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  • 21:26
    endel synchronize #357
  • 21:26

    endel on dev

    :nail_care: closes #173 (compare)

  • 19:43
    DimosthenisK closed #368
  • 19:43
    DimosthenisK commented #368
  • 19:09
    DimosthenisK commented #368
  • 19:06
    endel commented #368
  • 19:03
    DimosthenisK commented #368
  • 18:58
    endel commented #368
  • 15:20
    DimosthenisK opened #368
  • Oct 18 01:01
    endel synchronize #357
  • Oct 18 01:01

    endel on dev

    update patreon badge url expose broadcastPatch() method โ€ฆ (compare)

  • Oct 15 19:14

    endel on 0.14

    update patreon badge update colyseus.js to v0.14 (compare)

  • Oct 15 18:09
    endel synchronize #36
  • Oct 15 18:09

    endel on dev

    update patreon badge (compare)

  • Oct 15 18:09
    endel synchronize #126
  • Oct 15 18:09

    endel on dev

    update patreon badge (compare)

  • Oct 15 18:08
    endel synchronize #76
  • Oct 15 18:08

    endel on dev

    update patreon badge (compare)

  • Oct 15 17:53
    endel synchronize #357
  • Oct 15 17:53

    endel on dev

    update patreon supporters (compare)

Loonride
@Loonride
I'm getting this, and I believe it is because each process already has a room and all are returning false - server error: remote room (v8rFRuB5gQW) timed out, requesting "hasReachedMaxClients"
Endel Dreyer
@endel
@Loonride sounds bad, hard to say what's the reason for this. do you mind sharing your project privately with me, so I can inspect? if it's public on GitHub even better
jestarray
@jestarray
ello there
new to programming the multiplayer end of games but i have a niche question
arch.PNG
how do you guys architect your game & server ? i saw someone have the client(browser-side) and the server side both contain their own dependencies, having their own node_modules and webpack configs
Endel Dreyer
@endel
hey @jestarray, nothing stops you from having both client & server together, sometimes it's better to separate for deployment purposes, it really depends on your needs.
jestarray
@jestarray
thanks!
SkyzohKey
@SkyzohKey
Hey guys, old custom servers dev who migrated to lance.gg and now to Colyseus 3 days later here ๐Ÿ˜‚
Would be nice if we could put some starter/boilerplate/create-colyseus-game cli !
Would help new users to make their debuts. And as Colyseus takes advice from React (setState style) I guess a CLI app might be cool
Might work on that once I've successfully synced my first classes/rooms so I can get a grasp of how everything works. ๐Ÿ˜‰
In the meantime, if you have resources/repos that are related to Colyseus, or a game engine that you integrate often or stuff like that, I'd be happy to ear you (so the CLI might bootstrap this ร  la VueJS CLI) ๐Ÿ‘Œ
Endel Dreyer
@endel
hi @SkyzohKey, welcome! please do! that'd be wonderful
SkyzohKey
@SkyzohKey
@endel thanks for the welcoming! Any resources other than the doc to help me getting started (i.e. tips & tricks) ?
@/all I've just shared my thoughts on the current state and what I'm aiming for matchmaking & scalability issues on issue 176 any feedback is very welcome guys!
Kyle J. Kemp
@seiyria
@endel maybe fork those into the colyseus org so they're all in the same place?
then you don't have to worry about them going away
Endel Dreyer
@endel
sure!
Endel Dreyer
@endel

We're moving from Gitter to Discord, @/all!

Please join us there! https://discord.gg/RY8rRS7

Happy holidays! :heart:

Wenish
@Wenish
yey
sunlightu1225
@sunlightu1225
:heart:
Dr Silas Wiggin
@saul_wiggin_twitter
Hi
ferit รถzcan
@feritzcan2_twitter
hi
anyone here ? :(
Siva Durai
@SivaDurai__twitter
hi guys
how to put large data like json object into schema single time only?