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  • Jul 02 00:38
    neveza synchronize #499
  • Jul 02 00:25
    neveza synchronize #499
  • Jul 01 22:26
    neveza synchronize #499
  • Jun 27 19:57
    neveza closed #498
  • Jun 24 20:29
    vieiraa synchronize #466
  • Jun 24 19:04
    vieiraa commented #498
  • Jun 24 19:03
    vieiraa commented #498
  • Jun 24 14:25
    neveza opened #498
  • Jun 21 12:12
    neveza commented #399
  • Jun 12 14:47

    wheybags on magic_items

    (compare)

  • Jun 12 14:47

    wheybags on master

    improvements to magic effect lo… Initial item prefix / suffix su… Merge remote-tracking branch 'o… and 13 more (compare)

  • Jun 12 14:47
    wheybags closed #497
  • Jun 12 14:39
    wheybags synchronize #497
  • Jun 12 14:38

    wheybags on magic_items

    changelog (compare)

  • Jun 12 14:36
    wheybags synchronize #497
  • Jun 12 14:36

    wheybags on magic_items

    use ItemFactory::generateRandom… (compare)

  • Jun 12 14:14
    wheybags synchronize #497
  • Jun 12 14:14

    wheybags on magic_items

    refactored item filtering + add… (compare)

  • Jun 12 13:21
    wheybags synchronize #497
  • Jun 12 13:21

    wheybags on magic_items

    get rid of ItemId enum in favou… (compare)

qualakon
@khanduras
any other decent gitters I should check out?
freeablo-irc-bridge
@freeablo-irc-bridge
[AndyBoi] Hi there.
Tom Mason
@wheybags
hioh
@khanduras not that I know of
Jordy Vieira
@vieiraa
Hey, @wheybags, are you planning to do a 0.5 release? If so, it would be nice to add a milestone to github.
Tom Mason
@wheybags
yeah, that's a fair point :p
my goals for 0.5 so far are to have ranged combat working reasonably accurately, and to have a revamped renderer with zoom + gui scaling
maaaaybe not gui scaling, haven't quite made up my mind on that one yet
Jordy Vieira
@vieiraa
Btw, since #429 got merged, we can't draw regular Nuklear GUI anymore (for example, the console in my PR)
since you're working on graphics rn, can you have a look at it?
it shows this error: ERROR INVALID SPRITE CACHE REQUEST 1
and then crashes the game
Tom Mason
@wheybags
hmm, im checking it out now
it seems the multiplayer debug gui (which is in master) is also affected
Tom Mason
@wheybags
ok, found the problem
we were clearing the atlas on level change, which included the texture with the nuklear fonts in it
good news is, im currently working on getting rid of that entire system :p
qualakon
@khanduras
good work on the scripting Jordy, I haven't tried it out if that's even possible but I see a lot of files changed in that PR
Jordy Vieira
@vieiraa
Thanks.
Most of the files are from external projects, though
Jordy Vieira
@vieiraa
And it is possible to test it, you just can't do much right now. It is not integrated with the game yet.
Kamil Burian
@Rainbow_Qndel_twitter
sup
Kamil Burian
@Rainbow_Qndel_twitter
why have you summoned me? :joy:
qualakon
@khanduras
oh no
did someone summon you? :D
Kamil Burian
@Rainbow_Qndel_twitter
well, I was looking for the verification email and saw notifications from gitter ... :p
qualakon
@khanduras
gotcha
Tom Mason
@wheybags
wow, is that a leak?
i guess it must be
Angeliccare
@Angeliccare
First impression:
E:_FORPORTING_PROG_MySRC\013_freeablo\Debug>launcher.exe
Using resources path: "E:_FORPORTING_PROG_MySRC\013_freeablo\resources"
Shader compile error: 0(12) : error C7528: OpenGL reserves names containing '__'
Jordy Vieira
@vieiraa
@wheybags is working on it. If you don't want to wait, open resources/shaders/basic.frag in a text editor, and change "vec2 __pad;" to "vec2 pad_;" (without quotes).
Tom Mason
@wheybags
also, I noticed "FORPORTING_PROG" in your buidl path there, planning on porting freeablo to something? :p
Tom Mason
@wheybags
added zoom :D
qualakon
@khanduras
nice :)
Exairnous
@Exairnous
Nice job on the update, and the refactor. It sounds great! :)
Tom Mason
@wheybags
thanks :)
freeablo-irc-bridge
@freeablo-irc-bridge
[iooioio[m]] Hi there
[iooioio[m]] I just came here to say this project is awesome and I love what you're doing
[iooioio[m]] I never actually played Diablo 1 (played quite a bit of D2 though) but I intend to give it a go when Freeablo hits 1.0.
Tom Mason
@wheybags
Thanks :)
NickHolden
@NickHolden
hey @wheybags i am wanting to start contributing to this project, do you have any suggestions for where to get started?
Tom Mason
@wheybags
hey, would be glad of any help :) There is a list of a few decent starting tasks here: https://github.com/wheybags/freeablo/labels/good%20first%20issue
freeablo-irc-bridge
@freeablo-irc-bridge
[iooioio[m]1] Hi there. Just wanted to ask if there's gonna be another blog post soon. I really enjoyed the April update.
Tom Mason
@wheybags
:D
I hope so yeah
freeablo-irc-bridge
@freeablo-irc-bridge
[iooioio[m]1] <freeablo-gitter "\[wheybags\] I hope so yeah"> Cool!