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  • Apr 12 2020 19:06
    fabianvf edited #5
  • Apr 12 2020 19:06
    fabianvf edited #5
  • Apr 12 2020 19:06
    fabianvf edited #5
  • Apr 09 2020 15:50
    fabianvf synchronize #9
  • Apr 09 2020 15:50

    fabianvf on use-new-crd

    Add collection installs and mov… Update to molecule v3 (compare)

  • Mar 20 2020 20:21
    fabianvf synchronize #9
  • Mar 20 2020 20:21

    fabianvf on use-new-crd

    Make role work well with explic… (compare)

  • Mar 20 2020 18:15
    fabianvf opened #9
  • Mar 20 2020 18:13

    fabianvf on use-new-crd

    rename role Update molecule tests Fix role names, update base ima… and 1 more (compare)

  • Mar 20 2020 16:28

    fabianvf on master

    Update CRDs to a more intention… (compare)

  • Mar 20 2020 16:28
    fabianvf closed #8
  • Mar 20 2020 16:27
    fabianvf synchronize #8
  • Mar 20 2020 16:27

    fabianvf on updated-crds

    update parameter name (compare)

  • Nov 20 2019 19:56
    fabianvf edited #5
  • Nov 20 2019 17:54
    fabianvf synchronize #8
  • Nov 20 2019 17:54

    fabianvf on updated-crds

    Reorganize mod settings, add de… (compare)

  • Nov 20 2019 15:40
    fabianvf edited #8
  • Nov 19 2019 23:36
    fabianvf edited #8
  • Nov 19 2019 23:36
    fabianvf opened #8
  • Nov 19 2019 23:35

    fabianvf on updated-crds

    First stab at better CRDs (compare)

Geoff Bourne
@itzg
Oh yeah, given the bungeecord integration then yeah a separate CRD totally makes sense
Fabian von Feilitzsch
@fabianvf
quick question, it looks like I'm passing in a NAME environment variable currently, but all I can find in the minecraft container docs is SERVER_NAME. Did that change or am I just passing in nothing right now?
Geoff Bourne
@itzg
hmm, I'll look
yeah, SERVER_NAME is the correct variable
Fabian von Feilitzsch
@fabianvf
I was also planning on enabling rcon and query by default, any opinions on that?
Geoff Bourne
@itzg
Sounds good to me
Fabian von Feilitzsch
@fabianvf
have you had any experience rolling out minecraft servers? I assume if I start two servers looking at the same directory, at least one of them will be very unhappy? Mostly curious because some curseforge mods can take 10-15 minutes to load, so anything that leads to a redeploy ends up in significant downtime. Wasn't sure if there was anything I could do to load up all the server mods without routing players in, until the server reports ready at which point I can safely switch
Geoff Bourne
@itzg
unfortunately no, I haven't experimented with the rollover case where the two servers are potentially accessing the same world data
maybe there's a way to coordinate the save-off and save-on commands to prevent the new instance from writing to world data until it's become "activated"
as an experiment could startup a container with a pre-existing /data but mounted read only and see at which point the server complains. You'd think it wouldn't bother with tick updates, etc when no player is connected
Fabian von Feilitzsch
@fabianvf
save-on/off is an interesting avenue to explore, didn't think of that
Geoff Bourne
@itzg
and the instance going down could be issued a save-all then save-off flush its state to disk
Fabian von Feilitzsch
@fabianvf
@itzg https://github.com/itzg/docker-minecraft-server#running-a-bukkitspigot-server can both bukkit and spigot be built from source, or only spigot?
Fabian von Feilitzsch
@fabianvf
also here: https://github.com/itzg/docker-minecraft-server#running-a-server-with-a-feed-the-beast-ftb--curseforge-modpack , do curseforge and FTB differ other than that they host at different URLs?
Fabian von Feilitzsch
@fabianvf
I'm trying to figure out if I should have a single forgeSettings object that contains forge/FTB/curseforge configuration, or if there's a strong reason to separate them (same for bukkit/spigot/paperspigot)
Fabian von Feilitzsch
@fabianvf
MirceaZisu
@MirceaZisu
Hey, I got a question. Been using your docker image to host modded minecraft servers, but for some reason, I have been having some trouble today after restarting one of my servers. It's not allowing me to change the Xmx value, and it is stuck on 2G.
I passed both -e MEMORY=8G and -e JVM_XX_OPTS="-Xmx8G" in it
MirceaZisu
@MirceaZisu
@itzg
Geoff Bourne
@itzg
@MirceaZisu your question fits better in https://gitter.im/itzg/dockerfiles , but in any case I'm not sure why you're attempting to pass both options. How do you know that it is stuck on 2G? Did you use -e DEBUG_EXEC=true to determine that?
MirceaZisu
@MirceaZisu
I looked under htop and it is only using 2GB of my 32GB system
I am using both because I wanted to see if either would work
Also, this is the first gitter that I had found after searching online for jvm arguments
Geoff Bourne
@itzg
@MirceaZisu can you provide the full command line (or compose file) you're using to create the container? Specifically, I'm wondering if you're using a modpack since those provide startup scripts that interfere with the MEMORY and related settings
MirceaZisu
@MirceaZisu
sudo docker run -d -v ~/mc-servers-new/rp-hell/amnesia/:/data -e TYPE=CURSEFORGE -e CF_SERVER_MOD=AmnesiaServerfiles111.zip -e MEMORY=8G -p 25564:25565 -e ENABLE_RCON=true -e RCON_PASSWORD=Nuaivoie1 -e EULA=TRUE -e JVM_XX_OPTS="-Xmx=8G" -e ALLOW_FLIGHT=TRUE --name amnesia itzg/minecraft-server
@itzg
Geoff Bourne
@itzg
Thanks. I’ll debug that specific modpack and see what workarounds/fix might be needed
MirceaZisu
@MirceaZisu
Thanks. I could've sworn it was using more, but I guess not
Geoff Bourne
@itzg
Created an issue to help me keep track of it itzg/docker-minecraft-server#729
MirceaZisu
@MirceaZisu
Thanks. I'm guessing you were able to recreate it?
Geoff Bourne
@itzg
I haven’t tried yet. I created an issue to remind me to look at it.
Geoff Bourne
@itzg
Yep, the modpack's startup script hardcodes memory setting :(
@MirceaZisu add this to avoid that hardcoded script: -e USE_MODPACK_START_SCRIPT=false
MirceaZisu
@MirceaZisu
Thank you very much