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matrixbot
@matrixbot
m4b 🤷‍♂️
Dzmitry Malyshau
@kvark
damn, strange
I'm using it on iOS Riot
Tonis Anton
@tonis2
Is it possible to use sampler arrayswith webgpu-rs ? I am looking for a way, to push multiple textures with different sizes to Gpu.
Dzmitry Malyshau
@kvark
There are no texture/sampler arrays in the spec yet. Also, this room moved to #wgpu:matrix.org
Roman Frołow
@rofrol
Hello all
Roman Frołow
@rofrol
I have updated deps to winit 0.20 and now I see black background on X11 but it works on Windows 10 cbrewster/brewcode#1
Dzmitry Malyshau
@kvark
Hi! We are on #wgpu in Matrix
Next step would be getting gfx-rs master and trying the examples
Roman Frołow
@rofrol
They works
I have already converted sotrh.github.io to winit 0.20 up to tutorial 6 and all work
Dzmitry Malyshau
@kvark
what about wgpu-rs examples?
matrixbot
@matrixbot
rofrol They all work.
Dzmitry Malyshau
@kvark
Please use the #wgpu MATRIX room, not gitter mirror
matrixbot
@matrixbot
rofrol I am using through riot.im
Fabio Krapohl
@porky11_gitlab
In case someone is interested, I just fixed wgpu for scopes for most recent versions of wgpu and scopes
Dzmitry Malyshau
@kvark
Great! Beware though, latest wgpu requires that any resources you use in a pass are still alive at the end of a pass recording.
In Rust this is enforced by the type system for free.
Also, we have moved this room to #wgpu:matrix.org
matrixbot
@matrixbot
almarklein Hi! We've started building higher-level things (scene graph, render engine) on top of wgpu-py, and have some technical questions about implications of certain wgpu features. Where would be the best place to ask?
Dzmitry Malyshau
@kvark
Hi! This room is deprecated. We moved to #wgpu:matrix.org
baonghi1201
@baonghi1201
Hi, has anyone already try to run webgpu on IOS devices?
kvark
@kvark:matrix.org
[m]
@baonghi1201: hey! this room is deprecated, see the topic
banebyte
@banebyte
Hello. Are there any barriers in webgpu ? I wrote to storage texture using atomic operations. And sometimes they are not visible. Thanks.
ChosunOne
@ChosunOne
So I've finished the tutorial at https://sotrh.github.io/learn-wgpu, but now I want to render simple dots in 3d space whose movement follows some rules. What keywords do I need to search to find some good examples of what that entails?
Christian Potts
@potts2020
Hello, I am just getting started with WGPU and am curious what the best practices are for managing many webGPU resources. For example, all the tutorials I have found will make one shader that does one thing, but what If I need many shaders that operate independent of one another? Which resources are completely unique to receiving a shader, and which resources can be shared? For Example: to the best of my knowledge (correct me if i'm wrong at any point) the Instance, Adapter, Device and Queue, and Command Encoder are shared between WGPU resources. While the Buffers, BindGroupLayouts, BindGroups, ShaderModules and Pipelines are unique to processing a specific shader. If this is correct, would it be wise to make a wrapper for those unique components and another wrapper for a collection of the unique values as well?
I now see that the room has been changed.