rougier on master
"Open GL" -> "OpenGL" in docs. Merge pull request #196 from se… (compare)
[[ 1. 0. 0. 0. ]
[ 0. 1. 0. 0. ]
[ 0. -0. 1. 0. ]
[-474.40224 -308.97636 923.01759 1. ]]
view.camera._projection.matrix
[[ 0.00011 0. 0. 0. ]
[ 0. 0.0001 0. 0. ]
[ 0. 0. -0. 0. ]
[-0. -0. -0. 1. ]]
cube["rotate"] = Rotate(angle=30)
cube["translate"] = Translate("rotation", translate=(0.5,0,0))
cube["transform"] = PVMProjection("translation")
Hi,
I'm trying to use glumpy to display some figures using transparency, and I am wondering about one thing that I discovered using one of the examples :
I'm currently using the cube example (solid-cube.py), and I wanted to change the alpha of its color. However, doing so makes the faces sometimes look different according to the rotation angle, like on this image :
Would anyone have an idea about why this does happen ?
Hard to say without manipulating the actual program
Note you have some exemples of OIT (order independant transparency) implementation there: https://github.com/glumpy/glumpy/tree/master/examples/transparency
I'm looking for an example where one inherits from app.Window instead of using the @window.* decorators.
I tried this, and my on_draw is never called:
class TestWindow(app.Window):
def __init__(self, *args, **kwargs):
print(args, kwargs)
super().__init__(*args, **kwargs)
print(self)
console = app.Console(rows=10, cols=80, scale=4, color = (1.0,1.0,1.0,1) )
console._default_foreground = 1,0,1,1
console._default_background = 0,1,0,1
self.console = console
self.attach(console)
def on_draw(self, dt):
print("on_draw")
try:
window = self
window.clear()
console = self.console
console.clear()
console.write("hello world")
console.draw()
print("here")
except:
logger.exception("draw")
Hey, I am trying to write the contents of the CUDA buffer onto the torch tensor based on the example given here.
The example is very insightful but does the task in reverse. I have altered the
Functions set_src_device -> set_src_array
and set_dst_array -> set_dst_array
Unfortunately, I am unable to retrieve the data correctly. I have torch tensor of type 'f4' and texture also created with type 'f4' instead of 'uint8' as given in the example.
https://gist.github.com/victor-shepardson/5b3d3087dc2b4817b9bffdb8e87a57c4
Can anyone let me know why?!