performance shouldn't be an issue.
IR4T4
@IR4T4
Feb 06 2017 14:41
I'll add a table maps or session to the db structure
Remy Marquis
@rmarquis
Feb 06 2017 14:41
Sounds good.
IR4T4
@IR4T4
Feb 06 2017 14:41
I think the memory db will deal with that
what to store ?
played map
start time
end time
Remy Marquis
@rmarquis
Feb 06 2017 14:42
hmm..
For rating, we need to tables. One temporary table that store GUID/allies_time/axis_time/mu/sigma (mu and sigma are the rating value), and one permanent table with GUID/mu/sigma.
I haven't though thoroughly about maps yet. We might want to merge the votomaps features into the DB, instead of using files text as of now.
But I guess a map table with "mapname/number of axis win/number of allies win" should be enough for rating.
IR4T4
@IR4T4
Feb 06 2017 15:08
let's do the table design
see DB_CreateSchema
we might move this to Lua
Remy Marquis
@rmarquis
Feb 06 2017 15:11
What if the table schema is only useful for Legacy mod? Does that make sense to have it in the engine code?
IR4T4
@IR4T4
Feb 06 2017 15:12
that's the q
well ... if we create and use the tables it's fine
if they are created and not used - who cares?
however ... just create the tables you need for SR via Lua in current DB
we want to use one in game memory db
Remy Marquis
@rmarquis
Feb 06 2017 15:17
True. Just asking from a clean code perspective.
Okay, so I create the table I need through Lua, and adapt the C code from there.
IR4T4
@IR4T4
Feb 06 2017 15:18
mods w/o Lua have no banning system ...
Remy Marquis
@rmarquis
Feb 06 2017 15:19
Yes. I was more asking because other mods are unlikely to use rating tables. But Lua works here I guess.
IR4T4
@IR4T4
Feb 06 2017 15:19
idd
Remy Marquis
@rmarquis
Feb 06 2017 15:19
We might even consider creating these tables in the game code later on.. not sure if that is possible, we'll see.
IR4T4
@IR4T4
Feb 06 2017 15:19
it is ...
we create a DB by default which stores sessions and played maps
by engine
so a in game memory db is created
Lua scripts can use this db for their needs
Remy Marquis
@rmarquis
Feb 06 2017 15:21
Oh I see. We could simply expand the session table for the additional fields we need. No problem here.
IR4T4
@IR4T4
Feb 06 2017 15:22
the engine is dealing with storing this db from memory to disk
at end of game
Remy Marquis
@rmarquis
Feb 06 2017 15:22
Perfect.
IR4T4
@IR4T4
Feb 06 2017 15:22
and it's loaded at start from disk to memory
the only point is: we are storing to disk at end of map
if the server is not shut down properly - we are loosing last session data
Remy Marquis
@rmarquis
Feb 06 2017 15:24
Shouldn't be a big issue if this happens.
IR4T4
@IR4T4
Feb 06 2017 15:24
right
twt_thunder
@thunderpwn
Feb 06 2017 18:10
sorry guys but I am dropping off this project
Christophe Mateos
@Mateos81
Feb 06 2017 18:11
what happened?
twt_thunder
@thunderpwn
Feb 06 2017 18:11
is there anybody I can transfer the repos to who can bring them under etlegacy
just lost all motivation dude
think its time to move on
IR4T4
@IR4T4
Feb 06 2017 18:15
oww :/
Remy Marquis
@rmarquis
Feb 06 2017 18:16
maybe you should simply take a break? Taking too much work at once can empty your energy level
mightykemon
@mightykemon
Feb 06 2017 19:11
Oh no :/
But you are/were our #1 models guy
Maybe it does get better after a break?
twt_thunder
@thunderpwn
Feb 06 2017 19:41
well I dont seem to be able to handle the mdm format at all, every of the 30 models I've tried to export have failed
the weapon animations are terrible
we should have had the guys who know this stuff on the theme
team
mightykemon
@mightykemon
Feb 06 2017 19:42
But the are no guys who know this..
twt_thunder
@thunderpwn
Feb 06 2017 19:43
ischbinz is the only guy I know who have done this
mightykemon
@mightykemon
Feb 06 2017 19:43
There were a few (I think 3) people in the past who said they wanted to player models but that all got lost in the sand :D
twt_thunder
@thunderpwn
Feb 06 2017 19:44
well.. a break it is anyhow
cya around maybe
rafal1137
@rafal1137
Feb 06 2017 19:45
ohh noe twt don't leave us :)
Take some time off
it always help
IR4T4
@IR4T4
Feb 06 2017 19:53
this sounds more as trouble in RL
just sort your stuff out m8 and come back again
is ischbinz still an UJE member?
I'll ask Niek tonight
mightykemon
@mightykemon
Feb 06 2017 20:14
He is in the clan list, yes
But I don't think he is active anymore
He does respond very quickly to emails though
Good fella