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  • Nov 16 23:37
    gpeniche opened #72
  • Sep 20 13:46

    goto-bus-stop on master

    whatever, some types (compare)

  • Sep 19 10:16
    goto-bus-stop labeled #67
  • Sep 19 10:07

    goto-bus-stop on master

    Update phpunit. (compare)

  • Aug 11 08:45
    tommyg13 commented #71
  • Jun 18 17:09
    tommyg13 commented #71
  • Jun 06 14:41
    goto-bus-stop commented #71
  • Jun 06 14:35
    tommyg13 commented #71
  • Jun 06 11:50

    goto-bus-stop on master

    Use Utils::formatGameTime inste… Minor course correction in aoe2… (compare)

  • Jun 06 11:46
    goto-bus-stop commented #71
  • May 28 18:30
    tommyg13 commented #71
  • May 28 18:20
    goto-bus-stop commented #71
  • May 28 18:03
    tommyg13 opened #71
  • Feb 26 13:33
    gregstein commented #70
  • Feb 26 12:59
    goto-bus-stop closed #70
  • Feb 26 10:58
    gregstein commented #70
  • Feb 26 10:52
    goto-bus-stop commented #70
  • Feb 26 10:51
    goto-bus-stop commented #70
  • Feb 26 10:49
    gregstein commented #70
  • Feb 22 15:26
    goto-bus-stop commented #70
Kevin Thorne
@kevinpthorne
This library is extremely cool. Using it in a off-circuit spectating system I'm building. Will definitely keep following on updates
Renée Kooi
@goto-bus-stop
@kevinpthorne thanks! i stalked your github for a bit, that spectator system looks real cool as well :D i'm excited to see where it goes
recanalyst still doesn't support recs from HD versions 4.8 and up unfortunately, hopefully i'll get around to that sometime soon :see_no_evil:
happyleavesaoc
@happyleavesaoc
anyone here?
Renée Kooi
@goto-bus-stop
Aye
happyleavesaoc
@happyleavesaoc
have you got any mgz recs that recanalyst fails to parse?
Renée Kooi
@goto-bus-stop
I don't think I do
But there probably do exist recs that recanalyst cant handle
happyleavesaoc
@happyleavesaoc
ok
thanks
Renée Kooi
@goto-bus-stop
@happyleavesaoc 0x70 format if you'd like it for aoc-mgz: https://github.com/goto-bus-stop/recanalyst/pull/34/commits/e4cc4fbb65841b215a7abd0015bbc71d981816fa
struct MultiQueue {
  char type; // 0x70
  char padding [3];
  short unit_type;
  char num_buildings;
  char queue_amount; // amount of units
  int building_ids[num_buildings];
}
happyleavesaoc
@happyleavesaoc
@goto-bus-stop thanks, yes!
happyleavesaoc
@happyleavesaoc
I wrote a prototype opening strategy detector (as mentioned in that issue) and tested it against a few games. it works pretty good so far. strategy+position (like "pocket scrush") will be super useful for finding recs